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Abrafaxe (6 effective HD for Animate Dead)
NE Medium undead (bloody skeletons from humanoid paladins)
Init +6 (Brabax: +7); Senses darkvision 60 ft.; Perception +0
DEFENSE
AC Abrax 18, touch 12, flat-footed 16 (+2 Dex, +2 natural, +4 armor)
AC Brabax 21, touch 13, flat-footed 18 (+3 Dex, +2 natural, +6 armor)
AC Califax 23, touch 12, flat-footed 21 (+2 Dex, +2 natural, +9 armor)
hp 4/4/7 (1d8+2)
Fort +0, Ref +2 (Brabax: +3), Will +2
DR 5/bludgeoning
Immune cold, undead traits
Fast Healing 1
Channel Resistance +4
OFFENSE
Speed 30 ft.
Melee 2 slams +3 (1d6+3) or masterwork morning star +4 (1d8+3) Califax +1 morning star +4 (1d8+4)
STATISTICS
Str 16, Dex 14 (Brabax: 16), Con —, Int —, Wis 10, Cha 14
Base Atk +0; CMB +3; CMD 15 (Brabax: 16)
Feats Improved Initiative
Gear Abrax chain shirt, masterwork morning star
Gear Brabax breast plate, masterwork morning star
Gear Califax full plate, +1 morning star
SPECIAL ABILITIES
Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Kenny (2 effective HD for Corpse Companion)
NE Medium undead (bloody skeleton from goblin dog)
Init +7; Senses darkvision 60 ft.; scent; Perception +0
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 8 (1d8+2)
Fort +0, Ref +3, Will +1
DR 5/bludgeoning
Immune cold, undead traits
Fast Healing 1
Channel Resistance +4
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+2), 2 claws +2 (1d4+2)
STATISTICS
Str 15, Dex 16, Con —, Int —, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Improved Initiative
SPECIAL ABILITIES
Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.