irongod:ramh
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
irongod:ramh [2025/04/15 22:23] – [Feats] karaan | irongod:ramh [2025/05/14 00:07] (aktuell) – karaan | ||
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===== Feats ===== | ===== Feats ===== | ||
- | * Segen von Sarenrae (Spelllike Ability): [[https:// | + | * Segen von Sarenrae (Spelllike Ability): [[https:// |
* Level 1: [[http:// | * Level 1: [[http:// | ||
* Level 2: [[https:// | * Level 2: [[https:// | ||
* Level 3: [[https:// | * Level 3: [[https:// | ||
+ | * Level 5: [[https:// | ||
===== Weapons ===== | ===== Weapons ===== | ||
* Dagger (small) | * Dagger (small) | ||
- | * [[https:// | + | * [[https:// |
* [[https:// | * [[https:// | ||
/* ********** | /* ********** | ||
- | * Level 5: | + | * Level 6: |
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+ | * Equipment to get | ||
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* Feats: | * Feats: | ||
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* **Bloodline Arcana**: Whenever you cast a spell from the transmutation school and target only yourself, increase the spell’s duration by 50%. This does not stack with metamagic feats or abilities such as Extend Spell. | * **Bloodline Arcana**: Whenever you cast a spell from the transmutation school and target only yourself, increase the spell’s duration by 50%. This does not stack with metamagic feats or abilities such as Extend Spell. | ||
* **Bloodline Powers**: The microscopic nanites in your blood grant you incredible powers and alien magic. | * **Bloodline Powers**: The microscopic nanites in your blood grant you incredible powers and alien magic. | ||
- | * **Nanite Strike** (Ex, 7/day, DC: 12): At 1st level as a free action, you can cause nanites to flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, some of the nanites infect the blood of the victim (Poison—injury; | + | * **Nanite Strike** (Ex, 6/day, **DC: 12**): At 1st level as a free action, you can cause nanites to flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, some of the nanites infect the blood of the victim (Poison—injury; |
- | * **Nanite Surge** (Ex, 1/day): At 3rd level, once per day as an immediate action, you can cause your nanites to surge, granting you a bonus equal to 3 + your sorcerer level on any one d20 roll; this ability must be activated before the roll is made. If you already possess the nanite surge ability from another source (such as from being an android), you can use your nanite surge an additional time per day. | + | * **Nanite Surge** (Ex, 1/day): At 3rd level, once per day as an immediate action, you can cause your nanites to surge, granting you a bonus equal to 6((3 + your sorcerer level)) on any one d20 roll; this ability must be activated before the roll is made. If you already possess the nanite surge ability from another source (such as from being an android), you can use your nanite surge an additional time per day. |
irongod/ramh.1744748587.txt.gz · Zuletzt geändert: 2025/04/15 22:23 von karaan