occ:korgan
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| occ:korgan [2025/10/28 22:08] – karaan | occ:korgan [2025/12/09 22:41] (aktuell) – [Offensive] karaan | ||
|---|---|---|---|
| Zeile 5: | Zeile 5: | ||
| * Chaotic Good, [[https:// | * Chaotic Good, [[https:// | ||
| - | * [[http:// | + | * [[http:// |
| * Base speed: 30ft (land, swim) | * Base speed: 30ft (land, swim) | ||
| * Darkvision 60ft | * Darkvision 60ft | ||
| Zeile 13: | Zeile 13: | ||
| ===== Offensive ===== | ===== Offensive ===== | ||
| - | * Kinetic Blast (SP, Water): Ranged Attack (within 30ft), Damage: | + | * Kinetic Blast (SP, Water): Ranged Attack (within 30ft), Damage: |
| * Point-Blank Shot -> Att +1, Dmg +1 | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| - | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+8 # Att; 3d6+10 # dmg) | + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+11 # dmg) |
| - | * PB & Burn (1): /roll d20+9 # Att; 3d6+11 # dmg | + | * PB & Burn (1): /roll d20+10 # Att; 4d6+12 # dmg magic bludgeoning |
| - | * Kinetic Blade (Infusion, Burn 1): Melee Attack (+2), Dmg: 3d6+3+CON(5) magic bludgeoning | + | * Kinetic Blade (Infusion, Burn 1): Melee Attack (+2), Dmg: 4d6+4+CON(5) magic bludgeoning |
| - | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+3 # Att; 3d6+10 # dmg) | + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+4 # Att; 4d6+12 # dmg) |
| + | * Electric Blast: Ranged Attack (within 30ft), Damage: 4d6+CON(5)/ | ||
| + | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+2 # dmg) | ||
| + | * PB & Burn (1): /roll d20+10 # Att; 4d6+3 # dmg magic shock | ||
| + | * Charged Water Blast (SP, Water & Electric): Ranged Attack (within 30ft), Damage: 8d6+8+CON(5) magic 1/2 bludgeoning 1/2 electric **2 Burn** | ||
| + | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| + | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 8d6+15 # dmg) | ||
| + | * PB & Burn (1): /roll d20+10 # Att; 8d6+12 # dmg magic 1/2 bludgeoning 1/2 shock | ||
| ===== Stats ===== | ===== Stats ===== | ||
| Zeile 25: | Zeile 32: | ||
| | Kineticist Level | 6 ||| | | Kineticist Level | 6 ||| | ||
| ^ STR | ~~=8-2~~ | -2 || | ^ STR | ~~=8-2~~ | -2 || | ||
| - | ^ DEX | ~~=14+2~~ | ~~=3~~ || | + | ^ DEX | ~~=14+2+2~~ | ~~=3+1~~ || |
| - | ^ CON | ~~=18+2~~ | ~~=4+1~~ || | + | ^ CON | ~~=18+2+2~~ | ~~=4+1+1~~ || |
| ^ INT | 10 | 0 || | ^ INT | 10 | 0 || | ||
| ^ WIS | ~~=12+2~~ | 2 || | ^ WIS | ~~=12+2~~ | 2 || | ||
| ^ CHA | ~~=8~~ | ^ CHA | ~~=8~~ | ||
| - | ^ HD | 5 || | + | ^ HD | 7 || |
| - | ^ Hitpoints((Base 8+6xCON+6+6+5+5+4+4xFavClass)) | ~~=8+6*r3c2+6+6+5+5+4+4*1~~ | | | + | ^ Hitpoints((Base 8+7xCON+6+6+5+5+4+8+5xFavClass)) | ~~=8+7*r3c2+6+6+5+5+4+8+5*1~~ | | |
| - | ^ BAB | 4 | +2 Burn | | + | ^ BAB | 5 | +2 Burn | |
| ^ Melee | ~~=r9c1+r1c2~~ ||| | ^ Melee | ~~=r9c1+r1c2~~ ||| | ||
| ^ Ranged | ~~=r9c1+r2c2~~ ||| | ^ Ranged | ~~=r9c1+r2c2~~ ||| | ||
| Zeile 38: | Zeile 45: | ||
| ^ Ref | ~~=5+2~~ | **~~=r2c2+r13c1~~** || | ^ Ref | ~~=5+2~~ | **~~=r2c2+r13c1~~** || | ||
| ^ Will | ~~=2+1+2~~ | **~~=r5c2+r14c1~~** || | ^ Will | ~~=2+1+2~~ | **~~=r5c2+r14c1~~** || | ||
| - | ^ Acrobatics (DEX) | 5 | __~~=3+r0c1/ | + | ^ Acrobatics (DEX) | 6 | __~~=3+r0c1/ |
| ^ Appraise (INT) | 0 | 0 | **~~=r16c1+r16c2+r4c2~~** | | ^ Appraise (INT) | 0 | 0 | **~~=r16c1+r16c2+r4c2~~** | | ||
| ^ Bluff (CHA) | 0 | 0 | **~~=r17c1+r17c2+r6c2~~** | | ^ Bluff (CHA) | 0 | 0 | **~~=r17c1+r17c2+r6c2~~** | | ||
| Zeile 46: | Zeile 53: | ||
| ^ Disguise (CHA) | 0 | 0 | **~~=r21c1+r21c2+r6c2~~** | | ^ Disguise (CHA) | 0 | 0 | **~~=r21c1+r21c2+r6c2~~** | | ||
| ^ Escape Artist (DEX) | 0 | 0 | **~~=r22c1+r22c2+r2c2-r55c1~~** | | ^ Escape Artist (DEX) | 0 | 0 | **~~=r22c1+r22c2+r2c2-r55c1~~** | | ||
