bs:party:svalk:mirn
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
bs:party:svalk:mirn [2015/12/19 12:42] – [Schnellstatistiken] mnementh | bs:party:svalk:mirn [2016/09/05 12:07] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| nickname: Mirn ||| | | nickname: Mirn ||| | ||
| languages: common, halfling ||| | | languages: common, halfling ||| | ||
- | | race: halfling ghost | gender: male | age: 46| | + | | race: halfling |
- | | class levels: sorcerer with [[http:// | + | | class levels: sorcerer with [[http:// |
| size: small | alignment: CE | type: undead (augmented humanoid, incorporeal) | | | size: small | alignment: CE | type: undead (augmented humanoid, incorporeal) | | ||
- | | speed: fly 30 ft. (perfect) | initiative: | + | | speed: fly 30 ft. (perfect) | initiative: 2 || |
- | | senses: darkvision 60ft. | perception: | + | | senses: darkvision 60ft., low-light-vision || perception: |
- | | AC: 23 | touch: | + | | AC: 22 | touch: |
| resist cold and fire 5 ||| | | resist cold and fire 5 ||| | ||
| armor check penalty: 0 | max DEX: - | spell failure: 0% | | | armor check penalty: 0 | max DEX: - | spell failure: 0% | | ||
| HP: 92 | death: - | hit dice: d6 | | | HP: 92 | death: - | hit dice: d6 | | ||
- | | STR: - | DEX: 18 (+4) | CON: - | | + | | STR: - | DEX: 14 (+2) | CON: - | |
- | | INT: 10 (+0) | WIS: 7 (-2) | CHA: 26 (+8) | | + | | INT: 10 (+0) | WIS: 10 (+0) | CHA: 26 (+8) | |
- | | Fortitude: 11 | Reflex: | + | | Fortitude: 11 | Reflex: |
- | | BAB: 4 | Melee: 5 | Ranged: | + | | BAB: 4 | Melee: 5 | Ranged: |
- | | CMB: 3 | CMD: 25 || | + | | CMB: 3 | CMD: 24 || |
| Proficiency: | | Proficiency: | ||
| spell DC: 18 + sp-lvl | CL: 8 (d20 + CL against SR) | concentration: | | spell DC: 18 + sp-lvl | CL: 8 (d20 + CL against SR) | concentration: | ||
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===== ability scores ===== | ===== ability scores ===== | ||
^ ability ^ ^ ^ mod ^ ^ Base ^ race ^ ghost ^ lev ^ item ^ | ^ ability ^ ^ ^ mod ^ ^ Base ^ race ^ ghost ^ lev ^ item ^ | ||
- | | STR | | - | - | | | + | | STR | | - | - | | |
- | | DEX | | | + | | DEX | | |
- | | CON | | - | - | | | + | | CON | | - | - | | |
| INT | | 10 | +0 | | 10 | | | | INT | | 10 | +0 | | 10 | | | ||
- | | WIS | | 7 | | + | | WIS | | |
| CHA | | 26 | +8 | | 18 | +2 | +4 | +2 | | | | CHA | | 26 | +8 | | 18 | +2 | +4 | +2 | | | ||
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===== stats ===== | ===== stats ===== | ||
HP: 92 = 3.5 * 8 (LVL 1-8) + 8 * 8 (CHA)\\ | HP: 92 = 3.5 * 8 (LVL 1-8) + 8 * 8 (CHA)\\ | ||
- | AC/ | + | AC/ |
BAB: +4\\ | BAB: +4\\ | ||
CMB: 3 = 4 (BAB) - 1 (size)\\ | CMB: 3 = 4 (BAB) - 1 (size)\\ | ||
- | CMD: 25 = 10 + 4 (BAB) + 4 (DEX) + 8 (deflection, | + | CMD: 24 = 10 + 4 (BAB) + 2 (DEX) + 8 (deflection, |
Melee: 5 = 4 (BAB) + 1 (size)\\ | Melee: 5 = 4 (BAB) + 1 (size)\\ | ||
- | Range: | + | Range: |
Fortitude: 11 = 2 (class) + 8 (CHA) + 1 (halfling)\\ | Fortitude: 11 = 2 (class) + 8 (CHA) + 1 (halfling)\\ | ||
- | Reflex: | + | Reflex: |
- | Will: 5 = 6 (class) | + | Will: 7 = 6 (class) |
- | \\ | + | |
+ | ===== special abilities ===== | ||
+ | **Rejuvenation** (Su): “destroyed” ghosts restore itself in 2d4 days, determine it's reason for existence for permanent destruction\\ | ||
+ | **Minute Meteors** (Sp): rain of tiny meteorites, standard action, 5-ft column, 30 ft high, range 30 ft, 1d4 + 1/2 sorcerer lvl fire damage, reflex negates, DC 22 = 10 + 4 (1/2 sorcerer level) + 8 (CHA), uses per day: 11 = 3 + 8 (CHA)\\ | ||
+ | **Corrupting Touch** (Su): incorporeal touch attack, pass part of its incorporeal body through a foe's body, standard action, damage: 9d6 (CR d6), physical wounds and supernatural aging - not negative energy, immunity to magical aging helps, damage reduction doesn' | ||
