bs:party:svalk:undeads
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
bs:party:svalk:undeads [2013/05/05 16:26] – [Wolf Skeleton] mnementh | bs:party:svalk:undeads [2017/11/19 16:45] (aktuell) – mnementh | ||
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[[: | [[: | ||
- | ==== Abrafaxe ==== | + | Purple Worm Zombie |
- | NE Medium undead (bloody skeletons from humanoid paladins)\\ | + | 4x Troglodyte Barbarian skeletal champion |
+ | |||
+ | 2 Kreaturen zu 12 HD gebaut: | ||
+ | forest giant: 17 HD | ||
+ | demon glabreezu: 12 HD | ||
+ | bebelith: 12 HD | ||
+ | nessian hell hound: 12 HD + large barding chain shirt +2 | ||
+ | |||
+ | |||
+ | ==== Abrafaxe | ||
+ | 3x NE Medium undead (bloody skeletons from humanoid paladins)\\ | ||
**Init** +6 (Brabax: +7); **Senses** darkvision 60 ft.; Perception +0\\ | **Init** +6 (Brabax: +7); **Senses** darkvision 60 ft.; Perception +0\\ | ||
Zeile 11: | Zeile 21: | ||
**hp** 4/4/7 (1d8+2)\\ | **hp** 4/4/7 (1d8+2)\\ | ||
**Fort** +0, **Ref** +2 (Brabax: +3), **Will** +2\\ | **Fort** +0, **Ref** +2 (Brabax: +3), **Will** +2\\ | ||
- | **Immune** undead traits, cold\\ | + | **DR** 5/ |
- | **DR** DR 5/ | + | **Immune** cold, undead traits\\ |
**Fast Healing** 1 | **Fast Healing** 1 | ||
**Channel Resistance** +4 | **Channel Resistance** +4 | ||
Zeile 22: | Zeile 32: | ||
==STATISTICS== | ==STATISTICS== | ||
**Str** 16, **Dex** 14 (Brabax: 16), **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | **Str** 16, **Dex** 14 (Brabax: 16), **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | ||
- | **Base Atk** +0; **CMB** +4; **CMD** 16\\ | + | **Base Atk** +0; **CMB** +3; **CMD** |
**Feats** Improved Initiative\\ | **Feats** Improved Initiative\\ | ||
**Gear** //Abrax// chain shirt, masterwork morning star\\ | **Gear** //Abrax// chain shirt, masterwork morning star\\ | ||
Zeile 34: | Zeile 44: | ||
---- | ---- | ||
- | ==== Kenny ==== | + | |
+ | ==== Kenny (2 effective HD for Corpse Companion) | ||
NE Medium undead (bloody skeleton from goblin dog)\\ | NE Medium undead (bloody skeleton from goblin dog)\\ | ||
- | **Init** +7; **Senses** darkvision 60 ft.; Perception +0\\ | + | **Init** +7; **Senses** darkvision 60 ft.; scent; Perception +0\\ |
==DEFENSE== | ==DEFENSE== | ||
Zeile 44: | Zeile 55: | ||
**DR** 5/ | **DR** 5/ | ||
**Immune** cold, undead traits\\ | **Immune** cold, undead traits\\ | ||
+ | **Fast Healing** 1 | ||
+ | **Channel Resistance** +4 | ||
==OFFENSE== | ==OFFENSE== | ||
**Speed** 50 ft.\\ | **Speed** 50 ft.\\ | ||
- | **Melee** bite +2 (1d6+1 plus trip), 2 claws +2 (1d4+1)\\ | + | **Melee** bite +2 (1d6+2), 2 claws +2 (1d4+2)\\ |
- | **Special Attacks** blood drain, quick strikes\\ | + | |
==STATISTICS== | ==STATISTICS== | ||
**Str** 15, **Dex** 16, **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | **Str** 15, **Dex** 16, **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | ||
- | **Base Atk** +1; **CMB** +2; **CMD** 15\\ | + | **Base Atk** +0; **CMB** +2; **CMD** 15\\ |
**Feats** Improved Initiative\\ | **Feats** Improved Initiative\\ | ||
+ | |||
+ | ==SPECIAL ABILITIES== | ||
+ | |||
+ | **Deathless (Su)**\\ | ||
+ | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Dick& | ||
+ | 2x NE Large undead (bloody skeleton from grizzly bear)\\ | ||
+ | **Init** +6; **Senses** darkvision 60 ft.; low-light-vision; | ||
+ | |||
+ | ==DEFENSE== | ||
+ | **AC** 16, touch 13, flat-footed 13 (+3 Dex, +8 natural)\\ | ||
+ | **hp** 8 (5d8+10)\\ | ||
+ | **Fort** +1, **Ref** +1, **Will** +2\\ | ||
+ | **DR** 5/ | ||
+ | **Immune** cold, undead traits\\ | ||
+ | **Fast Healing** 2 | ||
+ | **Channel Resistance** +4 | ||
+ | |||
+ | ==OFFENSE== | ||
+ | **Speed** 40 ft.\\ | ||
+ | **Melee** 2 claws +9 (1d6+5 plus grab), bite +9 (1d6+5)\\ | ||
+ | |||
+ | ==STATISTICS== | ||
+ | **Str** 21, **Dex** 15, **Con** —, **Int** —, **Wis** 10, **Cha** 14\\ | ||
+ | **Base Atk** +4; **CMB** +10; **CMD** 22\\ | ||
+ | **Feats** Improved Initiative\\ | ||
+ | |||
+ | ==SPECIAL ABILITIES== | ||
+ | |||
+ | **Deathless (Su)**\\ | ||
+ | A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.\\ |
bs/party/svalk/undeads.1367763998.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)