occ:korgan
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| occ:korgan [2026/03/03 21:14] – karaan | occ:korgan [2026/07/21 18:06] (aktuell) – [Stats] karaan | ||
|---|---|---|---|
| Zeile 16: | Zeile 16: | ||
| * Point-Blank Shot -> Att +1, Dmg +1 | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+11 # dmg) | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+11 # dmg) | ||
| - | * PB & Burn (1): /roll d20+10 # Att; 4d6+12 # dmg magic bludgeoning | + | * PB & Burn (1): /roll d20+11 # Att; 4d6+12 # dmg magic bludgeoning |
| * Kinetic Blade (Infusion, Burn 1): Melee Attack (+2), Dmg: 4d6+4+CON(5) magic bludgeoning | * Kinetic Blade (Infusion, Burn 1): Melee Attack (+2), Dmg: 4d6+4+CON(5) magic bludgeoning | ||
| * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+4 # Att; 4d6+12 # dmg) | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+4 # Att; 4d6+12 # dmg) | ||
| Zeile 22: | Zeile 22: | ||
| * Point-Blank Shot -> Att +1, Dmg +1 | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+2 # dmg) | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 4d6+2 # dmg) | ||
| - | * PB & Burn (1): /roll d20+10 # Att; 4d6+3 # dmg magic shock | + | * PB & Burn (1): /roll d20+11 # Att; 4d6+3 # dmg magic shock |
| * Charged Water Blast (SP, Water & Electric): Ranged Attack (within 30ft), Damage: 8d6+8+CON(5) magic 1/2 bludgeoning 1/2 electric **2 Burn** | * Charged Water Blast (SP, Water & Electric): Ranged Attack (within 30ft), Damage: 8d6+8+CON(5) magic 1/2 bludgeoning 1/2 electric **2 Burn** | ||
| * Point-Blank Shot -> Att +1, Dmg +1 | * Point-Blank Shot -> Att +1, Dmg +1 | ||
| * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 8d6+15 # dmg) | * Burn (max 1 per 3 Level) -> Att +B. Dmg +2B (B1: /roll d20+9 # Att; 8d6+15 # dmg) | ||
| - | * PB & Burn (1): /roll d20+10 # Att; 8d6+12 # dmg magic 1/2 bludgeoning 1/2 shock | + | * PB & Burn (1): /roll d20+11 # Att; 8d6+12 # dmg magic 1/2 bludgeoning 1/2 shock |
| ===== Stats ===== | ===== Stats ===== | ||
| Zeile 32: | Zeile 32: | ||
| | Kineticist Level | 8 ||| | | Kineticist Level | 8 ||| | ||
| ^ STR | ~~=8-2~~ | -2 || | ^ STR | ~~=8-2~~ | -2 || | ||
| - | ^ DEX | ~~=14+2+2~~ | ~~=3+1~~ || | + | ^ DEX | ~~=14+2+2+2~~ | ~~=3+1+1~~ || |
| - | ^ CON | ~~=19+2+2~~ | ~~=4+1+1~~ || | + | ^ CON | ~~=19+2+2+2~~ | ~~=4+1+1+1~~ || |
| ^ INT | 10 | 0 || | ^ INT | 10 | 0 || | ||
| ^ WIS | ~~=12+2~~ | 2 || | ^ WIS | ~~=12+2~~ | 2 || | ||
| Zeile 142: | Zeile 142: | ||
| === Lvl 5 === | === Lvl 5 === | ||
| - | |||
| * Infusion **Entangling Infusion** Level 2; Burn 2, //Saving Throw Reflex negates (DC 10+2+CON)//, | * Infusion **Entangling Infusion** Level 2; Burn 2, //Saving Throw Reflex negates (DC 10+2+CON)//, | ||
| Zeile 149: | Zeile 148: | ||
| === Level 6 === | === Level 6 === | ||
| - | |||
| * **Elemental overflow** (+2): As a kineticist' | * **Elemental overflow** (+2): As a kineticist' | ||
| * **Internal buffer** (Su) 1: At 6th level, a kineticist' | * **Internal buffer** (Su) 1: At 6th level, a kineticist' | ||
| Zeile 155: | Zeile 153: | ||
| === Level 7 === | === Level 7 === | ||
| - | |||
| * **Extended Element** Air | * **Extended Element** Air | ||
| * Electric Blast (simple blast (Sp)) Burn 0; Blast Type energy; Damage electricity; | * Electric Blast (simple blast (Sp)) Burn 0; Blast Type energy; Damage electricity; | ||
| Zeile 161: | Zeile 158: | ||
| === Level 8 === | === Level 8 === | ||
| - | |||
| * //expanded defense//: **Enveloping Winds** Air, Type defense (Su); Level —; Burn 0 -- You constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with physical weapons suffer a 20% miss chance against you, except for attacks from massive weapons such as a giant' | * //expanded defense//: **Enveloping Winds** Air, Type defense (Su); Level —; Burn 0 -- You constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with physical weapons suffer a 20% miss chance against you, except for attacks from massive weapons such as a giant' | ||
occ/korgan.1772572462.txt.gz · Zuletzt geändert: von karaan