+ | **Frightener** (Su): spell-like abilities each 3/day: animate rope, entangle, faerie fire, fog cloud, hideous laughter, invisibility, | ||
+ | **Grave Trappings** (Su): items are part of the incorporeal body: headband of alluring charisma +4, ring of protection +1, cloak of resistance +3, bracers of armor +3, boots of speed, amulet of natural armor +2, dusty rose ioun stone (+1 AC), minor ring of energy resistance (fire) | ||
===== spells ===== | ===== spells ===== | ||
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| 3 | 7 = 5 + 2 | 2 | blink (bloodline), | | 3 | 7 = 5 + 2 | 2 | blink (bloodline), | ||
| 4 | 5 = 3 + 2 | 1 | enervation | | | 4 | 5 = 3 + 2 | 1 | enervation | | ||
+ | |||
+ | *: targets failing their save are dazzled (-1 for attack and sight-based perception) for spell-level rounds (starsoul bloodline arcana) | ||
===== spell-like abilities ===== | ===== spell-like abilities ===== | ||
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==== spell-like abilities list ==== | ==== spell-like abilities list ==== | ||
- | daylight 1/day (Aasimar)\\ | ||
===== Skills ===== | ===== Skills ===== | ||
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^ Skill (ability) | ^ Skill (ability) | ||
- | | Acrobatics (DEX) | | 9 | | 3 | 4 | | + | | Acrobatics (DEX) | | 7 | | 3 | 2 | |
| Appraise (INT) | | 0 | | | | Appraise (INT) | | 0 | | | ||
| Bluff (CHA) | | 8 | | | | Bluff (CHA) | | 8 | | | ||
Zeile 88: | Zeile 95: | ||
| Craft (INT) | | 0 | | | | Craft (INT) | | 0 | | | ||
| Disguise (CHA) | | 12 | | 1 | 8 | 3 | | | | | Disguise (CHA) | | 12 | | 1 | 8 | 3 | | | | ||
- | | Fly (DEX) | | | + | | Fly (DEX) | | |
| Intimidate (CHA) | | 12 | | 1 | 8 | 3 | | | | | Intimidate (CHA) | | 12 | | 1 | 8 | 3 | | | | ||
| Knowledge arcana (INT) | | 4 | | 1 | 0 | 3 | | | | | Knowledge arcana (INT) | | 4 | | 1 | 0 | 3 | | | | ||
| Knowledge nature (INT) | | 4 | | 1 | 0 | 3 | | | | | Knowledge nature (INT) | | 4 | | 1 | 0 | 3 | | | | ||
| Knowledge religion (INT) | | 4 | | 1 | 0 | 3 | | | | | Knowledge religion (INT) | | 4 | | 1 | 0 | 3 | | | | ||
- | | Perception (WIS) | | | + | | Perception (WIS) | | |
- | | Profession (WIS) | | | | | + | | Profession (WIS) | | | | |
- | | Sense Motive (WIS) | | | + | | Sense Motive (WIS) | | 0 | | |
| Spellcraft (INT) | | 4 | | 1 | 0 | 3 | | | | | Spellcraft (INT) | | 4 | | 1 | 0 | 3 | | | | ||
- | | Stealth (DEX) | | | + | | Stealth (DEX) | | |
| Use Magic Device (CHA) | | 12 | | 1 | 8 | 3 | | | | | Use Magic Device (CHA) | | 12 | | 1 | 8 | 3 | | | | ||
===== level advancement ===== | ===== level advancement ===== | ||
- | Minute Meteors (Sp): At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.\\ | + | halfling: Small, Fearless, Halfling Luck, Keen Senses, Sure-Footed\\ |
- | + | ghost: Rejuvenation\\ | |
- | halfling: Small, Fearless, Halfling Luck, Keen Senses, Sure-Footed | + | Level 1: Minute Meteors |
- | Level 1: Aura (Priest), Channel negative Energy | + | Level 2: Corrupting Touch (ghost)\\ |
- | Level 3: Selective Channeling (Feat)\\ | + | Level 3: \\ |
Level 4: +1 CHA\\ | Level 4: +1 CHA\\ | ||
- | Level 5: Craft Wondrous Item (Feat)\\ | + | Level 5: Frightener |
- | Level 6: Remote Viewing (Knowledge Domain)\\ | + | Level 6: \\ |
- | Level 7: Leadership | + | Level 7: dodge (bloodline feat)\\ |
- | Level 8: Death' | + | Level 8: +1 CHA\\ |
- | Level 9: Magical Aptitude (Feat) \\ | + | |
- | Level 10: Undead Master (bonus feat, Undead Lord)\\ | + | |
- | < | + | |
===== Hintergrund ===== | ===== Hintergrund ===== |
bs/party/svalk/mirn.1450525359.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)