occ:korgan
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| occ:korgan [2024/06/11 21:34] – karaan | occ:korgan [2025/12/09 22:41] (aktuell) – [Offensive] karaan | ||
|---|---|---|---|
| Zeile 5: | Zeile 5: | ||
| * Chaotic Good, [[https:// | * Chaotic Good, [[https:// | ||
| - | * [[http:// | + | * [[http:// |
| * Base speed: 30ft (land, swim) | * Base speed: 30ft (land, swim) | ||
| * Darkvision 60ft | * Darkvision 60ft | ||
| Zeile 13: | Zeile 13: | ||
| ===== Offensive ===== | ===== Offensive ===== | ||
| - | * Kinetic Blast (SP, Water): Ranged Attack (within 30ft), Damage: | + | * Kinetic Blast (SP, Water): Ranged Attack (within 30ft), Damage: |
| * Point-Blank Shot -> Att +1, Dmg +1 | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| - | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B((/roll d20+7 # Att; 2d6+9 # dmg)) | + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+11 # dmg) |
| - | * Kinetic Blade (Burn 1): Melee Attack, Dmg: 2d6+2+CON(4) magic bludgeoning | + | * PB & Burn (1): /roll d20+10 # Att; 4d6+12 # dmg magic bludgeoning |
| + | * Kinetic Blade (Infusion, | ||
| + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+4 # Att; 4d6+12 # dmg) | ||
| + | * Electric Blast: Ranged Attack (within 30ft), Damage: 4d6+CON(5)/ | ||
| + | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+2 # dmg) | ||
| + | * PB & Burn (1): /roll d20+10 # Att; 4d6+3 # dmg magic shock | ||
| + | * Charged Water Blast (SP, Water & Electric): Ranged Attack (within 30ft), Damage: 8d6+8+CON(5) magic 1/2 bludgeoning 1/2 electric **2 Burn** | ||
| + | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 8d6+15 # dmg) | ||
| + | * PB & Burn (1): /roll d20+10 # Att; 8d6+12 # dmg magic 1/2 bludgeoning 1/2 shock | ||
| ===== Stats ===== | ===== Stats ===== | ||
| - | ||||| | + | | Kineticist Level | 6 ||| |
| ^ STR | ~~=8-2~~ | -2 || | ^ STR | ~~=8-2~~ | -2 || | ||
| - | ^ DEX | ~~=14+2~~ | ~~=3~~ || | + | ^ DEX | ~~=14+2+2~~ | ~~=3+1~~ || |
| - | ^ CON | 18 | 4 || | + | ^ CON | ~~=18+2+2~~ |
| ^ INT | 10 | 0 || | ^ INT | 10 | 0 || | ||
| ^ WIS | ~~=12+2~~ | 2 || | ^ WIS | ~~=12+2~~ | 2 || | ||
| ^ CHA | ~~=8~~ | ^ CHA | ~~=8~~ | ||
| - | ^ HD | 3 || | + | ^ HD | 7 || |
| - | ^ Hitpoints((Base 8+3xCON+6+6+2xFavClass)) | 34 | | | + | ^ Hitpoints((Base 8+7xCON+6+6+5+5+4+8+5xFavClass)) | ~~=8+7*r3c2+6+6+5+5+4+8+5*1~~ |
| - | ^ BAB | 2 || | + | ^ BAB | 5 | +2 Burn | |
| ^ Melee | ~~=r9c1+r1c2~~ ||| | ^ Melee | ~~=r9c1+r1c2~~ ||| | ||
| ^ Ranged | ~~=r9c1+r2c2~~ ||| | ^ Ranged | ~~=r9c1+r2c2~~ ||| | ||
| - | ^ Fort | ~~=3~~ | **~~=r3c2+r12c1~~** || | + | ^ Fort | ~~=5+2~~ | **~~=r3c2+r12c1~~** || |
| - | ^ Ref | ~~=3~~ | **~~=r2c2+r13c1~~** || | + | ^ Ref | ~~=5+2~~ | **~~=r2c2+r13c1~~** || |
| - | ^ Will | ~~=1+1~~ | **~~=r5c2+r14c1~~** || | + | ^ Will | ~~=2+1+2~~ | **~~=r5c2+r14c1~~** || |
| - | ^ Acrobatics (DEX) | 3 | __3__ | **~~=r15c1+r15c2+r2c2-r55c1~~** | | + | ^ Acrobatics (DEX) | 6 | __~~=3+r0c1/ |
