bs:party:svalk:undeads
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
bs:party:svalk:undeads [2012/09/02 15:50] – mnementh | bs:party:svalk:undeads [2017/11/19 16:45] (aktuell) – mnementh | ||
---|---|---|---|
Zeile 1: | Zeile 1: | ||
[[: | [[: | ||
- | ==== Void Zombie | + | Purple Worm Zombie |
- | NE Medium undead\\ | + | 4x Troglodyte Barbarian skeletal champion |
- | **Init** +0; **Senses** darkvision 60 ft.; Perception +0\\ | + | |
+ | 2 Kreaturen zu 12 HD gebaut: | ||
+ | forest giant: 17 HD | ||
+ | demon glabreezu: 12 HD | ||
+ | bebelith: 12 HD | ||
+ | nessian hell hound: 12 HD + large barding chain shirt +2 | ||
+ | |||
+ | |||
+ | ==== Abrafaxe (6 effective HD for Command Undead) | ||
+ | 3x NE Medium undead | ||
+ | **Init** +6 (Brabax: +7); **Senses** darkvision 60 ft.; Perception +0\\ | ||
==DEFENSE== | ==DEFENSE== | ||
- | **AC** | + | **AC** |
- | **hp** | + | **AC** //Brabax// 21, touch 13, flat-footed 18 (+3 Dex, +2 natural, +6 armor)\\ |
- | **Fort** +0, **Ref** +2, **Will** +3\\ | + | **AC** //Califax// 23, touch 12, flat-footed 21 (+2 Dex, +2 natural, +9 armor)\\ |
- | **Immune** undead traits\\ | + | **hp** |
+ | **Fort** +0, **Ref** +2 (Brabax: +3), **Will** +2\\ | ||
+ | **DR** 5/ | ||
+ | **Immune** | ||
+ | **Fast Healing** 1 | ||
+ | **Channel Resistance** +4 | ||
==OFFENSE== | ==OFFENSE== | ||
- | **Speed** | + | **Speed** |
- | **Melee** 2 slams +4 (1d6+4), tongue -1 (1d6+1)\\ | + | **Melee** 2 slams +3 (1d6+3) or masterwork morning star +4 (1d8+3) //Califax// +1 morning star +4 (1d8+4)\\ |
- | **Special Attacks** blood drain, quick strikes\\ | + | |
==STATISTICS== | ==STATISTICS== | ||
- | **Str** | + | **Str** |
- | **Base Atk** +1; **CMB** +4; **CMD** 16\\ | + | **Base Atk** +0; **CMB** +3; **CMD** |
- | **Feats** | + | **Feats** |
+ | **Gear** //Abrax// chain shirt, masterwork morning star\\ | ||
+ | **Gear** //Brabax// breast plate, masterwork morning star\\ | ||
+ | **Gear** //Califax// full plate, +1 morning star\\ | ||
==SPECIAL ABILITIES== | ==SPECIAL ABILITIES== | ||
- | **Blood Drain (Ex)**\\ | + | **Deathless |
- | If a void zombie hits a living creature with its tongue attack, it drains blood, dealing 2 points of Strength damage before the tongue detaches.\\ | + | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing |
- | \\ | + | |
- | **Quick Strikes (Ex)**\\ | + | |
- | Whenever | + | |
- | ==== Wolf Skeleton | + | ---- |
- | NE Medium undead\\ | + | |
- | **Init** +7; **Senses** darkvision 60 ft., scent; Perception +0\\ | + | ==== Kenny (2 effective HD for Corpse Companion) |
+ | NE Medium undead | ||
+ | **Init** +7; **Senses** darkvision 60 ft.; scent; Perception +0\\ | ||
==DEFENSE== | ==DEFENSE== | ||
- | **AC** | + | **AC** |
- | **hp** | + | **hp** |
- | **Fort** +0, **Ref** +3, **Will** +3\\ | + | **Fort** +0, **Ref** +3, **Will** +1\\ |
**DR** 5/ | **DR** 5/ | ||
**Immune** cold, undead traits\\ | **Immune** cold, undead traits\\ | ||
+ | **Fast Healing** 1 | ||
+ | **Channel Resistance** +4 | ||
==OFFENSE== | ==OFFENSE== | ||
**Speed** 50 ft.\\ | **Speed** 50 ft.\\ | ||
- | **Melee** bite +2 (1d6+1 plus trip), 2 slams +2 (1d4+1)\\ | + | **Melee** bite +2 (1d6+2), 2 claws +2 (1d4+2)\\ |
- | **Special Attacks** blood drain, quick strikes\\ | + | |
==STATISTICS== | ==STATISTICS== | ||
- | **Str** | + | **Str** |
- | **Base Atk** +1; **CMB** +2; **CMD** 15\\ | + | **Base Atk** +0; **CMB** +2; **CMD** 15\\ |
**Feats** Improved Initiative\\ | **Feats** Improved Initiative\\ | ||
+ | |||
+ | ==SPECIAL ABILITIES== | ||
+ | |||
+ | **Deathless (Su)**\\ | ||
+ | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Dick& | ||
+ | 2x NE Large undead (bloody skeleton from grizzly bear)\\ | ||
+ | **Init** +6; **Senses** darkvision 60 ft.; low-light-vision; | ||
+ | |||
+ | ==DEFENSE== | ||
+ | **AC** 16, touch 13, flat-footed 13 (+3 Dex, +8 natural)\\ | ||
+ | **hp** 8 (5d8+10)\\ | ||
+ | **Fort** +1, **Ref** +1, **Will** +2\\ | ||
+ | **DR** 5/ | ||
+ | **Immune** cold, undead traits\\ | ||
+ | **Fast Healing** 2 | ||
+ | **Channel Resistance** +4 | ||
+ | |||
+ | ==OFFENSE== | ||
+ | **Speed** 40 ft.\\ | ||
+ | **Melee** 2 claws +9 (1d6+5 plus grab), bite +9 (1d6+5)\\ | ||
+ | |||
+ | ==STATISTICS== | ||
+ | **Str** 21, **Dex** 15, **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | ||
+ | **Base Atk** +4; **CMB** +10; **CMD** 22\\ | ||
+ | **Feats** Improved Initiative\\ | ||
+ | |||
+ | ==SPECIAL ABILITIES== | ||
+ | |||
+ | **Deathless (Su)**\\ | ||
+ | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ |
bs/party/svalk/undeads.1346593850.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)