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fallout:charaktere

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fallout:charaktere [2026/06/20 09:08] – malcolmfallout:charaktere [2026/10/03 14:57] (aktuell) – malcolm
Zeile 1: Zeile 1:
 === S.P.E.C.I.A.L.=== === S.P.E.C.I.A.L.===
-LVL 9+LVL 10 
 +caps: 0
 ^       ^ ST  ^ PE  ^ EN  ^ CH  ^ IN  ^ AG  ^ LU  ^ ^       ^ ST  ^ PE  ^ EN  ^ CH  ^ IN  ^ AG  ^ LU  ^
 |start  |  6  |  6  |  7  |  5  |  5  |  6  |  5  | |start  |  6  |  6  |  7  |  5  |  5  |  6  |  5  |
 |current|  6  |  8  |  7  |  5  |  5  |  7  |  9  | |current|  6  |  8  |  7  |  5  |  5  |  7  |  9  |
 +
 +===armor===
 +heavy raider armor
 +  * chest 48
 +  * leg 18+18
 +  * arm 15+15
  
 === feats === === feats ===
Zeile 16: Zeile 23:
 |   9  | rifleman II | |   9  | rifleman II |
 |  10  | intense training L | |  10  | intense training L |
-|  11  | | +|  11  | awareness (aim in close range one target +1 piercing)| 
-|  12  | intense training L | +|  12  | book perk starlet sniper (+1 DC for accurate weapon) | 
-|  13  | |+|  13  | intense training L|
 |  14  | intense training L | |  14  | intense training L |
 |  15  | better criticals| |  15  | better criticals|
Zeile 26: Zeile 33:
 |dmg |6 (physical) +2 (riflemanI+II)| |dmg |6 (physical) +2 (riflemanI+II)|
 |effects |piercing 1 +1 (riflemanII), vicious| |effects |piercing 1 +1 (riflemanII), vicious|
-|fire rate |0 +1 (barrel) +1 (magazin)| +|fire rate |0| 
-|range |<del>medium</del> long (barrel)| +|range |medium| 
-|qualities |accurate, reliable, suppressed, two-handed| +|qualities |accurate, recon, reliable, suppressed, two-handed| 
-|weight |10 +1 (barrel) +2 (muzzle) +1 (sight)|+|weight |10 +2 (muzzle) +1 (sight)|
 |cost |55| |cost |55|
 |mods | | |mods | |
-|barrel |vented inc range by by 1 step, +1 fire rate, gain reliable| +|receiver |calibrated vicious| 
-|receiver |calibrated vicious| +|magazin |quick eject gain reliable| 
-|magazin |largequick eject +1 fire rate| +|sight |recon accurate, gain recon|
-|sight |short night accurate|+
 |muzzle |suppressor| |muzzle |suppressor|
  
Zeile 73: Zeile 79:
 |effects |piercing 2 (riflemanII/shotgun surgeon), spread, vicious| |effects |piercing 2 (riflemanII/shotgun surgeon), spread, vicious|
 |fire rate |0 +1 (receiver) +1 (muzzle)| |fire rate |0 +1 (receiver) +1 (muzzle)|
-|range |<del>close</del> medium(barrel)|+|range |close|
 |qualities |two-handed, <del>inaccurate</del>(muzzle)| |qualities |two-handed, <del>inaccurate</del>(muzzle)|
-|weight |9 +1 (barrel) +2 (receiver) +1 (muzzle)|+|weight |9 +2 (receiver) +1 (muzzle)|
 |cost |39| |cost |39|
 |mods | | |mods | |
 |receiver |Advanced +3 dmg, +1 fire rate| |receiver |Advanced +3 dmg, +1 fire rate|
-|barrel |Long Barrel +1 range| 
 |sight |reflex sight may re-roll hit location| |sight |reflex sight may re-roll hit location|
 |muzzle |muzzle break remove inaccurate, +1 fire rate| |muzzle |muzzle break remove inaccurate, +1 fire rate|
fallout/charaktere.1781946490.txt.gz · Zuletzt geändert: von malcolm