skull:kalender
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skull:kalender [2011/08/14 10:58] – karaan | skull:kalender [2017/01/30 11:33] (aktuell) – [Zusammenfassung] malcolm | ||
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====== Chronicles of the Serpent' | ====== Chronicles of the Serpent' | ||
+ | =====Zusammenfassung===== | ||
+ | **Kapitel 1 - Schmugglerinsel** | ||
+ | |||
+ | Die Abenteurer haben Schiffbruch erlitten und sind auf der legendären Schmugglerinsel gestrandet. Dort erleben sie nicht nur die ersten Abenteuer, sondern betreten auch den ersten Tempel, der Hinweise darauf entält, wo die sagenumwobene Stadt Saventh-Yhi innerhalb des Mwangi-Beckens zu finden ist. Der Tempel, der von der alten Hochkultur Azlanti erbaut wurde, die mit dem Erdenfall verschwunden ist, steht selbst auf den Ruinen eines Tempels, der von Schlangenmenschen erbaut worden war und einer bis dahin unbekannten Gottheit gewidmet war. | ||
+ | |||
+ | **Kapitel 2 - Das Rennen** | ||
+ | |||
+ | Von der Schmugglerinsel entkommen, schließen sich die Abenteuerer den Pathfindern an, um sie auf eine Expedition nach Saventh-Yhi zu eskortieren. Es gibt noch 4 weiter Fraktionen, die ihnen in dem nun folgenden Rennen die Entdeckungen, | ||
+ | |||
+ | **Kapitel 3 - Die Stadt der sieben Speere** | ||
+ | |||
+ | Der Weg nach Saventh-Yhi war beschwerlich und gefährlich. In der Stadt wird am westlichen Rand ein Lager aufgeschlagen und die Stadt Bezirk für Bezirk erforscht. Es werden mehere friedliche Einigungen geschlossen und Verbündete gefunden (Kaserne/ | ||
+ | |||
+ | **Kapitel 4 - Katakomben des Wahnsinns** | ||
+ | |||
+ | Durch Mitternachtssporen und Vergessenszauber wurde Yuliver sehr geschwächt, | ||
+ | |||
+ | **Kapitel 5 - Tausend Fänge ind er Tiefe** | ||
+ | |||
+ | Ilmuerea ist eine unterirdische Stadt mehere Meilen genau unter Saventh-Yhi und von Schlangenmenschen erbaut worden. Heute wird sie von verschiedenen Fraktionen beherrscht: den degenerierten Atzlantern (Morlocks), von zwei Fraktionen aus tieferen Regionen (Urdefhan und Intellektfresser) und dem Schlangenvolk selbst, das - inzwischen erwacht - einen erheblichen Teil der Stadt zurückerobert hat. Eaondo hatte bereits ein Bündnis mit den Morlocks geschlossen und ist für ein Bündnis mit den Urdefhan in die Festung des Schlangenvolkes eingedrungen, | ||
+ | |||
As told by [[: | As told by [[: | ||
===== Anno 4710 ===== | ===== Anno 4710 ===== | ||
Zeile 9: | Zeile 30: | ||
==== Date unknown (Day 1 on the island) ==== | ==== Date unknown (Day 1 on the island) ==== | ||
+ | //General note: the island was in some kind of time warp, days changed their lenght regularly // | ||
+ | |||
I've lost track of time. Something happened to the Jenivere, something bad. We awoke on the beach of an island, all sick, some local lobsters had decided our sleeping bodies would make a nice lunch. We found most of Jeniveres passengers, only Thog and Ieana are missing. No sight from the crewmembers. | I've lost track of time. Something happened to the Jenivere, something bad. We awoke on the beach of an island, all sick, some local lobsters had decided our sleeping bodies would make a nice lunch. We found most of Jeniveres passengers, only Thog and Ieana are missing. No sight from the crewmembers. | ||
Zeile 54: | Zeile 77: | ||
We looted one of the wrecks and moved the camp. Sasha told us something about some berries that have healing powers. From what she told, those berries might grow here. Somewhere in the jungle near the river. | We looted one of the wrecks and moved the camp. Sasha told us something about some berries that have healing powers. From what she told, those berries might grow here. Somewhere in the jungle near the river. | ||
- | |||
==== Day 12 on the island ==== | ==== Day 12 on the island ==== | ||
We found the berries for Sasha. Right in the middle of a thorn bush. But they seem to really help her. | We found the berries for Sasha. Right in the middle of a thorn bush. But they seem to really help her. | ||
+ | |||
+ | //It was then, that the chronicler had to build arrows and lost track of time. But after some exhausting days on the island the adventurers left it finally.// | ||
+ | |||
+ | ===== Sargava ===== | ||
+ | ==== Eleder ==== | ||
+ | We arrived in the port of Eleder, word on the street was quick and soon different fractions offered us help on our way to the lost city of the Saventh-Yhi. No wonder they all want to find the Azlanti ruins long lost to the jungle. | ||
+ | |||
