Lyrakien
Abilities
Str | Dex | Con | Int | Wis | Cha |
5 | 19 | 12 | 14 | 17 | 20 |
Init: +8
Darkvision 60ft
Low-Light Vision
detect evil
detect magic
DR 5/evil
Immunity: electricity, petrification
Resistance: Cold (10), Fire (10)
Speed 30ft, fly 80ft (perfect)
Melee slam +2 (1d2-3) reach 0ft
Size: 2 1/2 ft, reach 0ft
Spell-Like Abilities
CL 3, Concentration +8
constant: detect evil, detect magic, freedom of movement
at will: dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1 per day: cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1 per week: commune (6 Questions, CL 12)
Starlight Blast (Su)
standard action, once every 1d4 rounds → holy starlight in a 5ft burst.
Damage: 1d4 + 1 point for every alignment step from CG, Ref. DC 12 negates, DC is Const based
Travelers Friend (Su)
Once per day a creature may spend a minute listening the performance of the Lyrakien → removes exhaustion and fatigue.
Skills
Acrobatics +10
Bluff +11
Diplomacy +11
Fly +12
Knowledge (any one) +8
Perception +9
Perform (any one) +11
Spellcraft +5
Stealth +18
Feats
Agile Maneuvers, Improved Initiative
Languages
Celestial, Draconic, Inferral, Truespeech