| ^ Appraise (INT) | 0 | 0 | **~~=r16c1+r16c2+r4c2~~** | | ^ Appraise (INT) | 0 | 0 | **~~=r16c1+r16c2+r4c2~~** | | ||
| ^ Bluff (CHA) | 0 | 0 | **~~=r17c1+r17c2+r6c2~~** | | ^ Bluff (CHA) | 0 | 0 | **~~=r17c1+r17c2+r6c2~~** | | ||
| Zeile 44: | Zeile 53: | ||
| ^ Disguise (CHA) | 0 | 0 | **~~=r21c1+r21c2+r6c2~~** | | ^ Disguise (CHA) | 0 | 0 | **~~=r21c1+r21c2+r6c2~~** | | ||
| ^ Escape Artist (DEX) | 0 | 0 | **~~=r22c1+r22c2+r2c2-r55c1~~** | | ^ Escape Artist (DEX) | 0 | 0 | **~~=r22c1+r22c2+r2c2-r55c1~~** | | ||
| - | ^ Fly (DEX) | 0 | 0 | **~~=r23c1+r23c2+r2c2-r55c1~~** | | + | ^ Fly (DEX) | 1 | __~~=3~~__ |
| ^ Handle Animal (CHA) | 0 | 0 | **~~=r24c1+r24c2+r6c2~~** | | ^ Handle Animal (CHA) | 0 | 0 | **~~=r24c1+r24c2+r6c2~~** | | ||
| - | ^ Heal (WIS) | 1 | __3__ | **~~=r25c1+r25c2+r5c2~~** | | + | ^ Heal (WIS) | 1 | __~~=3~~__ |
| - | ^ Intimidate (CHA) | 0 | __0__ | **~~=r26c1+r26c2+r6c2~~** || | + | ^ Intimidate (CHA) | 1 | __~~=3~~__ |
| - | ^ Knowledge (Arcana) (INT) | 1 | __3__ | **~~=r27c1+r27c2+r4c2~~** | | + | ^ Knowledge (Arcana) (INT) | 1 | __~~=3~~__ |
| ^ Knowledge (Engineering) (INT) | 0 | 0 | **~~=r28c1+r28c2+r4c2~~** | | ^ Knowledge (Engineering) (INT) | 0 | 0 | **~~=r28c1+r28c2+r4c2~~** | | ||
| ^ Knowledge (History) (INT) | 0 | 0 | **~~=r29c1+r29c2+r4c2~~** | | ^ Knowledge (History) (INT) | 0 | 0 | **~~=r29c1+r29c2+r4c2~~** | | ||
| ^ Knowledge (Local) (INT) | 0 | 0 | **~~=r30c1+r30c2+r4c2~~** | | ^ Knowledge (Local) (INT) | 0 | 0 | **~~=r30c1+r30c2+r4c2~~** | | ||
| - | ^ Knowledge (Nature) (INT) | 1 | __3__ | **~~=r31c1+r31c2+r4c2~~** | | + | ^ Knowledge (Nature) (INT) | 3 | __~~=3+r0c1/ |
| - | ^ Knowledge (Planes) (INT) | 0 | 0 | **~~=r32c1+r32c2+r4c2~~** | | + | ^ Knowledge (Planes) (INT) | 1 | __~~=3~~__ |
| ^ Knowledge (Religion) (INT) | 0 | 0 | **~~=r33c1+r33c2+r4c2~~** | | ^ Knowledge (Religion) (INT) | 0 | 0 | **~~=r33c1+r33c2+r4c2~~** | | ||
| ^ Linguistics (INT) | 0 | 0 | **~~=r34c1+r34c2+r4c2~~** | | ^ Linguistics (INT) | 0 | 0 | **~~=r34c1+r34c2+r4c2~~** | | ||
| - | ^ Perception (WIS) | 3 | __3__ | **~~=r35c1+r35c2+r5c2~~** | | + | ^ Perception (WIS) | 7 | __~~=3~~__ |
| ^ Ride (DEX) | 0 | 0 | **~~=r36c1+r36c2+r2c2-r55c1~~** | | ^ Ride (DEX) | 0 | 0 | **~~=r36c1+r36c2+r2c2-r55c1~~** | | ||
| ^ Sense Motive (WIS) | 0 | 0 | **~~=r37c1+r37c2+r5c2~~** | | ^ Sense Motive (WIS) | 0 | 0 | **~~=r37c1+r37c2+r5c2~~** | | ||
| ^ Sleight of Hands (DEX) | 0 | 0 | **~~=r38c1+r38c2+r2c2-r55c1~~** | | ^ Sleight of Hands (DEX) | 0 | 0 | **~~=r38c1+r38c2+r2c2-r55c1~~** | | ||
| ^ Spellcraft (INT) | 0 | 0 | **~~=r39c1+r39c2+r4c2~~** | | ^ Spellcraft (INT) | 0 | 0 | **~~=r39c1+r39c2+r4c2~~** | | ||
| - | ^ Stealth (DEX) | 2 | __3__ | **~~=r40c1+r40c2+r2c2-r55c1~~** | | + | ^ Stealth (DEX) | 3 | __~~=3~~__ |
| - | ^ Survival (WIS) | 0 | 0 | **~~=r41c1+r41c2+r5c2~~** | | + | ^ Survival (WIS) | 2 | 0 | **~~=r41c1+r41c2+r5c2~~** | |
