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Void Zombie
NE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 14, touch 10, flat-footed 12 (+2 Dex, +2 natural)
hp 12 (2d8+3)
Fort +0, Ref +2, Will +3
Immune undead traits
OFFENSE
Speed 40 ft.
Melee 2 slams +4 (1d6+4), tongue -1 (1d6+1)
Special Attacks blood drain, quick strikes
STATISTICS
Str 17, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Toughness
SPECIAL ABILITIES
Blood Drain (Ex)
If a void zombie hits a living creature with its tongue attack, it drains blood, dealing 2 points of Strength damage before the tongue detaches.
Quick Strikes (Ex)
Whenever a void zombie takes a full-round action, it can make one additional slam attack at its highest base attack bonus.
Wolf Skeleton
NE Medium undead
Init +7; Senses darkvision 60 ft., scent; Perception +0
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 9 (2d8)
Fort +0, Ref +3, Will +3
DR 5/bludgeoning
Immune cold, undead traits
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip), 2 slams +2 (1d4+1)
Special Attacks blood drain, quick strikes
STATISTICS
Str 13, Dex 17, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Improved Initiative