Benutzer-Werkzeuge

Webseiten-Werkzeuge


occ:korgan

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

Beide Seiten der vorigen RevisionVorhergehende Überarbeitung
Nächste Überarbeitung
Vorhergehende Überarbeitung
occ:korgan [2026/03/03 18:09] karaanocc:korgan [2026/03/03 21:14] (aktuell) karaan
Zeile 1: Zeile 1:
 ~~NOTOC~~ ~~NOTOC~~
 {{ :occ:planarscion_undine-1572286301.png?400|}} {{ :occ:planarscion_undine-1572286301.png?400|}}
- 
-/** Level 8 missing: utility wild talent - noch nicht wings of air **/ 
  
 ====== Korgan ====== ====== Korgan ======
Zeile 47: Zeile 45:
 ^ Ref | ~~=6+2~~ | **~~=r2c2+r13c1~~** || ^ Ref | ~~=6+2~~ | **~~=r2c2+r13c1~~** ||
 ^ Will | ~~=2+1+2~~ | **~~=r5c2+r14c1~~** || ^ Will | ~~=2+1+2~~ | **~~=r5c2+r14c1~~** ||
-^ Acrobatics (DEX) | 6 | __~~=3+r0c1/2~~__ | **~~=r15c1+r15c2+r2c2-r55c1~~** |+^ Acrobatics (DEX) | 6 | __~~=3~~__ | **~~=r15c1+r15c2+r2c2-r55c1~~** |
 ^ Appraise (INT) | 0 | 0 | **~~=r16c1+r16c2+r4c2~~** | ^ Appraise (INT) | 0 | 0 | **~~=r16c1+r16c2+r4c2~~** |
 ^ Bluff (CHA) | 0 | 0 | **~~=r17c1+r17c2+r6c2~~** | ^ Bluff (CHA) | 0 | 0 | **~~=r17c1+r17c2+r6c2~~** |
Zeile 55: Zeile 53:
 ^ Disguise (CHA) | 0 | 0 | **~~=r21c1+r21c2+r6c2~~** | ^ Disguise (CHA) | 0 | 0 | **~~=r21c1+r21c2+r6c2~~** |
 ^ Escape Artist (DEX) | 0 | 0 | **~~=r22c1+r22c2+r2c2-r55c1~~** | ^ Escape Artist (DEX) | 0 | 0 | **~~=r22c1+r22c2+r2c2-r55c1~~** |
-^ Fly (DEX) | 1 | __~~=3~~__ | **~~=r23c1+r23c2+r2c2-r55c1~~** |+^ Fly (DEX) | 1 | __~~=3+r0c1/2~~__ | **~~=r23c1+r23c2+r2c2-r55c1~~** |
 ^ Handle Animal (CHA) | 0 | 0 | **~~=r24c1+r24c2+r6c2~~** | ^ Handle Animal (CHA) | 0 | 0 | **~~=r24c1+r24c2+r6c2~~** |
 ^ Heal (WIS) | 1 | __~~=3~~__ | **~~=r25c1+r25c2+r5c2~~** | ^ Heal (WIS) | 1 | __~~=3~~__ | **~~=r25c1+r25c2+r5c2~~** |
Zeile 77: Zeile 75:
 ^ Use Magic Device (CHA) | 1 | __~~=3~~__ | **~~=r43c1+r43c2+r6c2~~** |  ^ Use Magic Device (CHA) | 1 | __~~=3~~__ | **~~=r43c1+r43c2+r6c2~~** | 
 | Size Modifier | 0 ||| | Size Modifier | 0 |||
-| AC (Deflection) | ||| +| AC (Deflection) | ||| 
-| AC (Enhancement) [Armor, Shield] | ~~=0~~ |||+| AC (Enhancement) [Armor, Shield] | ~~=0+1~~ |||
 | AC (Dodge) | 0 ||| | AC (Dodge) | 0 |||
 | AC (Natural) | 0 ||| | AC (Natural) | 0 |||
-| AC (Armor) | |||+| AC (Armor) | |||
 | AC (Shield)((Shroud of Water, accepted Burn 1)) | 3 ||| | AC (Shield)((Shroud of Water, accepted Burn 1)) | 3 |||
 | AC (Insight) | 0 ||| | AC (Insight) | 0 |||
-^ AC((fighting defensively: Att -4, AC (dodge) +3)) / touch / flat | ~~=10+r44c1+r45c1+r46c1+r47c1+r48c1+r49c1+r50c1+r51c1+r2c2~~ / ~~=10+r44c1+r45c1+r46c1+r47c1+r51c1+r2c2~~ / ~~=10+r44c1+r45c1+r46c1+r47c1+r48c1+r49c1+r50c1+r51c1~~ | +1 (Burn) ||+^ AC((fighting defensively: Att -4, AC (dodge) +3, Longsword wenn gezogen Defensive +1)) / touch / flat | ~~=10+r44c1+r45c1+r46c1+r47c1+r48c1+r49c1+r50c1+r51c1+r2c2~~ / ~~=10+r44c1+r45c1+r46c1+r47c1+r51c1+r2c2~~ / ~~=10+r44c1+r45c1+r46c1+r47c1+r48c1+r49c1+r50c1+r51c1~~ | +1 (Burn) ||
 ^ CMB | ~~=r9c1+r1c2+r44c1~~ ||| ^ CMB | ~~=r9c1+r1c2+r44c1~~ |||
 ^ CMD | ~~=10+r9c1+r1c2+r2c2+r44c1+r45c1+r47c1~~||| ^ CMD | ~~=10+r9c1+r1c2+r2c2+r44c1+r45c1+r47c1~~|||
-| Armor Penalty | |||+| Armor Penalty | |||
  