| - | ^ Swim (STR) | 0 | __0__ | **~~=r42c1+r42c2+r1c2-r55c1~~** | | + | ^ Swim (STR) | 1 | __~~=3+r0c1/ |
| - | ^ Use Magic Device (CHA) | 1 | __3__ | **~~=r43c1+r43c2+r6c2~~** | | + | ^ Use Magic Device (CHA) | 1 | __~~=3~~__ |
| | Size Modifier | 0 ||| | | Size Modifier | 0 ||| | ||
| | AC (Deflection) | 0 ||| | | AC (Deflection) | 0 ||| | ||
| Zeile 73: | Zeile 82: | ||
| | AC (Shield)((Shroud of Water, accepted Burn 1)) | 3 ||| | | AC (Shield)((Shroud of Water, accepted Burn 1)) | 3 ||| | ||
| | AC (Insight) | 0 ||| | | AC (Insight) | 0 ||| | ||
| - | ^ AC((fighting defensively: | + | ^ AC((fighting defensively: |
| ^ CMB | ~~=r9c1+r1c2+r44c1~~ ||| | ^ CMB | ~~=r9c1+r1c2+r44c1~~ ||| | ||
| ^ CMD | ~~=10+r9c1+r1c2+r2c2+r44c1+r45c1+r47c1~~||| | ^ CMD | ~~=10+r9c1+r1c2+r2c2+r44c1+r45c1+r47c1~~||| | ||
| Zeile 82: | Zeile 91: | ||
| * Lvl 1: **Point Blank Shot** (Ranged Attacks: +1 Attack, +1 Damage) | * Lvl 1: **Point Blank Shot** (Ranged Attacks: +1 Attack, +1 Damage) | ||
| * Lvl 3: **Precise Shot** (Ranged Attacks: no -4 mali on ranged attacks into melee) | * Lvl 3: **Precise Shot** (Ranged Attacks: no -4 mali on ranged attacks into melee) | ||
| + | * Lvl 5: **Kinetic Leap** Once per day as a swift action, you can conjure a burst of energy from your kinetic blast to help you jump a long distance, adding a +10 bonus on your Acrobatics check to jump; if you have at least 10 ranks in Acrobatics, the bonus increases to +20. By accepting 1 point of burn, you can use this ability at will until your burn is removed. | ||
| + | * Lvl 7: **Extra Wild Talent** Air's Leap: Element air; Type utility (Su); Level 1; Burn 0; You are always considered to have a running start when jumping, you add your kineticist level as a bonus on all Acrobatics checks to jump, you jump twice as far or high as the results of your check indicate, and you can accept 1 point of burn when jumping to double the distance you jump again (to a total of four times as far). | ||
| ==== Traits ==== | ==== Traits ==== | ||
| Zeile 90: | Zeile 101: | ||
| * Money: 26gp | * Money: 26gp | ||
| * Studded Leather (AC 3, max DEX 5, AP -1, 10gp, 15lbs) | * Studded Leather (AC 3, max DEX 5, AP -1, 10gp, 15lbs) | ||
| + | * Dagger | ||
| * Kit: backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin | * Kit: backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin | ||
| + | * Magic Items | ||
| + | * Belt: CON+2 | ||
| + | * Cloak: Cloak of Resistance +2 | ||
| ===== Kinetics ===== | ===== Kinetics ===== | ||
| - | * Burn [3+CON]: | + | * Burn [3+CON]: |
| * Elemental Focus (Su): water (hydrokinesis) | * Elemental Focus (Su): water (hydrokinesis) | ||
| - | | + | * (Level 4, 6): greater Skilled Kineticist |
| - | + | * (Level 6): Internal Buffer (1)((max. 1)) | |
| - | ==== Utility Wild Talents ===== | + | |
| === Lvl 1 === | === Lvl 1 === | ||