| - | ^ Fly (DEX) | 0 | 0 | **~~=r23c1+r23c2+r2c2-r55c1~~** | | + | ^ Fly (DEX) | 1 | __~~=3~~__ |
| ^ Handle Animal (CHA) | 0 | 0 | **~~=r24c1+r24c2+r6c2~~** | | ^ Handle Animal (CHA) | 0 | 0 | **~~=r24c1+r24c2+r6c2~~** | | ||
| ^ Heal (WIS) | 1 | __~~=3~~__ | **~~=r25c1+r25c2+r5c2~~** | | ^ Heal (WIS) | 1 | __~~=3~~__ | **~~=r25c1+r25c2+r5c2~~** | | ||
| Zeile 58: | Zeile 65: | ||
| ^ Knowledge (Religion) (INT) | 0 | 0 | **~~=r33c1+r33c2+r4c2~~** | | ^ Knowledge (Religion) (INT) | 0 | 0 | **~~=r33c1+r33c2+r4c2~~** | | ||
| ^ Linguistics (INT) | 0 | 0 | **~~=r34c1+r34c2+r4c2~~** | | ^ Linguistics (INT) | 0 | 0 | **~~=r34c1+r34c2+r4c2~~** | | ||
| - | ^ Perception (WIS) | 6 | __~~=3~~__ | **~~=r35c1+r35c2+r5c2~~** | | + | ^ Perception (WIS) | 7 | __~~=3~~__ | **~~=r35c1+r35c2+r5c2~~** | |
| ^ Ride (DEX) | 0 | 0 | **~~=r36c1+r36c2+r2c2-r55c1~~** | | ^ Ride (DEX) | 0 | 0 | **~~=r36c1+r36c2+r2c2-r55c1~~** | | ||
| ^ Sense Motive (WIS) | 0 | 0 | **~~=r37c1+r37c2+r5c2~~** | | ^ Sense Motive (WIS) | 0 | 0 | **~~=r37c1+r37c2+r5c2~~** | | ||
| ^ Sleight of Hands (DEX) | 0 | 0 | **~~=r38c1+r38c2+r2c2-r55c1~~** | | ^ Sleight of Hands (DEX) | 0 | 0 | **~~=r38c1+r38c2+r2c2-r55c1~~** | | ||
| ^ Spellcraft (INT) | 0 | 0 | **~~=r39c1+r39c2+r4c2~~** | | ^ Spellcraft (INT) | 0 | 0 | **~~=r39c1+r39c2+r4c2~~** | | ||
| - | ^ Stealth (DEX) | 2 | __~~=3~~__ | **~~=r40c1+r40c2+r2c2-r55c1~~** | | + | ^ Stealth (DEX) | 3 | __~~=3~~__ | **~~=r40c1+r40c2+r2c2-r55c1~~** | |
| ^ Survival (WIS) | 2 | 0 | **~~=r41c1+r41c2+r5c2~~** | | ^ Survival (WIS) | 2 | 0 | **~~=r41c1+r41c2+r5c2~~** | | ||
| ^ Swim (STR) | 1 | __~~=3+r0c1/ | ^ Swim (STR) | 1 | __~~=3+r0c1/ | ||
| Zeile 85: | Zeile 92: | ||
| * Lvl 3: **Precise Shot** (Ranged Attacks: no -4 mali on ranged attacks into melee) | * Lvl 3: **Precise Shot** (Ranged Attacks: no -4 mali on ranged attacks into melee) | ||
| * Lvl 5: **Kinetic Leap** Once per day as a swift action, you can conjure a burst of energy from your kinetic blast to help you jump a long distance, adding a +10 bonus on your Acrobatics check to jump; if you have at least 10 ranks in Acrobatics, the bonus increases to +20. By accepting 1 point of burn, you can use this ability at will until your burn is removed. | * Lvl 5: **Kinetic Leap** Once per day as a swift action, you can conjure a burst of energy from your kinetic blast to help you jump a long distance, adding a +10 bonus on your Acrobatics check to jump; if you have at least 10 ranks in Acrobatics, the bonus increases to +20. By accepting 1 point of burn, you can use this ability at will until your burn is removed. | ||
| + | * Lvl 7: **Extra Wild Talent** Air's Leap: Element air; Type utility (Su); Level 1; Burn 0; You are always considered to have a running start when jumping, you add your kineticist level as a bonus on all Acrobatics checks to jump, you jump twice as far or high as the results of your check indicate, and you can accept 1 point of burn when jumping to double the distance you jump again (to a total of four times as far). | ||
| ==== Traits ==== | ==== Traits ==== | ||
| Zeile 141: | Zeile 149: | ||
| * **Internal buffer** (Su) 1: At 6th level, a kineticist' | * **Internal buffer** (Su) 1: At 6th level, a kineticist' | ||
| * **Skilled Kineticist** greater (Acrobatics) | * **Skilled Kineticist** greater (Acrobatics) | ||
| + | |||
| + | == Level 7 === | ||
| + | |||
| + | * **Extended Element** Air | ||
| + | * Electric Blast (simple blast (Sp)) Burn 0; Blast Type energy; Damage electricity; | ||
| + | * Charged Water Blast (Elements air and water; Type composite blast (Sp)); Burn 2 - Prerequisites electric blast, water blast - Blast Type physical; Damage half bludgeoning, | ||
occ/korgan.1761685717.txt.gz · Zuletzt geändert: von karaan