   * All ranged attacks made with physical weapons suffer a 20% (Enveloping Winds)   * All ranged attacks made with physical weapons suffer a 20% (Enveloping Winds)
Zeile 104: Zeile 102:
  
   * Money: 26gp   * Money: 26gp
-  * Studded Leather (AC 3, max DEX 5, AP -1, 10gp, 15lbs)+  * Studded Leather +1 (AC 3, max DEX 5, AP 0, 10gp, 15lbs)
   * Dagger   * Dagger
 +  *  +1 defending longsword
   * Kit: backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin   * Kit: backpack, a belt pouch, a blanket, torches (10), trail rations (5 days), and a waterskin
   * Magic Items   * Magic Items
     * Belt: CON+2     * Belt: CON+2
     * Cloak: Cloak of Resistance +2     * Cloak: Cloak of Resistance +2
 +    * Ring of Protection +1
  
 ===== Kinetics ===== ===== Kinetics =====
Zeile 115: Zeile 115:
   * Burn [3+CON]: 8 **Aktuell: 1** (Shroud of Water with burn)   * Burn [3+CON]: 8 **Aktuell: 1** (Shroud of Water with burn)
   * Elemental Focus (Su): water (hydrokinesis)   * Elemental Focus (Su): water (hydrokinesis)
-  * (Level 4, 6): greater Skilled Kineticist (Acrobatics)+  * (Level 4, 6)((4 skilled kineticist)): greater Skilled Kineticist (Fly)
   * (Level 6): Internal Buffer (1)((max. 1))   * (Level 6): Internal Buffer (1)((max. 1))
  
Zeile 152: Zeile 152:
   * **Elemental overflow** (+2): As a kineticist's body becomes more and more suffused with her element, she begins to gain more powerful benefits. Starting at 6th level, whenever she has at least 3 points of burn, the kineticist gains a +2 size bonus to two physical ability scores of her choice. She also gains a chance to ignore the effects of a critical hit or sneak attack equal to 5% × her current number of points of burn.   * **Elemental overflow** (+2): As a kineticist's body becomes more and more suffused with her element, she begins to gain more powerful benefits. Starting at 6th level, whenever she has at least 3 points of burn, the kineticist gains a +2 size bonus to two physical ability scores of her choice. She also gains a chance to ignore the effects of a critical hit or sneak attack equal to 5% × her current number of points of burn.
   * **Internal buffer** (Su) 1: At 6th level, a kineticist's study of her body and the elemental forces that course through it allow her to form an internal buffer to store extra energy. The buffer starts empty and doesn't replenish each day, but the kineticist can accept 1 point of burn to add 1 point to the buffer as a full-round action, to a maximum of 1 point total. Once the kineticist adds points to her buffer, they remain indefinitely until she spends them. When she would otherwise accept burn, a kineticist can spend 1 point from her buffer to avoid accepting 1 point of burn.   * **Internal buffer** (Su) 1: At 6th level, a kineticist's study of her body and the elemental forces that course through it allow her to form an internal buffer to store extra energy. The buffer starts empty and doesn't replenish each day, but the kineticist can accept 1 point of burn to add 1 point to the buffer as a full-round action, to a maximum of 1 point total. Once the kineticist adds points to her buffer, they remain indefinitely until she spends them. When she would otherwise accept burn, a kineticist can spend 1 point from her buffer to avoid accepting 1 point of burn.
-  * **Skilled Kineticist** greater (Acrobatics)+  * **Skilled Kineticist** greater (fly)
  
 === Level 7 === === Level 7 ===
occ/korgan.1772561393.txt.gz · Zuletzt geändert: von karaan