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bs:party:svalk:mirn [2015/12/20 11:45] – [stats] mnementhbs:party:svalk:mirn [2016/09/05 12:07] (aktuell) – Externe Bearbeitung 127.0.0.1
Zeile 6: Zeile 6:
 | nickname: Mirn ||| | nickname: Mirn |||
 | languages: common, halfling ||| | languages: common, halfling |||
-| race: halfling ghost | gender: male | age: 46| +| race: halfling [[http://www.d20pfsrd.com/bestiary/monster-listings/templates/ghost|ghost]] | gender: male | age: 46| 
-| class levels: sorcerer with [[http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/coreClasses/sorcerer.html#starsoul|starsoul]] bloodline Level 8 |||+| class levels: sorcerer with [[http://paizo.com/pathfinderRPG/prd/advancedPlayersGuide/coreClasses/sorcerer.html#starsoul|starsoul]] bloodline Level 8 || CR: 10 = 9 (lvl) - 1 + 2 (ghost) |
 | size: small | alignment: CE | type: undead (augmented humanoid, incorporeal) | | size: small | alignment: CE | type: undead (augmented humanoid, incorporeal) |
-| speed: fly 30 ft. (perfect) | initiative: action points: 4 (1/2 lvl.) +| speed: fly 30 ft. (perfect) | initiative: || 
-| senses: darkvision 60ft., low-light-vision || perception: 19 +| senses: darkvision 60ft., low-light-vision || perception: 21 
-| AC: 24 | touch: 24 | flat-footed: 19 |+| AC: 22 | touch: 22 | flat-footed: 19 |
 | resist cold and fire 5 ||| | resist cold and fire 5 |||
 | armor check penalty: 0 | max DEX: - | spell failure: 0% | | armor check penalty: 0 | max DEX: - | spell failure: 0% |
 | HP: 92 | death: - | hit dice: d6 | | HP: 92 | death: - | hit dice: d6 |
-| STR: - | DEX: 18 (+4) | CON: - | +| STR: - | DEX: 14 (+2) | CON: - | 
-| INT: 10 (+0) | WIS: (-2) | CHA: 26 (+8) | +| INT: 10 (+0) | WIS: 10 (+0) | CHA: 26 (+8) | 
-| Fortitude: 11 | Reflex: | Will: +| Fortitude: 11 | Reflex: | Will: 
-| BAB: 4 | Melee: 5 | Ranged: +| BAB: 4 | Melee: 5 | Ranged: 
-| CMB: 3 | CMD: 26 ||+| CMB: 3 | CMD: 24 ||
 | Proficiency: simple weapons ||| | Proficiency: simple weapons |||
 | spell DC: 18 + sp-lvl | CL: 8 (d20 + CL against SR) | concentration: d20 + 16 | | spell DC: 18 + sp-lvl | CL: 8 (d20 + CL against SR) | concentration: d20 + 16 |
Zeile 46: Zeile 46:
 Reflex: 5 = 2 (class) + 2 (DEX) + 1 (halfling)\\ Reflex: 5 = 2 (class) + 2 (DEX) + 1 (halfling)\\
 Will: 7 = 6 (class) + 0 (WIS) + 1 (halfling)\\ Will: 7 = 6 (class) + 0 (WIS) + 1 (halfling)\\
 +
 +===== special abilities =====
 +**Rejuvenation** (Su): “destroyed” ghosts restore itself in 2d4 days, determine it's reason for existence for permanent destruction\\
 +**Minute Meteors** (Sp): rain of tiny meteorites, standard action, 5-ft column, 30 ft high, range 30 ft, 1d4 + 1/2 sorcerer lvl fire damage, reflex negates, DC 22 = 10 + 4 (1/2 sorcerer level) + 8 (CHA), uses per day: 11 = 3 + 8 (CHA)\\
 +**Corrupting Touch** (Su): incorporeal touch attack, pass part of its incorporeal body through a foe's body, standard action, damage: 9d6 (CR d6), physical wounds and supernatural aging - not negative energy, immunity to magical aging helps, damage reduction doesn't help, Fortitude half, DC 22 = 10 + 4 (half HD) + 8 (CHA))\\
 +**Frightener** (Su): spell-like abilities each 3/day: animate rope, entangle, faerie fire, fog cloud, hideous laughter, invisibility, pyrotechnics, spiritual weapon\\
 +**Grave Trappings** (Su): items are part of the incorporeal body: headband of alluring charisma +4, ring of protection +1, cloak of resistance +3, bracers of armor +3, boots of speed, amulet of natural armor +2, dusty rose ioun stone (+1 AC), minor ring of energy resistance (fire)
  
 ===== spells ===== ===== spells =====
Zeile 62: Zeile 69:
 |   3 |  7 = 5 + 2 |      2 | blink (bloodline), fireball*, ray of exhaustion | |   3 |  7 = 5 + 2 |      2 | blink (bloodline), fireball*, ray of exhaustion |
 |   4 |  5 = 3 + 2 |      1 | enervation | |   4 |  5 = 3 + 2 |      1 | enervation |
 +
 +*: targets failing their save are dazzled (-1 for attack and sight-based perception) for spell-level rounds (starsoul bloodline arcana)
  
 ===== spell-like abilities ===== ===== spell-like abilities =====
Zeile 68: Zeile 77:
  
 ==== spell-like abilities list ==== ==== spell-like abilities list ====
-daylight 1/day (Aasimar)\\ 
  
 ===== Skills ===== ===== Skills =====
Zeile 81: Zeile 89:
  
