regeln:start
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| regeln:start [2021/01/09 01:58] – [Using Action Points] malcolm | regeln:start [2021/01/09 02:10] (aktuell) – [Using Action Points] malcolm | ||
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| Zeile 208: | Zeile 208: | ||
| * **Blind-Fight: | * **Blind-Fight: | ||
| - | You can spend 1 action point to negate your miss chance for a single attack. | + | You can spend 1 action point to negate your miss chance for a single attack. |
| - | | + | |
| * **Combat Expertise: | * **Combat Expertise: | ||
| - | You can spend 1 action point to double the bonus to Armor Class granted by the feat. For example, if you take a penalty of –3 on your attack roll, you gain a +6 dodge bonus to AC. Dodge: You can spend 1 action point to increase the dodge bonus granted by the feat to +2. The eect lasts for the entire encounter. | + | You can spend 1 action point to double the bonus to Armor Class granted by the feat. For example, if you take a penalty of –3 on your attack roll, you gain a +6 dodge bonus to AC. |
| + | * **Dodge:** | ||
| + | | ||
| * **Improved Critical:** | * **Improved Critical:** | ||
| - | You can spend 1 action point to double your critical threat range. Since two doublings equals a tripling, this benefit increases your threat range from 19–20 to 18–20, from 17–20 to 15–20, or from 15–20 to 12–20, including the eect of your Improved Critical feat. This benefit | + | You can spend 1 action point to double your critical threat range. Since two doublings equals a tripling, this benefit increases your threat range from 19–20 to 18–20, from 17–20 to 15–20, or from 15–20 to 12–20, including the effect |
| * **Metamagic Feats:** | * **Metamagic Feats:** | ||
| - | You can spend 1 action point to add the effect of any one metamagic feat that you have to a spell you are casting. The spell is cast at its normal level, without any level adjustment because of the feat, and it takes no extra time to cast.\\ | + | You can spend 1 action point to add the effect of any one metamagic feat that you have to a spell you are casting. The spell is cast at its normal level, without any level adjustment because of the feat, and it takes no extra time to cast. |
| - | //Heighten Spell// automatically raises a spell’s effective level to the highest level of spell you are capable of casting. For example, if a 7th-level wizard with the Heighten Spell feat casts burning hands and spends 1 action point to heighten the spell, the spell is treated as if it were a 4th-level spell in all respects even though the wizard prepared it normally as a 1st-level spell. | + | * **Heighten Spell** |
| + | | ||
| * **Power Attack:** | * **Power Attack:** | ||
| - | You can spend 1 action point to double the bonus on damage rolls granted by the feat. For example, if you take a penalty of –3 on your attack roll, you add +6 to your damage roll. Spell Focus: You can spend 1 action point to double the increase to save DCs granted by the feat, from +1 to +2. | + | You can spend 1 action point to double the bonus on damage rolls granted by the feat. For example, if you take a penalty of –3 on your attack roll, you add +12 to your damage roll. |
| + | * **Spell Focus:** | ||
| + | | ||
| * **Spell Penetration: | * **Spell Penetration: | ||
| You can spend 1 action point to double the bonus on caster level checks granted by the feat, from +2 to +4. The eect lasts for the entire encounter. | You can spend 1 action point to double the bonus on caster level checks granted by the feat, from +2 to +4. The eect lasts for the entire encounter. | ||
regeln/start.1610153895.txt.gz · Zuletzt geändert: von malcolm
