mummy:ammon
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
mummy:ammon [2019/03/04 06:49] – [Loot] karaan | mummy:ammon [2019/03/04 10:07] (aktuell) – [Feats] karaan | ||
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Zeile 19: | Zeile 19: | ||
| Belt of Giant Strength (+2) | 4000 | gekauft | | Belt of Giant Strength (+2) | 4000 | gekauft | ||
| Amulet of Natural Armor (+1) | | Amulet of Natural Armor (+1) | ||
- | | 2 Pearl of Power (1) | | + | | 1 Pearl of Power (1) | |
| 2 Pearl of Power (2) | 4000 | gebaut | | 2 Pearl of Power (2) | 4000 | gebaut | ||
| Pearl of Power (3) | 4500 | gebaut | | Pearl of Power (3) | 4500 | gebaut | ||
Zeile 77: | Zeile 77: | ||
===== Default Slots ===== | ===== Default Slots ===== | ||
- | ^ SLvl ^^ DC ^ Spells | + | ^ SLvl ^^ DC ^ Spells |
| 0 | [4] | 13 | create water , detect magic , light , purify food and drink | -- | lro Extend | | | 0 | [4] | 13 | create water , detect magic , light , purify food and drink | -- | lro Extend | | ||
| 1 | [5+1] | 14 | Divine Favor, Shield of Faith (2), Bless, Endure Elements | deathwatch | Pearl of Power, lro Extend | | | 1 | [5+1] | 14 | Divine Favor, Shield of Faith (2), Bless, Endure Elements | deathwatch | Pearl of Power, lro Extend | | ||
- | | 2 | [5+1] | 15 | Align Weapon, Remove Paralysis, Resist Energy, Weapon of Awe, Grace | cat's grace | Pearl of Power, lro Extend | | + | | 2 | [5+1] | 15 | Align Weapon, Remove Paralysis, Resist Energy, Weapon of Awe, Grace | cat's grace | 2 Pearl of Power, lro Extend | |
- | | 3 | [4+1] | 16 | Invisibility Purge, | + | | 3 | [4+1] | 16 | Invisibility Purge, |
- | | 4 | [2+1] | 17 | Devine | + | | 4 | [2+1] | 17 | Divine |
- | | 5 | [1+1] | 18 | Breath of Live | ice storm | -- | | + | | 5 | [1+1] | 18 | Breath of Life | ice storm | -- | |
===== Channel ===== | ===== Channel ===== | ||
- | * positive energy: 5d6, DC 17, 6/day | + | * positive energy: 5d6, DC 18, 7/day |
===== Feats ===== | ===== Feats ===== | ||
Zeile 95: | Zeile 95: | ||
* [[http:// | * [[http:// | ||
* [[http:// | * [[http:// | ||
+ | * (Selective Channel, Lvl 11) | ||
===== Requirements: | ===== Requirements: | ||
Zeile 124: | Zeile 125: | ||
| Club (mw) | 300 | gefunden | | | Club (mw) | 300 | gefunden | | ||
| Bandedmail (+1) | 5250 | gekauft, [[http:// | | Bandedmail (+1) | 5250 | gekauft, [[http:// | ||
- | | heavy Steel Shield (+2) | 5020 | gekauft | | + | | heavy Steel Shield (+2)\\ Divine Bond +2 / Lvl Min pro Tag |
| Cloak of Resistance (+1) | | Cloak of Resistance (+1) | ||
| Headband of Alluring Charisma (+4) | 16000 | gefunden | | | Headband of Alluring Charisma (+4) | 16000 | gefunden | | ||
Zeile 132: | Zeile 133: | ||
* **Divine Grace** (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. | * **Divine Grace** (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws. | ||
- | * **Lay On Hands** (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability\\ Alternatively, | + | * **Lay On Hands** (Su) [8/day]: Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability\\ Alternatively, |
- | * **Bastion of Good** (Su): At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin' | + | * **Bastion of Good** (Su): At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) [CHA +4 Lvl +2 = +6] against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin' |
* **Aura of Courage** (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead. | * **Aura of Courage** (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead. | ||
* **Divine Health** (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. | * **Divine Health** (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. | ||
- | * **Holy Shield** (Su): At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield' | + | * **Holy Shield** (Su) [7 rounds / day, 2LoH]: At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield' |
* **Mercy** (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin' | * **Mercy** (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin' | ||
* Fatigued | * Fatigued | ||
* Diseased | * Diseased | ||
- | * **Divine Bond** (Su): At 5th level, instead of forming a divine bond with her weapon or a mount, a sacred shield forms a bond with her shield. As a standard action, a sacred shield can enhance her shield by calling on the aid of a celestial spirit. This bond lasts for 1 minute per paladin level. When called, the spirit causes the shield to shed light like a torch. At 5th level, the spirit grants the shield a +1 enhancement bonus. For every three levels beyond 5th, the shield gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the shield, stacking with existing enhancement bonuses to a maximum of +5, or they can be used to add any of the following armor special abilities: arrow deflection, bashing, blinding, fortification (any), reflecting, and spell resistance (any). The reflecting enhancement may be used once each time the sacred shield makes use of her divine bond. Adding these armor special abilities consumes an amount of bonus equal to the property' | + | * **Divine Bond** (Su) [+2, Lvl Min, 1/day]: At 5th level, instead of forming a divine bond with her weapon or a mount, a sacred shield forms a bond with her shield. As a standard action, a sacred shield can enhance her shield by calling on the aid of a celestial spirit. This bond lasts for 1 minute per paladin level. When called, the spirit causes the shield to shed light like a torch. At 5th level, the spirit grants the shield a +1 enhancement bonus. For every three levels beyond 5th, the shield gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the shield, stacking with existing enhancement bonuses to a maximum of +5, or they can be used to add any of the following armor special abilities: arrow deflection, bashing, blinding, fortification (any), reflecting, and spell resistance (any). The reflecting enhancement may be used once each time the sacred shield makes use of her divine bond. Adding these armor special abilities consumes an amount of bonus equal to the property' |
* **Aura of Resolve** (Su): At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.\\ This ability functions only while the paladin is conscious, not if she is unconscious or dead. | * **Aura of Resolve** (Su): At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.\\ This ability functions only while the paladin is conscious, not if she is unconscious or dead. | ||
mummy/ammon.1551678541.txt.gz · Zuletzt geändert: 2019/03/04 06:49 von karaan