irongod:ramh
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Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
irongod:ramh [2025/04/01 21:15] – [Ramh] karaan | irongod:ramh [2025/04/01 22:22] (aktuell) – karaan | ||
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Ramh's family left Numeria centuries ago to escape the oddities that befell the family in Torch. Far away, they hoped to find peace. Ramh grew up well protected, but he too seemed to be afflicted by the family curse. After he came of age, he was drawn back to the land of his ancestors in the hope of finding the explanation for his abilities. | Ramh's family left Numeria centuries ago to escape the oddities that befell the family in Torch. Far away, they hoped to find peace. Ramh grew up well protected, but he too seemed to be afflicted by the family curse. After he came of age, he was drawn back to the land of his ancestors in the hope of finding the explanation for his abilities. | ||
- | **N** Halfling (Humanoid) [[https:// | + | **N** Halfling (Humanoid) [[https:// |
/** Prestige Class: Technomancer http:// | /** Prestige Class: Technomancer http:// | ||
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* age 27, height 3ft (small), weight 31 lbs, male, adult | * age 27, height 3ft (small), weight 31 lbs, male, adult | ||
* God Nethys | * God Nethys | ||
- | * 8067gp | + | * 68gp |
===== Traits ===== | ===== Traits ===== | ||
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/* ********** | /* ********** | ||
- | * Level 4: Sorcerer 3 | + | * Level 5: |
- | | + | |
- | | + | |
- | | + | |
* | * | ||
* Feats: | * Feats: | ||
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* **Bloodline Powers**: The microscopic nanites in your blood grant you incredible powers and alien magic. | * **Bloodline Powers**: The microscopic nanites in your blood grant you incredible powers and alien magic. | ||
* **Nanite Strike** (Ex, 7/day, DC: 12): At 1st level as a free action, you can cause nanites to flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, some of the nanites infect the blood of the victim (Poison—injury; | * **Nanite Strike** (Ex, 7/day, DC: 12): At 1st level as a free action, you can cause nanites to flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, some of the nanites infect the blood of the victim (Poison—injury; | ||
+ | * **Nanite Surge** (Ex, 1/day): At 3rd level, once per day as an immediate action, you can cause your nanites to surge, granting you a bonus equal to 3 + your sorcerer level on any one d20 roll; this ability must be activated before the roll is made. If you already possess the nanite surge ability from another source (such as from being an android), you can use your nanite surge an additional time per day. |
irongod/ramh.1743534922.txt.gz · Zuletzt geändert: 2025/04/01 21:15 von karaan