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bs:party:lara:start [2015/05/04 19:33] karaanbs:party:lara:start [2017/10/16 14:55] (aktuell) malcolm
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 ===== Spieltechnische Daten ===== ===== Spieltechnische Daten =====
-  * [[http://paizo.com/pathfinderRPG/prd/monsters/demon.html#demon-succubus|Young Succubus]] (Level Adjustment 6+  * [[http://paizo.com/pathfinderRPG/prd/monsters/demon.html#demon-succubus|Succubus]] (Level Adjustment 8
-  * **Class**: Barde (fav) Lvl 1 +  * **Class**: Barde (fav) Lvl 1 (9) 
-  * **Feats** +    * Bardic knowledge, bardic performance (12), cantrips, countersong, distraction, fascinate, inspire courage +1 
-  * **Equipment**+    * Spells per Day =1= 2+2 
 +    * Spells Known 
 +      * =0= //Summon Instrument//, //Light//, //Detect Magic//, //Mage Hand//, //Sift// 
 +      * =1= //Vanish//, //Saving Finale//, //Comprehend Languages// 
 +    * feats: Bodyguard 
 +  * CE medium outsider (chaotic, demon, evil, extraplanar) 
 +  * **Init** +3; **Senses** darkvision 60 ft., detect good; Perception +21,  
 +  * **//Defense//** 
 +    * **AC** 20, touch 13, flat-footed 17 (+3 Dex, +7 natural) 
 +    * **hp** 84 (8d10+40) 
 +    * **Fort** +7(7+0), **Ref** +12(9+3), **Will** +13(10+3) 
 +    * **DR** 10/cold iron or good; **Immune** electricity, fire, poison; **Resist** acid 10, cold 10; **SR** 20(18+2) 
 +  * **//Offense//** 
 +    * **Speed** 30 ft., fly 50 ft. (average) 
 +    * **Melee** 2 claws +11 (1d6+1) 
 +    * **Special Attacks** energy drain, profane gift 
 +    * **Spell-Like Abilities** (CL 12th) 
 +      * Constant—//detect good//, //tongues// 
 +      * At will—//charm monster// (DC 22), //detect thoughts// (DC 20), //ethereal jaunt// (self plus 50 lbs. of objects only), //suggestion// (DC 21), //greater teleport// (self plus 50 lbs. of objects only), //vampiric touch// 
 +      * 1/day—//dominate person// (DC 23), //summon// (level 3, 1 babau 50%) 
 +  * **//Statistics//** 
 +    * **Str** 13, **Dex** 17, **Con** 20, **Int** 18, **Wis** 14, **Cha** 27 
 +    * **BAB** +9(8+1); **CMB** +11; **CMD** 22 
 +    * **Feats** Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse 
 +    * **Skills** Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +14, Fly +14, Intimidate +19, Knowledge (arcana +9)(dungeoneering +9)(engineering +5)(Geography +5)(History +5)(local +16)(Nature +9)(Nobility +5)(Planes +9)(Religion +9), Perception +21, Perform +12, Sense Motive +13, Spellcraft +8, Stealth +14, Use Magic Device +15; **Racial Modifiers** +8 Bluff, +8 Perception; **Bardic Modifiers** Bardic knowledge 
 +    * **Languages** Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. 
 +    * **SQ** change shape (//alter self//, Small or Medium humanoid) 
 +  * **//Special Abilities//** 
 +    * **Energy Drain (Su)** A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based. 
 +    * **Profane Gift (Su)** Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). 
 +    * **Bardic knowledge (Ex), bardic performance, cantrips, countersong (Su), distraction (Su), fascinate (Su), inspire courage +1 (Su)**
  
-<note important>Derzeit leidet Lara an 7 permanenten negativen Leveln, Nachwehen der Revolte, die erst nach Entfernung des Jochs((Artefakt, be-/verhindert Heilung, bestraft Träger und Helfer bei Öffnungsversuchen, der Schlüssel wird bei einem Schmied im Abyss vermutet.)) geheilt werden können.</note>+<note important>Derzeit leidet Lara an 0 von 7 permanenten negativen Leveln, Nachwehen der Revolte, die erst nach Entfernung des Jochs((Artefakt, be-/verhindert Heilung, bestraft Träger und Helfer bei Öffnungsversuchen, der Schlüssel wird bei einem Schmied im Abyss vermutet.)) geheilt werden können.</note>
  
bs/party/lara/start.1430760792.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)