fallout:charaktere
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| fallout:charaktere [2026/06/17 22:33] – malcolm | fallout:charaktere [2026/06/23 05:53] (aktuell) – malcolm | ||
|---|---|---|---|
| Zeile 1: | Zeile 1: | ||
| === S.P.E.C.I.A.L.=== | === S.P.E.C.I.A.L.=== | ||
| - | LVL 9 | + | LVL 10 |
| + | caps: 114 | ||
| ^ ^ ST ^ PE ^ EN ^ CH ^ IN ^ AG ^ LU ^ | ^ ^ ST ^ PE ^ EN ^ CH ^ IN ^ AG ^ LU ^ | ||
| |start | |start | ||
| Zeile 10: | Zeile 11: | ||
| | | | | ||
| | | | | ||
| - | | | + | | |
| | | | | ||
| | | | | ||
| Zeile 16: | Zeile 17: | ||
| | | | | ||
| | 10 | intense training L | | | 10 | intense training L | | ||
| - | | 11 | rifleman III| | + | | 11 | | |
| | 12 | intense training L | | | 12 | intense training L | | ||
| | 13 | | | | 13 | | | ||
| Zeile 24: | Zeile 25: | ||
| ===weapons=== | ===weapons=== | ||
| ^hunting rifle (small guns)^^ | ^hunting rifle (small guns)^^ | ||
| - | |dmg |6 (physical)+2(riflemanI+II)| | + | |dmg |6 (physical) +2 (riflemanI+II)| |
| - | |effects |piercing 1(riflemanII), | + | |effects |piercing |
| |fire rate |0| | |fire rate |0| | ||
| |range |medium| | |range |medium| | ||
| - | |qualities |two-handed, reliable, suppressed, | + | |qualities |accurate, recon, reliable, suppressed, |
| - | |weight |10+1(barrel)+2(muzzle)+1(sight)| | + | |weight |10 +2 (muzzle) +1 (sight)| |
| |cost |55| | |cost |55| | ||
| |mods | | | |mods | | | ||
| |receiver |calibrated vicious| | |receiver |calibrated vicious| | ||
| - | |magazin |quick eject reliable| | + | |magazin |quick eject gain reliable| |
| - | |sight |short night accurate| | + | |sight |recon accurate, gain recon| |
| |muzzle |suppressor| | |muzzle |suppressor| | ||
| Zeile 69: | Zeile 70: | ||
| </ | </ | ||
| ^Double-Barrel Shotgun (Small Guns)^^ | ^Double-Barrel Shotgun (Small Guns)^^ | ||
| - | |dmg |5 (physical)+2(riflemanI+II)+3(receiver)| | + | |dmg |5 (physical) +2 (riflemanI+II) +3 (receiver)| |
| - | |effects |spread, | + | |effects |piercing |
| - | |fire rate |0+1(receiver)+1(muzzle)| | + | |fire rate |0 +1 (receiver) +1 (muzzle)| |
| - | |range |<del>close</ | + | |range |close| |
| |qualities |two-handed, | |qualities |two-handed, | ||
| - | |weight |9+1(barrel)+2(receiver)+1(muzzle)| | + | |weight |9 +2 (receiver) +1 (muzzle)| |
| |cost |39| | |cost |39| | ||
| |mods | | | |mods | | | ||
| |receiver |Advanced +3 dmg, +1 fire rate| | |receiver |Advanced +3 dmg, +1 fire rate| | ||
| - | |barrel |Long Barrel +1 range| | ||
| |sight |reflex sight may re-roll hit location| | |sight |reflex sight may re-roll hit location| | ||
| |muzzle |muzzle break remove inaccurate, +1 fire rate| | |muzzle |muzzle break remove inaccurate, +1 fire rate| | ||
| Zeile 93: | Zeile 93: | ||
| Stock: | Stock: | ||
| 1/10 Full Stock gain two-handed, remove inaccurate | 1/10 Full Stock gain two-handed, remove inaccurate | ||
| - | Sights: | + | Sights: |
| -/14 Reflex Sight may re-roll hit location | -/14 Reflex Sight may re-roll hit location | ||
| - | Muzzle: | + | Muzzle: |
| 1/30 Muzzle Brake remove inaccurate, +1 fire rate | 1/30 Muzzle Brake remove inaccurate, +1 fire rate | ||
| </ | </ | ||
| Zeile 115: | Zeile 115: | ||
| Aim minor action. A weapon may not be both | Aim minor action. A weapon may not be both | ||
| Accurate and Inaccurate. | Accurate and Inaccurate. | ||
| + | |||
| + | **Piercing X**: Ignore X points of the target’s DR for | ||
| + | each Effect rolled, where X is the rating of this | ||
| + | damage effect. | ||
| **Recon**: When you Aim with a Recon weapon, | **Recon**: When you Aim with a Recon weapon, | ||
| Zeile 146: | Zeile 150: | ||
| ===perks=== | ===perks=== | ||
| + | |||
| + | BETTER CRITICALS | ||
| + | Ranks: 1 | ||
| + | Requirements: | ||
| + | When you inflict one or more | ||
| + | points of damage to an enemy, | ||
| + | you may spend 1 Luck Point to | ||
| + | automatically inflict a critical | ||
| + | hit, causing an injury. | ||
| + | |||
| + | INTENSE TRAINING | ||
| + | Ranks: 10 | ||
| + | Requirements: | ||
| + | Increase any one S.P.E.C.I.A.L | ||
| + | attribute by 1 rank. As usual, | ||
| + | your S.P.E.C.I.A.L attributes | ||
| + | cannot be increased beyond 10 | ||
| + | using this method. Each time | ||
| + | you take this perk, the level | ||
| + | requirement increases by 2. | ||
| + | |||
| + | SHOTGUN SURGEON | ||
| + | Ranks: 1 | ||
| + | Requirements: | ||
| + | Your ranged attacks using shotguns | ||
| + | gain the Piercing 1 damage effect, or | ||
| + | add +1 to any Piercing X damage effect | ||
| + | the weapon already had. | ||
| + | |||
| + | PHOTOSYNTHSIS | ||
| + | gain 1HP/hour in sunlight | ||
| SNIPER | SNIPER | ||
| Zeile 168: | Zeile 203: | ||
| the level requirement increases by 4. | the level requirement increases by 4. | ||
| - | INTENSE TRAINING | ||
| - | Ranks: 10 | ||
| - | Requirements: | ||
| - | Increase any one S.P.E.C.I.A.L | ||
| - | attribute by 1 rank. As usual, | ||
| - | your S.P.E.C.I.A.L attributes | ||
| - | cannot be increased beyond 10 | ||
| - | using this method. Each time | ||
| - | you take this perk, the level | ||
| - | requirement increases by 2. | ||
| - | PHOTOSYNTHSIS | ||
| - | gain 1HP/hour in sunlight | ||
| - | |||
| - | BETTER CRITICALS | ||
| - | Ranks: 1 | ||
| - | Requirements: | ||
| - | When you inflict one or more | ||
| - | points of damage to an enemy, | ||
| - | you may spend 1 Luck Point to | ||
| - | automatically inflict a critical | ||
| - | hit, causing an injury. | ||
fallout/charaktere.1781735602.txt.gz · Zuletzt geändert: von malcolm
