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fallout:charaktere [2026/06/20 08:45] malcolmfallout:charaktere [2026/06/23 05:53] (aktuell) malcolm
Zeile 1: Zeile 1:
 === S.P.E.C.I.A.L.=== === S.P.E.C.I.A.L.===
-LVL 9+LVL 10 
 +caps: 114
 ^       ^ ST  ^ PE  ^ EN  ^ CH  ^ IN  ^ AG  ^ LU  ^ ^       ^ ST  ^ PE  ^ EN  ^ CH  ^ IN  ^ AG  ^ LU  ^
 |start  |  6  |  6  |  7  |  5  |  5  |  6  |  5  | |start  |  6  |  6  |  7  |  5  |  5  |  6  |  5  |
Zeile 10: Zeile 11:
 |    | rifleman I | |    | rifleman I |
 |    | intense training P | |    | intense training P |
-|   photosyntese |+|   shotgun surgeon |
 |    | intense training P | |    | intense training P |
 |    | sniper | |    | sniper |
Zeile 16: Zeile 17:
 |    | rifleman II | |    | rifleman II |
 |  10  | intense training L | |  10  | intense training L |
-|  11  | rifleman III|+|  11  | |
 |  12  | intense training L | |  12  | intense training L |
 |  13  | | |  13  | |
Zeile 24: Zeile 25:
 ===weapons=== ===weapons===
 ^hunting rifle (small guns)^^ ^hunting rifle (small guns)^^
-|dmg |6 (physical)+2(riflemanI+II)| +|dmg |6 (physical) +2 (riflemanI+II)| 
-|effects |piercing 1(riflemanII), vicious|+|effects |piercing 1 +1 (riflemanII), vicious|
 |fire rate |0| |fire rate |0|
 |range |medium| |range |medium|
-|qualities |two-handed, reliable, suppressed, accurate+|qualities |accurate, recon, reliable, suppressed, two-handed
-|weight |10+1(barrel)+2(muzzle)+1(sight)|+|weight |10 +2 (muzzle) +1 (sight)|
 |cost |55| |cost |55|
 |mods | | |mods | |
 |receiver |calibrated vicious| |receiver |calibrated vicious|
-|magazin |quick eject reliable| +|magazin |quick eject gain reliable| 
-|sight |short night accurate|+|sight |recon accurate, gain recon|
 |muzzle |suppressor| |muzzle |suppressor|
  
Zeile 69: Zeile 70:
 </code> </code>
 ^Double-Barrel Shotgun (Small Guns)^^ ^Double-Barrel Shotgun (Small Guns)^^
-|dmg |5 (physical)+2(riflemanI+II)+3(receiver)| +|dmg |5 (physical) +2 (riflemanI+II) +3 (receiver)| 
-|effects |spread, piercing 1(riflemanII), vicious| +|effects |piercing (riflemanII/shotgun surgeon), spread, vicious| 
-|fire rate |0+1(receiver)+1(muzzle)| +|fire rate |0 +1 (receiver) +1 (muzzle)| 
-|range |<del>close</del>medium(barrel)|+|range |close|
 |qualities |two-handed, <del>inaccurate</del>(muzzle)| |qualities |two-handed, <del>inaccurate</del>(muzzle)|
-|weight |9+1(barrel)+2(receiver)+1(muzzle)|+|weight |9 +2 (receiver) +1 (muzzle)|
 |cost |39| |cost |39|
 |mods | | |mods | |
 |receiver |Advanced +3 dmg, +1 fire rate| |receiver |Advanced +3 dmg, +1 fire rate|
-|barrel |Long Barrel +1 range| 
 |sight |reflex sight may re-roll hit location| |sight |reflex sight may re-roll hit location|
 |muzzle |muzzle break remove inaccurate, +1 fire rate| |muzzle |muzzle break remove inaccurate, +1 fire rate|
Zeile 93: Zeile 93:
 Stock:  Stock: 
 1/10 Full Stock gain two-handed, remove inaccurate 1/10 Full Stock gain two-handed, remove inaccurate
-ƒSights+Sights
 -/14 Reflex Sight may re-roll hit location -/14 Reflex Sight may re-roll hit location
-ƒMuzzle+Muzzle
 1/30 Muzzle Brake remove inaccurate, +1 fire rate 1/30 Muzzle Brake remove inaccurate, +1 fire rate
 </code> </code>
Zeile 150: Zeile 150:
  
 ===perks=== ===perks===
 +
 +BETTER CRITICALS
 +Ranks: 1
 +Requirements: LCK 9
 +When you inflict one or more
 +points of damage to an enemy,
 +you may spend 1 Luck Point to
 +automatically inflict a critical
 +hit, causing an injury.
 +
 +INTENSE TRAINING
 +Ranks: 10
 +Requirements: Level 2+
 +Increase any one S.P.E.C.I.A.L
 +attribute by 1 rank. As usual,
 +your S.P.E.C.I.A.L attributes
 +cannot be increased beyond 10
 +using this method. Each time
 +you take this perk, the level
 +requirement increases by 2.
 +
 +SHOTGUN SURGEON
 +Ranks: 1
 +Requirements: STR 5, AGI 7
 +Your ranged attacks using shotguns
 +gain the Piercing 1 damage effect, or
 +add +1 to any Piercing X damage effect
 +the weapon already had.
 +
 +PHOTOSYNTHSIS
 +gain 1HP/hour in sunlight
  
 SNIPER SNIPER
Zeile 172: Zeile 203:
 the level requirement increases by 4. the level requirement increases by 4.
  
-INTENSE TRAINING 
-Ranks: 10 
-Requirements: Level 2+ 
-Increase any one S.P.E.C.I.A.L 
-attribute by 1 rank. As usual, 
-your S.P.E.C.I.A.L attributes 
-cannot be increased beyond 10 
-using this method. Each time 
-you take this perk, the level 
-requirement increases by 2. 
  
-PHOTOSYNTHSIS 
-gain 1HP/hour in sunlight 
- 
-BETTER CRITICALS 
-Ranks: 1 
-Requirements: LCK 9 
-When you inflict one or more 
-points of damage to an enemy, 
-you may spend 1 Luck Point to 
-automatically inflict a critical 
-hit, causing an injury. 
  
fallout/charaktere.1781945130.txt.gz · Zuletzt geändert: von malcolm