+ | ==== The Mine ==== | ||
+ | At the fith day of our jurney we arrived at a abandoned mine. Or abandones it seemed.. If the caravan could take thie route through the hill we could save one ray in the race. | ||
+ | |||
+ | It's not that abandon3d as it first aeemed to be. A wild girl and her dinosor watched us cloaely. She is tellingfrihtening storie about the faith of the miners, her parents among them. Still passing through the mine is the better option, so we will clear the pasage for the rest of the expedition.. | ||
+ | |||
+ | Dreadful undead beings overtook the miners. Some wired and dark magic ruined this place. We found the parents of Atyra,, the girl, among the infected. Their souls have finally found rest. | ||
+ | |||
+ | Atyra will wait for the others, help them through the jungle and close the passage for the other fractions to slow them down. | ||
+ | |||
+ | ==== The village ==== | ||
+ | The tens day of our jurney. We met some desperate villagers plagued by wild monsters, slaying the young and old during the night. We decided to help them in excange for rest and some help. They cant hinder the other fractions much, but they wont help them either. | ||
+ | |||
+ | Not far from the village we found a wagon, fallen into a pit. All but one of 5he caravan members seemed to be slain by the wild. We resqued the dwarwen maid and found some tracks, some of the convoi have managed to flee the ambush. | ||
+ | |||
+ | The found a harsh and sad end, sain by zombies. | ||
+ | |||
+ | ==== Kalabutu ==== | ||
+ | Finally, 13 days after we left Eleder we arrived in Kalabutu to met Cheiton, our contact and fellow member of the Society. | ||
+ | |||
+ | As Kalabutu is the last city prior to the jungle we take the chance to rest a day and refill our resources for the travel. | ||
+ | |||
+ | The traiding consortium hired some filthy knifes to kill us. The attackt during the night n Cheitons house. Two were able toescape, we captured the others for questioning them. Cheiton will deal with themlater. We have to leave the city. | ||
+ | |||
+ | Two days after we left Kalabutu, and 16. days after Eleder we found the sunken wreck of the //XXX// on the ground of the //xxx// sea., guarded by the monster of the deep. Leaving the path for the diving was rewarded by the big treasure we found in the wreck. | ||
+ | |||
+ | We entered the forest heading north east. There is evil here in the woods: dead men hanging from the trees hunting the living who pass by. At the third day we arrived at the river which we will follow upstream towards Tazion. At the river banks we found traces of Vivern, prey we opted to hunt for their poison and for a little change of our diet. | ||
+ | |||
+ | If we are not mistaken we finally found the upper Korir, the river that will lead us to Tazion. At the fork with the Pasango we found a merchant track raided by strangers, presumly local tribes men, all are dead but a dwarven cleric who will join our cause. | ||
+ | |||
+ | That night, after a long marsch along the Korirs banks we were attacket by a dozent locals. But this was the only incident for three days until the grassland ends and the forest of the thousand screams builds up before us. Sounds like the jungle is full of lousy apes and other critters. Shortly after we arrived hard rain set on for three hours. The mist that followed the rain was used by a gang of frog-men as cover. We could parry their attack and went deeper into the forest, where we found a wonderful waterfall. But the idyllic picture of the waterfall only disguises the evil monsters that lurk in the water. | ||
+ | |||
+ | Following the river upwards we meet coward lizard folk. Looks like we entered their claim without asking them, but coward as they are the lizards are no real danger for us. Here too evil wood with dead man in the crown. It's assuring that we have three godly ambassadors with us. Though even their godly help to fight back the daemon attack at the 7th night after the waterfall. | ||
+ | |||
+ | A week passed without a major incident, until we reached a clearing in the jungle with what looked like an ant hill. Only that a necromant and a dead troll came out of that hill to attack us, we crossed his plan it seems. He took my eyesight, lucky me that the clerics could restore it on the other day. | ||
+ | |||
+ | Another eventless week just to lure us in safety so that we did not the the ambush of the Sprigens shortly before the jungles end. We must be there almost. | ||
+ | |||
