Lyrakien
Abilities
	
	
		|   Str   |   Dex   |   Con   |   Int   |   Wis   |   Cha   | 
	
	
	
		|   5  |   19  |   12  |   14  |   17  |   20  | 
	
 
 Init: +8
 
 Darkvision 60ft
 
 Low-Light Vision
 
 detect evil
 
 detect magic
 
 DR 5/evil
 
 Immunity: electricity, petrification
 
 Resistance: Cold (10), Fire (10)
 
 Speed 30ft, fly 80ft (perfect)
 
 Melee slam +2 (1d2-3) reach 0ft
 
 Size: 2 1/2 ft, reach 0ft
 
 
Spell-Like Abilities
CL 3, Concentration +8
 constant: detect evil, detect magic, freedom of movement
 
 at will: dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
 
 1 per day: cure light wounds, lesser confusion (DC 16), silent image (DC 16)
 
 1 per week: commune (6 Questions, CL 12)
 
 
Starlight Blast (Su)
standard action, once every 1d4 rounds → holy starlight in a 5ft burst.
Damage: 1d4 + 1 point for every alignment step from CG, Ref. DC 12 negates, DC is Const based
 
Travelers Friend (Su)
Once per day a creature may spend a minute listening the performance of the Lyrakien → removes exhaustion and fatigue.
 
Skills
 Acrobatics +10
 
 Bluff +11
 
 Diplomacy +11
 
 Fly +12
 
 Knowledge (any one) +8
 
 Perception +9
 
 Perform (any one) +11
 
 Spellcraft +5
 
 Stealth +18
 
 
Feats
Agile Maneuvers, Improved Initiative
 
Languages
Celestial, Draconic, Inferral, Truespeech