 ^ Skill (ability)               ^ ^   = ^ ^ ranks ^ ability ^ class ^ race   ^ lore ^ other ^ ^ Skill (ability)               ^ ^   = ^ ^ ranks ^ ability ^ class ^ race   ^ lore ^ other ^
-| Acrobatics (DEX)              | |   | |     3 |       |            2 |      | higher bonus for fighting defensively+| Acrobatics (DEX)              | |   | |     3 |       |            2 |      | higher bonus for fighting defensively |
 | Appraise (INT)                | |   0 | |             0 |   (3) |        |      | | Appraise (INT)                | |   0 | |             0 |   (3) |        |      |
 | Bluff (CHA)                   | |   8 | |             8 |   (3) |        |      | | Bluff (CHA)                   | |   8 | |             8 |   (3) |        |      |
Zeile 87: Zeile 95:
 | Craft (INT)                   | |   0 | |             0 |   (3) |        |      | | Craft (INT)                   | |   0 | |             0 |   (3) |        |      |
 | Disguise (CHA)                | |  12 | |     1 |       8 |     3 |        |      | | Disguise (CHA)                | |  12 | |     1 |       8 |     3 |        |      |
-| Fly (DEX)                     | |  16 | |     1 |       |     3 |      8 |      |+| Fly (DEX)                     | |  14 | |     1 |       |     3 |      8 |      |
 | Intimidate (CHA)              | |  12 | |     1 |       8 |     3 |        |      | | Intimidate (CHA)              | |  12 | |     1 |       8 |     3 |        |      |
 | Knowledge arcana (INT)        | |   4 | |     1 |       0 |     3 |        |      | | Knowledge arcana (INT)        | |   4 | |     1 |       0 |     3 |        |      |
 | Knowledge nature (INT)        | |   4 | |     1 |       0 |     3 |        |      | | Knowledge nature (INT)        | |   4 | |     1 |       0 |     3 |        |      |
 | Knowledge religion (INT)      | |   4 | |     1 |       0 |     3 |        |      | | Knowledge religion (INT)      | |   4 | |     1 |       0 |     3 |        |      |
-| Perception (WIS)              | |  19 | |     8 |      -2 |     3 |  2 + 8 |      | +| Perception (WIS)              | |  21 | |     8 |       0 |     3 |  2 + 8 |      | 
-| Profession (WIS)              | |     | |            -2 |   (3) |        |      | +| Profession (WIS)              | |     | |             0 |   (3) |        |      | 
-| Sense Motive (WIS)            | |  -2 | |            -2 |   (3) |        |      |+| Sense Motive (WIS)            | |   0 | |             0 |   (3) |        |      |
 | Spellcraft (INT)              | |   4 | |     1 |       0 |     3 |        |      | | Spellcraft (INT)              | |   4 | |     1 |       0 |     3 |        |      |
-| Stealth (DEX)                 | |  24 | |     5 |       |     3 |  4 + 8 |      |+| Stealth (DEX)                 | |  22 | |     5 |       |     3 |  4 + 8 |      |
 | Use Magic Device (CHA)        | |  12 | |     1 |       8 |     3 |        |      | | Use Magic Device (CHA)        | |  12 | |     1 |       8 |     3 |        |      |
  
 ===== level advancement ===== ===== level advancement =====
-Minute Meteors (Sp): At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.\\ +halfling: Small, Fearless, Halfling Luck, Keen Senses, Sure-Footed\\ 
-Corrupting Touch (Su): All ghosts gain this incorporeal touch attack. By passing part of its incorporeal body through a foe's body as a standard action, the ghost inflicts a number of d6s equal to its CR in damage. This damage is not negative energy—it manifests in the form of physical wounds and aches from supernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted. (DC 22 = 10 + 4 (half HD) + 8 (CHA))\\ +ghost: Rejuvenation\\ 
-Corrupting Gaze (Su): The ghost is disfigured through age or violence, and has a gaze attack with a range of 30 feet that causes 2d10 damage and 1d4 Charisma damage (Fortitude save negates Charisma damage but not physical damage).\\ +Level 1: Minute Meteors (starsoul bloodline power), comabt casting (feat)\\ 
-Frightener (Su): The ghost’s unique personality manifests even in death. The ghost gains a number of spell-like abilities equal to its Charisma modifier. It may select these abilities from the following list: animate rope, chill metal, control undead, dancing lights, entangle, faerie fire, fog cloud, ghost sound, heat metal, hideous laughter, invisibility, minor image, open/close, pyrotechnics, scare, sleep, spiritual weapon, soften earth and stone, summon swarm, warp wood, or whispering wind. A ghost may use each of these abilities 3 times per day. The DCs are 10 + spell level + the ghost’s Charisma modifier.\\ +Level 2: Corrupting Touch (ghost)\\
- +
- +
-halfling: Small, Fearless, Halfling Luck, Keen Senses, Sure-Footed +
-Level 1: comabt casting (feat)\\+
 Level 3: \\ Level 3: \\
 Level 4: +1 CHA\\ Level 4: +1 CHA\\
-Level 5: \\+Level 5: Frightener (ghost)\\
 Level 6: \\ Level 6: \\
 Level 7: dodge (bloodline feat)\\ Level 7: dodge (bloodline feat)\\
-Level 8: +1 CHA\\+Level 8: +1 CHA\\
  
 ===== Hintergrund ===== ===== Hintergrund =====
bs/party/svalk/mirn.1450608306.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)