+ | Almost... grassland where ever you look at. For five long days, the creatures of the jungle were more entertaining. Late afternoon we found a village. The locals kindly offered us a place to sleep. Too kindly as it turned out; one of them was not even one of them. A succubus controlling the villagers. Though game but in the end we could overcome the evil. As a gesture of thanks the villagers offered to adopt us into their tribal; we collected some tribal tattoos, marking our victorious journey as it seems to be over soon. The villagers showed us the direction. A week by foot they said but warned us that Tazion is inhabited by sone evil ape-folk. | ||
+ | |||
+ | ==== Tazion ==== | ||
+ | The villagers spoke true, it took us eight days to reach the border of Tazion. At the 55th day of our journey we arrived the old city. The jungle has overtaken some pieces of it, swamp has taken others. We entered the city in the cover of the jungle, passing large tar pits, but could avoid to be seen by the ape folk that lives here now. Marvelous old buildings these folk has conquered. | ||
+ | |||
+ | We found a snake pit in one of the old city towers, and behind that a precious pearl and a way underground to some old aqueduct that onces was used to bring water to Tazions wells. A waterelemental residues here and was not happy with us entering his realm. After we cleaned the aqueduct from the elemental, we will take it as our underground camping place while we stay here. | ||
+ | |||
+ | From the paintings we found on the walls we concluded that this ape folk here worships the same snake goddess as the lamia did on the island. | ||
+ | |||
+ | We checked out the tempel and the ziggurat over the next three days. Splendid artifacts from a long forgotten civilization. The ziggurat was the homebase of a cleric of these ape folk. We fought him in our quest to find the pillars of light. I got a dreadful vision of my death when we were able to overthrow him. | ||
+ | |||
+ | Finally atop of the ziggurat we found the pillars of light and a map guiding us to Saven-Yi. We decided to destroy the map before we left Tarzion so that the other convoys shall not find the city too easy. | ||
+ | |||
+ | ===== Saven-Yi ===== | ||
+ | We arrived at the outer rim of Saven-Yi over another marvelous waterfall. The passage is inhabited by pterosaurian and crocodiles; we need to kill before our convoy arrives here. In the first ruins of the city we found, the ghost of Narim--the explorer from my vision--attacked us. Demanding that we leave the place and acknowledge his success finding the city. Not far from these ruins stands a tower that looks good for a campsite. On the way into the city a gang of raptors attacked us. The tower itself seems not to be inhabited, we will see tomorrow how the surrounding looks like exactly. | ||
+ | |||
+ | In the light of the 2nd day in Saven-Yi the tower and the surroundings are looking even better then yesterday. At the base of the tower a well provides fresh water and south-west from it, maybe 100 feet a ruin looks like an old fort. This spot might be perfect for our expeditions campsite in Saven-Yi. As it turned out, the well was poisoned with snakes and piranhas, we cleaned it--for the moment. The fort it turned out was inhabited by giant Boggards we had to expell from the fort. Strange creatures are inhabiting this place; our nights rest was disturbed by an undead. It was not Narims ghost but some other dreadful being. | ||
+ | |||
+ | We spend the 3rd and 4th day with building up the campsite just in time; our convoy arrived Saven-Yi just when dusk fell. | ||
+ | |||
+ | ==== The North of Saven-Yi==== | ||
+ | On the 5th day in Saven-Yi a first supply caravan took off back into the civilization. We need a smith; Amivor says he knows just the right person to help us with his expertise there. We also send along a list of things we need that the caravan will get for us. Hope their journey is swift and safe. One of our scouts found a campsite in the west and reported that the //Red Mantis// has settled there. The scout we send into the east is missing; we will search him today. Wile searching we could see the //Aspis Consortium// | ||
+ | |||
+ | We saw a small island in a lake yesterday which was looking strangely clean. While fleeing from the temple we could only grasp little information, | ||
+ | |||
+ | ==== Central Destricts of Saven-Yi ==== | ||
+ | ==== The South of Saven-Yi ==== |
skull/kalender.1313312314.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)