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bs:party:svalk:undeads [2013/05/05 16:20] mnementhbs:party:svalk:undeads [2017/11/19 16:45] (aktuell) mnementh
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 [[:bs:party:svalk:start|zurück zu Svalk]] [[:bs:party:svalk:start|zurück zu Svalk]]
  
-==== Abrafaxe ==== +Purple Worm Zombie 
-NE Medium undead (bloody skeletons from humanoid paladins)\\+4x Troglodyte Barbarian skeletal champion 
 + 
 +2 Kreaturen zu 12 HD gebaut: 
 +forest giant: 17 HD 
 +demon glabreezu: 12 HD 
 +bebelith: 12 HD 
 +nessian hell hound: 12 HD + large barding chain shirt +2 
 +  
 + 
 +==== Abrafaxe (6 effective HD for Command Undead) ==== 
 +3x NE Medium undead (bloody skeletons from humanoid paladins)\\
 **Init** +6 (Brabax: +7); **Senses** darkvision 60 ft.; Perception +0\\ **Init** +6 (Brabax: +7); **Senses** darkvision 60 ft.; Perception +0\\
  
 ==DEFENSE== ==DEFENSE==
-**AC Abrax** 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 armor)\\ +**AC** //Abrax// 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 armor)\\ 
-**AC Brabax** 21, touch 13, flat-footed 18 (+3 Dex, +2 natural, +6 armor)\\ +**AC** //Brabax// 21, touch 13, flat-footed 18 (+3 Dex, +2 natural, +6 armor)\\ 
-**AC Califax** 23, touch 12, flat-footed 21 (+2 Dex, +2 natural, +9 armor)\\+**AC** //Califax// 23, touch 12, flat-footed 21 (+2 Dex, +2 natural, +9 armor)\\
 **hp** 4/4/7 (1d8+2)\\ **hp** 4/4/7 (1d8+2)\\
 **Fort** +0, **Ref** +2 (Brabax: +3), **Will** +2\\ **Fort** +0, **Ref** +2 (Brabax: +3), **Will** +2\\
-**Immune** undead traits, cold\\ +**DR** 5/bludgeoning\\ 
-**DR** DR 5/bludgeoning+**Immune** cold, undead traits\\
 **Fast Healing** 1 **Fast Healing** 1
 **Channel Resistance** +4 **Channel Resistance** +4
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 ==OFFENSE== ==OFFENSE==
 **Speed** 30 ft.\\ **Speed** 30 ft.\\
-**Melee** 2 slams +3 (1d6+3) or masterwork morning star +4 (1d8+3) ***Califax*** +1 morning star +4 (1d8+4)\\+**Melee** 2 slams +3 (1d6+3) or masterwork morning star +4 (1d8+3) //Califax// +1 morning star +4 (1d8+4)\\
  
 ==STATISTICS== ==STATISTICS==
 **Str** 16, **Dex** 14 (Brabax: 16), **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ **Str** 16, **Dex** 14 (Brabax: 16), **Con** —, **Int** —, **Wis** 10, **Cha** 14\\
-**Base Atk** +0; **CMB** +4; **CMD** 16\\+**Base Atk** +0; **CMB** +3; **CMD** 15 (Brabax: 16)\\
 **Feats** Improved Initiative\\ **Feats** Improved Initiative\\
-**Gear** ***Abrax*** chain shirt, masterwork morning star\\ +**Gear** //Abrax// chain shirt, masterwork morning star\\ 
-**Gear Brabax** breast plate, masterwork morning star\\ +**Gear** //Brabax// breast plate, masterwork morning star\\ 
-**Gear Califax** full plate, +1 morning star\\+**Gear** //Califax// full plate, +1 morning star\\
  
 ==SPECIAL ABILITIES== ==SPECIAL ABILITIES==
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 A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\
  
-==== Wolf Skeleton ==== +---- 
-NE Medium undead\\ + 
-**Init** +7; **Senses** darkvision 60 ft.scent; Perception +0\\+==== Kenny (2 effective HD for Corpse Companion) ==== 
 +NE Medium undead (bloody skeleton from goblin dog)\\ 
 +**Init** +7; **Senses** darkvision 60 ft.scent; Perception +0\\
  
 ==DEFENSE== ==DEFENSE==
-**AC** 17, touch 13, flat-footed 14 (+3 Dex, +natural)\\ +**AC** 16, touch 13, flat-footed 13 (+3 Dex, +natural)\\ 
-**hp** (2d8)\\ +**hp** (1d8+2)\\ 
-**Fort** +0, **Ref** +3, **Will** +3\\+**Fort** +0, **Ref** +3, **Will** +1\\
 **DR** 5/bludgeoning\\ **DR** 5/bludgeoning\\
 **Immune** cold, undead traits\\ **Immune** cold, undead traits\\
 +**Fast Healing** 1
 +**Channel Resistance** +4
  
 ==OFFENSE== ==OFFENSE==
 **Speed** 50 ft.\\ **Speed** 50 ft.\\
-**Melee** bite +2 (1d6+1 plus trip), 2 claws +2 (1d4+1)\\ +**Melee** bite +2 (1d6+2), 2 claws +2 (1d4+2)\\
-**Special Attacks** blood drain, quick strikes\\+
  
 ==STATISTICS== ==STATISTICS==
-**Str** 13, **Dex** 17, **Con** —, **Int** —, **Wis** 10, **Cha** 10\\ +**Str** 15, **Dex** 16, **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ 
-**Base Atk** +1; **CMB** +2; **CMD** 15\\+**Base Atk** +0; **CMB** +2; **CMD** 15\\
 **Feats** Improved Initiative\\ **Feats** Improved Initiative\\
 +
 +==SPECIAL ABILITIES==
 +
 +**Deathless (Su)**\\
 +A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\
 +
 +----
 +
 +==== Dick&Doof (20 effective HD for Animate Dead) ====
 +2x NE Large undead (bloody skeleton from grizzly bear)\\
 +**Init** +6; **Senses** darkvision 60 ft.; low-light-vision; scent; Perception +0\\
 +
 +==DEFENSE==
 +**AC** 16, touch 13, flat-footed 13 (+3 Dex, +8 natural)\\
 +**hp** 8 (5d8+10)\\
 +**Fort** +1, **Ref** +1, **Will** +2\\
 +**DR** 5/bludgeoning\\
 +**Immune** cold, undead traits\\
 +**Fast Healing** 2
 +**Channel Resistance** +4
 +
 +==OFFENSE==
 +**Speed** 40 ft.\\
 +**Melee** 2 claws +9 (1d6+5 plus grab), bite +9 (1d6+5)\\
 +
 +==STATISTICS==
 +**Str** 21, **Dex** 15, **Con** —, **Int** —, **Wis** 10, **Cha** 14\\
 +**Base Atk** +4; **CMB** +10; **CMD** 22\\
 +**Feats** Improved Initiative\\
 +
 +==SPECIAL ABILITIES==
 +
 +**Deathless (Su)**\\
 +A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\
bs/party/svalk/undeads.1367763639.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)