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tools:harrowdeck [2020/05/17 15:28] pogo-baertools:harrowdeck [2020/05/17 15:34] (aktuell) pogo-baer
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 If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll). If used before a roll is made, a hammers card grants you a +8 luck bonus on any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can also use this card to grant a bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as by distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Cards of the suit of hammers spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
  
-=== Keys (Dexterity) ===+=== Keys === 
 + 
 +**Ability:** Dexterity
  
 //In the Harrow deck, dexterity is one of a creature's six basic abilities, represented as a key. Dexterity represents a creature's agility, reflexes, balance, and skill with ranged weapons. In a harrowing, it more broadly symbolizes trouble, children, and entertainment.// //In the Harrow deck, dexterity is one of a creature's six basic abilities, represented as a key. Dexterity represents a creature's agility, reflexes, balance, and skill with ranged weapons. In a harrowing, it more broadly symbolizes trouble, children, and entertainment.//
Zeile 79: Zeile 81:
 You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn. You can spend a keys card to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
  
-=== Shields (Constitution) ===+=== Shields === 
 + 
 +**Ability:** Constitution
  
 //In the Harrow deck, constitution is one of a creature's six basic abilities, represented by a shield. Constitution represents a creature's health, stamina, and increased ability to survive injuries or disease. In a harrowing, it more broadly symbolizes health, the home, and pain.// //In the Harrow deck, constitution is one of a creature's six basic abilities, represented by a shield. Constitution represents a creature's health, stamina, and increased ability to survive injuries or disease. In a harrowing, it more broadly symbolizes health, the home, and pain.//
Zeile 85: Zeile 89:
 You can spend a shields card on your turn to gain an additional standard or move action this turn. You can spend a shields card on your turn to gain an additional standard or move action this turn.
  
-=== Books (Intelligence) ===+=== Books === 
 + 
 +**Ability:** Intelligence
  
 //In the Harrow deck, intelligence is one of a creature's six basic abilities, represented by a book. Intelligence represents a creature's ability to learn and reason, and may indicate facility with languages or arcane magic. In a harrowing, it more broadly symbolizes money, school, and literature.// //In the Harrow deck, intelligence is one of a creature's six basic abilities, represented by a book. Intelligence represents a creature's ability to learn and reason, and may indicate facility with languages or arcane magic. In a harrowing, it more broadly symbolizes money, school, and literature.//
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 You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis. You can spend a books card to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
  
-=== Stars (Wisdom) ===+=== Stars === 
 + 
 +**Ability:** Wisdom
  
 //In the Harrow deck, wisdom is one of a creature's six basic abilities, represented by a star. Wisdom represents a creature's willpower, common sense, awareness, intuition, and perception, and may indicate facility with divine magic. In a harrowing, it more broadly symbolizes ancient history, morality, and the gods.// //In the Harrow deck, wisdom is one of a creature's six basic abilities, represented by a star. Wisdom represents a creature's willpower, common sense, awareness, intuition, and perception, and may indicate facility with divine magic. In a harrowing, it more broadly symbolizes ancient history, morality, and the gods.//
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 If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent. If you feel stuck at some point in the adventure, you can spend a card of this suit and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the stars card is not spent.
  
-=== Crowns (Cha) ===+=== Crowns === 
 + 
 +**Ability:** Charisma
  
 //In the Harrow deck, charisma is one of a creature's six basic abilities, represented by a crown. Charisma represents a creature's personality, personal magnetism, ability to lead, and appearance, and may indicate facility with magic cast spontaneously. In a harrowing, it more broadly symbolizes love, family, and politics.// //In the Harrow deck, charisma is one of a creature's six basic abilities, represented by a crown. Charisma represents a creature's personality, personal magnetism, ability to lead, and appearance, and may indicate facility with magic cast spontaneously. In a harrowing, it more broadly symbolizes love, family, and politics.//
tools/harrowdeck.1589722083.txt.gz · Zuletzt geändert: 2020/05/17 15:28 von pogo-baer