| Burn, elemental focus, gather power, infusion, kinetic blast | Burn, elemental focus, gather power, infusion, kinetic blast | ||
| + | * **Basic Hydrokinesis** (Element water; Type utility (Sp); Level 1; Burn 0): You can create water as the cantrip create water, purify water as if using purify food and drink, and dry wet creatures and objects as if using prestidigitation. While you cannot lift water into the air using this ability, you can create mild currents in a body of water by concentrating. These currents are strong enough to run a water mill as if the mill were being turned manually by a creature with a Strength score equal to your Constitution score. | ||
| * **Burn** (Ex): At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can't be healed by any means other than getting a full night' | * **Burn** (Ex): At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can't be healed by any means other than getting a full night' | ||
| * **Gather Power** (Su): If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), | * **Gather Power** (Su): If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), | ||
| Zeile 118: | Zeile 133: | ||
| * **Elemental Overflow** (Ex): At 3rd level, a kineticist' | * **Elemental Overflow** (Ex): At 3rd level, a kineticist' | ||
| * **Extended Range** (Type form infusion; Level 1; Burn 1) Your kinetic blast can strike any target within 120 feet. | * **Extended Range** (Type form infusion; Level 1; Burn 1) Your kinetic blast can strike any target within 120 feet. | ||
| + | |||
| + | === Lvl 4 === | ||
| + | * **Skilled Kineticist** You gain a bonus equal to 1/2 your kineticist level on skill checks with the skills your primary element added to your class skill list, and you can use the Knowledge skill associated with your primary element to identify elementals of your primary element' | ||
| + | |||
| + | === Lvl 5 === | ||
| + | |||
| + | * Infusion **Entangling Infusion** Level 2; Burn 2, //Saving Throw Reflex negates (DC 10+2+CON)//, | ||
| + | |||
| + | * **infusion specialization** 1 (Ex): At 5th level, whenever a kineticist uses one or more infusions with a blast, she reduces the combined burn cost of the infusions by 1. | ||
| + | * **metakinesis (empower)**: | ||
| + | |||
| + | === Level 6 === | ||
| + | |||
| + | * **Elemental overflow** (+2): As a kineticist' | ||
| + | * **Internal buffer** (Su) 1: At 6th level, a kineticist' | ||
| + | * **Skilled Kineticist** greater (Acrobatics) | ||
| + | |||
| + | == Level 7 === | ||
| + | |||
| + | * **Extended Element** Air | ||
| + | * Electric Blast (simple blast (Sp)) Burn 0; Blast Type energy; Damage electricity; | ||
| + | * Charged Water Blast (Elements air and water; Type composite blast (Sp)); Burn 2 - Prerequisites electric blast, water blast - Blast Type physical; Damage half bludgeoning, | ||
occ/korgan.1718134475.txt.gz · Zuletzt geändert: von karaan
