Benutzer-Werkzeuge

Webseiten-Werkzeuge


fallout:charaktere

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen RevisionVorhergehende Überarbeitung
Nächste Überarbeitung
Vorhergehende Überarbeitung
fallout:charaktere [2026/06/20 08:45] – malcolmfallout:charaktere [2026/10/03 14:57] (aktuell) – malcolm
Zeile 1: Zeile 1:
 === S.P.E.C.I.A.L.=== === S.P.E.C.I.A.L.===
-LVL 9+LVL 10 
 +caps: 0
 ^       ^ ST  ^ PE  ^ EN  ^ CH  ^ IN  ^ AG  ^ LU  ^ ^       ^ ST  ^ PE  ^ EN  ^ CH  ^ IN  ^ AG  ^ LU  ^
 |start  |  6  |  6  |  7  |  5  |  5  |  6  |  5  | |start  |  6  |  6  |  7  |  5  |  5  |  6  |  5  |
 |current|  6  |  8  |  7  |  5  |  5  |  7  |  9  | |current|  6  |  8  |  7  |  5  |  5  |  7  |  9  |
 +
 +===armor===
 +heavy raider armor
 +  * chest 48
 +  * leg 18+18
 +  * arm 15+15
  
 === feats === === feats ===
Zeile 10: Zeile 17:
 |   3  | rifleman I | |   3  | rifleman I |
 |   4  | intense training P | |   4  | intense training P |
-|   5  | photosyntese |+|   5  | shotgun surgeon |
 |   6  | intense training P | |   6  | intense training P |
 |   7  | sniper | |   7  | sniper |
Zeile 16: Zeile 23:
 |   9  | rifleman II | |   9  | rifleman II |
 |  10  | intense training L | |  10  | intense training L |
-|  11  | rifleman III| +|  11  | awareness (aim in close range one target +1 piercing)| 
-|  12  | intense training L | +|  12  | book perk starlet sniper (+1 DC for accurate weapon) | 
-|  13  | |+|  13  | intense training L|
 |  14  | intense training L | |  14  | intense training L |
 |  15  | better criticals| |  15  | better criticals|
Zeile 24: Zeile 31:
 ===weapons=== ===weapons===
 ^hunting rifle (small guns)^^ ^hunting rifle (small guns)^^
-|dmg |6 (physical)+2(riflemanI+II)| +|dmg |6 (physical) +2 (riflemanI+II)| 
-|effects |piercing 1(riflemanII), vicious|+|effects |piercing 1 +1 (riflemanII), vicious|
 |fire rate |0| |fire rate |0|
 |range |medium| |range |medium|
-|qualities |two-handed, reliable, suppressed, accurate| +|qualities |accurate, recon, reliable, suppressed, two-handed| 
-|weight |10+1(barrel)+2(muzzle)+1(sight)|+|weight |10 +2 (muzzle) +1 (sight)|
 |cost |55| |cost |55|
 |mods | | |mods | |
 |receiver |calibrated vicious| |receiver |calibrated vicious|
-|magazin |quick eject reliable| +|magazin |quick eject gain reliable| 
-|sight |short night accurate|+|sight |recon accurate, gain recon|
 |muzzle |suppressor| |muzzle |suppressor|
  
Zeile 69: Zeile 76:
 </code> </code>
 ^Double-Barrel Shotgun (Small Guns)^^ ^Double-Barrel Shotgun (Small Guns)^^
-|dmg |5 (physical)+2(riflemanI+II)+3(receiver)| +|dmg |5 (physical) +2 (riflemanI+II) +3 (receiver)| 
-|effects |spread, piercing 1(riflemanII), vicious| +|effects |piercing 2 (riflemanII/shotgun surgeon), spread, vicious| 
-|fire rate |0+1(receiver)+1(muzzle)| +|fire rate |0 +1 (receiver) +1 (muzzle)| 
-|range |<del>close</del>medium(barrel)|+|range |close|
 |qualities |two-handed, <del>inaccurate</del>(muzzle)| |qualities |two-handed, <del>inaccurate</del>(muzzle)|
-|weight |9+1(barrel)+2(receiver)+1(muzzle)|+|weight |9 +2 (receiver) +1 (muzzle)|
 |cost |39| |cost |39|
 |mods | | |mods | |
 |receiver |Advanced +3 dmg, +1 fire rate| |receiver |Advanced +3 dmg, +1 fire rate|
-|barrel |Long Barrel +1 range| 
 |sight |reflex sight may re-roll hit location| |sight |reflex sight may re-roll hit location|
 |muzzle |muzzle break remove inaccurate, +1 fire rate| |muzzle |muzzle break remove inaccurate, +1 fire rate|
Zeile 93: Zeile 99:
 Stock:  Stock: 
 1/10 Full Stock gain two-handed, remove inaccurate 1/10 Full Stock gain two-handed, remove inaccurate
-ƒSights: +Sights: 
 -/14 Reflex Sight may re-roll hit location -/14 Reflex Sight may re-roll hit location
-ƒMuzzle: +Muzzle: 
 1/30 Muzzle Brake remove inaccurate, +1 fire rate 1/30 Muzzle Brake remove inaccurate, +1 fire rate
 </code> </code>
Zeile 150: Zeile 156:
  
 ===perks=== ===perks===
 +
 +BETTER CRITICALS
 +Ranks: 1
 +Requirements: LCK 9
 +When you inflict one or more
 +points of damage to an enemy,
 +you may spend 1 Luck Point to
 +automatically inflict a critical
 +hit, causing an injury.
 +
 +INTENSE TRAINING
 +Ranks: 10
 +Requirements: Level 2+
 +Increase any one S.P.E.C.I.A.L
 +attribute by 1 rank. As usual,
 +your S.P.E.C.I.A.L attributes
 +cannot be increased beyond 10
 +using this method. Each time
 +you take this perk, the level
 +requirement increases by 2.
 +
 +SHOTGUN SURGEON
 +Ranks: 1
 +Requirements: STR 5, AGI 7
 +Your ranged attacks using shotguns
 +gain the Piercing 1 damage effect, or
 +add +1 to any Piercing X damage effect
 +the weapon already had.
 +
 +PHOTOSYNTHSIS
 +gain 1HP/hour in sunlight
  
 SNIPER SNIPER
Zeile 172: Zeile 209:
 the level requirement increases by 4. the level requirement increases by 4.
  
-INTENSE TRAINING 
-Ranks: 10 
-Requirements: Level 2+ 
-Increase any one S.P.E.C.I.A.L 
-attribute by 1 rank. As usual, 
-your S.P.E.C.I.A.L attributes 
-cannot be increased beyond 10 
-using this method. Each time 
-you take this perk, the level 
-requirement increases by 2. 
  
-PHOTOSYNTHSIS 
-gain 1HP/hour in sunlight 
- 
-BETTER CRITICALS 
-Ranks: 1 
-Requirements: LCK 9 
-When you inflict one or more 
-points of damage to an enemy, 
-you may spend 1 Luck Point to 
-automatically inflict a critical 
-hit, causing an injury. 
  
fallout/charaktere.1781945130.txt.gz · Zuletzt geändert: von malcolm