bs:party:svalk:mirn
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
bs:party:svalk:mirn [2015/12/20 11:52] – [Schnellstatistiken] mnementh | bs:party:svalk:mirn [2016/09/05 12:07] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| nickname: Mirn ||| | | nickname: Mirn ||| | ||
| languages: common, halfling ||| | | languages: common, halfling ||| | ||
- | | race: halfling ghost | gender: male | age: 46| | + | | race: halfling |
- | | class levels: sorcerer with [[http:// | + | | class levels: sorcerer with [[http:// |
| size: small | alignment: CE | type: undead (augmented humanoid, incorporeal) | | | size: small | alignment: CE | type: undead (augmented humanoid, incorporeal) | | ||
| speed: fly 30 ft. (perfect) | initiative: 2 || | | speed: fly 30 ft. (perfect) | initiative: 2 || | ||
- | | senses: darkvision 60ft., low-light-vision || perception: | + | | senses: darkvision 60ft., low-light-vision || perception: |
| AC: 22 | touch: 22 | flat-footed: | | AC: 22 | touch: 22 | flat-footed: | ||
| resist cold and fire 5 ||| | | resist cold and fire 5 ||| | ||
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Reflex: 5 = 2 (class) + 2 (DEX) + 1 (halfling)\\ | Reflex: 5 = 2 (class) + 2 (DEX) + 1 (halfling)\\ | ||
Will: 7 = 6 (class) + 0 (WIS) + 1 (halfling)\\ | Will: 7 = 6 (class) + 0 (WIS) + 1 (halfling)\\ | ||
+ | |||
+ | ===== special abilities ===== | ||
+ | **Rejuvenation** (Su): “destroyed” ghosts restore itself in 2d4 days, determine it's reason for existence for permanent destruction\\ | ||
+ | **Minute Meteors** (Sp): rain of tiny meteorites, standard action, 5-ft column, 30 ft high, range 30 ft, 1d4 + 1/2 sorcerer lvl fire damage, reflex negates, DC 22 = 10 + 4 (1/2 sorcerer level) + 8 (CHA), uses per day: 11 = 3 + 8 (CHA)\\ | ||
+ | **Corrupting Touch** (Su): incorporeal touch attack, pass part of its incorporeal body through a foe's body, standard action, damage: 9d6 (CR d6), physical wounds and supernatural aging - not negative energy, immunity to magical aging helps, damage reduction doesn' | ||
+ | **Frightener** (Su): spell-like abilities each 3/day: animate rope, entangle, faerie fire, fog cloud, hideous laughter, invisibility, | ||
+ | **Grave Trappings** (Su): items are part of the incorporeal body: headband of alluring charisma +4, ring of protection +1, cloak of resistance +3, bracers of armor +3, boots of speed, amulet of natural armor +2, dusty rose ioun stone (+1 AC), minor ring of energy resistance (fire) | ||
===== spells ===== | ===== spells ===== | ||
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===== level advancement ===== | ===== level advancement ===== | ||
- | Minute Meteors (Sp): At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.\\ | + | halfling: Small, Fearless, Halfling Luck, Keen Senses, Sure-Footed\\ |
- | Corrupting Touch (Su): All ghosts gain this incorporeal touch attack. By passing part of its incorporeal body through a foe's body as a standard action, the ghost inflicts a number of d6s equal to its CR in damage. This damage is not negative energy—it manifests in the form of physical wounds and aches from supernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted. (DC 22 = 10 + 4 (half HD) + 8 (CHA))\\ | + | ghost: Rejuvenation\\ |
- | Corrupting Gaze (Su): The ghost is disfigured through age or violence, and has a gaze attack with a range of 30 feet that causes 2d10 damage and 1d4 Charisma damage (Fortitude save negates Charisma damage but not physical damage).\\ | + | Level 1: Minute Meteors (starsoul bloodline power), |
- | Frightener (Su): The ghost’s unique personality manifests even in death. The ghost gains a number of spell-like abilities equal to its Charisma modifier. It may select these abilities from the following list: animate rope, chill metal, control undead, dancing lights, entangle, faerie fire, fog cloud, ghost sound, heat metal, hideous laughter, invisibility, | + | Level 2: Corrupting Touch (ghost)\\ |
- | + | ||
- | + | ||
- | halfling: Small, Fearless, Halfling Luck, Keen Senses, Sure-Footed | + | |
- | Level 1: comabt casting (feat)\\ | + | |
Level 3: \\ | Level 3: \\ | ||
Level 4: +1 CHA\\ | Level 4: +1 CHA\\ | ||
- | Level 5: \\ | + | Level 5: Frightener (ghost)\\ |
Level 6: \\ | Level 6: \\ | ||
Level 7: dodge (bloodline feat)\\ | Level 7: dodge (bloodline feat)\\ | ||
- | Level 8: , +1 CHA\\ | + | Level 8: +1 CHA\\ |
===== Hintergrund ===== | ===== Hintergrund ===== |
bs/party/svalk/mirn.1450608738.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)