bs:party:svalk:undeads
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| bs:party:svalk:undeads [2013/05/05 16:20] – mnementh | bs:party:svalk:undeads [2017/11/19 16:45] (aktuell) – mnementh | ||
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| Zeile 1: | Zeile 1: | ||
| [[: | [[: | ||
| - | ==== Abrafaxe ==== | + | Purple Worm Zombie |
| - | NE Medium undead (bloody skeletons from humanoid paladins)\\ | + | 4x Troglodyte Barbarian skeletal champion |
| + | |||
| + | 2 Kreaturen zu 12 HD gebaut: | ||
| + | forest giant: 17 HD | ||
| + | demon glabreezu: 12 HD | ||
| + | bebelith: 12 HD | ||
| + | nessian hell hound: 12 HD + large barding chain shirt +2 | ||
| + | |||
| + | |||
| + | ==== Abrafaxe | ||
| + | 3x NE Medium undead (bloody skeletons from humanoid paladins)\\ | ||
| **Init** +6 (Brabax: +7); **Senses** darkvision 60 ft.; Perception +0\\ | **Init** +6 (Brabax: +7); **Senses** darkvision 60 ft.; Perception +0\\ | ||
| ==DEFENSE== | ==DEFENSE== | ||
| - | **AC Abrax** 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 armor)\\ | + | **AC** |
| - | **AC Brabax** 21, touch 13, flat-footed 18 (+3 Dex, +2 natural, +6 armor)\\ | + | **AC** |
| - | **AC Califax** 23, touch 12, flat-footed 21 (+2 Dex, +2 natural, +9 armor)\\ | + | **AC** |
| **hp** 4/4/7 (1d8+2)\\ | **hp** 4/4/7 (1d8+2)\\ | ||
| **Fort** +0, **Ref** +2 (Brabax: +3), **Will** +2\\ | **Fort** +0, **Ref** +2 (Brabax: +3), **Will** +2\\ | ||
| - | **Immune** undead traits, cold\\ | + | **DR** 5/ |
| - | **DR** DR 5/ | + | **Immune** cold, undead traits\\ |
| **Fast Healing** 1 | **Fast Healing** 1 | ||
| **Channel Resistance** +4 | **Channel Resistance** +4 | ||
| Zeile 18: | Zeile 28: | ||
| ==OFFENSE== | ==OFFENSE== | ||
| **Speed** 30 ft.\\ | **Speed** 30 ft.\\ | ||
| - | **Melee** 2 slams +3 (1d6+3) or masterwork morning star +4 (1d8+3) | + | **Melee** 2 slams +3 (1d6+3) or masterwork morning star +4 (1d8+3) |
| ==STATISTICS== | ==STATISTICS== | ||
| **Str** 16, **Dex** 14 (Brabax: 16), **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | **Str** 16, **Dex** 14 (Brabax: 16), **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | ||
| - | **Base Atk** +0; **CMB** +4; **CMD** 16\\ | + | **Base Atk** +0; **CMB** +3; **CMD** |
| **Feats** Improved Initiative\\ | **Feats** Improved Initiative\\ | ||
| - | **Gear** | + | **Gear** |
| - | **Gear | + | **Gear** |
| - | **Gear | + | **Gear** |
| ==SPECIAL ABILITIES== | ==SPECIAL ABILITIES== | ||
| Zeile 33: | Zeile 43: | ||
| A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ | ||
| - | ==== Wolf Skeleton | + | ---- |
| - | NE Medium undead\\ | + | |
| - | **Init** +7; **Senses** darkvision 60 ft., scent; Perception +0\\ | + | ==== Kenny (2 effective HD for Corpse Companion) |
| + | NE Medium undead | ||
| + | **Init** +7; **Senses** darkvision 60 ft.; scent; Perception +0\\ | ||
| ==DEFENSE== | ==DEFENSE== | ||
| - | **AC** | + | **AC** |
| - | **hp** | + | **hp** |
| - | **Fort** +0, **Ref** +3, **Will** +3\\ | + | **Fort** +0, **Ref** +3, **Will** +1\\ |
| **DR** 5/ | **DR** 5/ | ||
| **Immune** cold, undead traits\\ | **Immune** cold, undead traits\\ | ||
| + | **Fast Healing** 1 | ||
| + | **Channel Resistance** +4 | ||
| ==OFFENSE== | ==OFFENSE== | ||
| **Speed** 50 ft.\\ | **Speed** 50 ft.\\ | ||
| - | **Melee** bite +2 (1d6+1 plus trip), 2 claws +2 (1d4+1)\\ | + | **Melee** bite +2 (1d6+2), 2 claws +2 (1d4+2)\\ |
| - | **Special Attacks** blood drain, quick strikes\\ | + | |
| ==STATISTICS== | ==STATISTICS== | ||
| - | **Str** | + | **Str** |
| - | **Base Atk** +1; **CMB** +2; **CMD** 15\\ | + | **Base Atk** +0; **CMB** +2; **CMD** 15\\ |
| **Feats** Improved Initiative\\ | **Feats** Improved Initiative\\ | ||
| + | |||
| + | ==SPECIAL ABILITIES== | ||
| + | |||
| + | **Deathless (Su)**\\ | ||
| + | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Dick& | ||
| + | 2x NE Large undead (bloody skeleton from grizzly bear)\\ | ||
| + | **Init** +6; **Senses** darkvision 60 ft.; low-light-vision; | ||
| + | |||
| + | ==DEFENSE== | ||
| + | **AC** 16, touch 13, flat-footed 13 (+3 Dex, +8 natural)\\ | ||
| + | **hp** 8 (5d8+10)\\ | ||
| + | **Fort** +1, **Ref** +1, **Will** +2\\ | ||
| + | **DR** 5/ | ||
| + | **Immune** cold, undead traits\\ | ||
| + | **Fast Healing** 2 | ||
| + | **Channel Resistance** +4 | ||
| + | |||
| + | ==OFFENSE== | ||
| + | **Speed** 40 ft.\\ | ||
| + | **Melee** 2 claws +9 (1d6+5 plus grab), bite +9 (1d6+5)\\ | ||
| + | |||
| + | ==STATISTICS== | ||
| + | **Str** 21, **Dex** 15, **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | ||
| + | **Base Atk** +4; **CMB** +10; **CMD** 22\\ | ||
| + | **Feats** Improved Initiative\\ | ||
| + | |||
| + | ==SPECIAL ABILITIES== | ||
| + | |||
| + | **Deathless (Su)**\\ | ||
| + | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ | ||
bs/party/svalk/undeads.1367763639.txt.gz · Zuletzt geändert: (Externe Bearbeitung)
