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Andur Garodin

  • Spieler: Stefan
  • Elf, männlich
  • Cavalryman 7
  • Swordmaster 6

Andur Garodin kommt aus Stadt X, einer Stadt in Cara Fahd. Er ist der einzige Sohn von Lord Garodin, einem mittleren Beamten aus niederem Adel. Im Gegensatz zu seinem Vater, für den Etiquette und Auftreten von höchster Wichtigkeit sind, ist Andur ein Rauf- und Trunkenbold. Sein aus Sicht seines Vaters geradezu „orkisches” Verhalten führte immer wieder zum Streit zwischen den beiden. Sich Dworaks Reitern und damit quasi den Luftpiraten anzuschließen, hatte damit neben der Aussicht auf wilde Abenteuer auch den erfreulichen Nebeneffekt, dem Vater noch eins auszuwischen.

Inventar

  • Silberschwinge
  • Espagra Cloak (forged)
  • Buckler
  • Dagger
  • Thread Broadsword
    • Current Rank: 4
    • Max. Threads: 2
    • Spell Defense: 11
    • Legend Point Cost: Novice
    • Rank 1: Damage Step 8
    • Rank 2: Damage Step 9
    • Rank 3: Damage Step 10
    • Rank 4: Damage Step 11
  • Seelenspeer von Atrias
  • Elven Warbow
  • Reon's Brooch
    • Current Rank: 8
    • Max. Threads: 2
    • Spell Defense: 13
    • Legend Point Cost: Novice
    • Rank 1: Spell Defense +1
    • Rank 2: Spell Defense +2
    • Rank 3: Steel Thought +1
    • Rank 4: Spell Defense +3
    • Rank 5: Steel Thought +2
    • Rank 6: Spell Defense +4
    • Rank 7: Steel Thought +3
    • Rank 8: Spell Defense +5
    • Rank 9: Steel Thought +4
    • Rank 10: Spell Defense +6
    • Rank 11: Steel Thought +5
    • Rank 12: Spell Defense +7
    • Rank 13: Steel Thought +6
    • Rank 14: Spell Defense +8
    • Rank 15: Steel Thought +7
  • Reiteramulett
    • Current Rank: 6
    • Bonus: Physical Defense
    • Bonus: Spell Defense
    • Bonus: Mystic Armor
    • Bonus: Breath Weapon
    • Bonus: Spellcasting
  • Schutzrune von Ahn
    • Current Rank: 4
    • Major Pattern Item
    • Bonus: Die Fernwahrnehmung des Horrors durch das Horrormark wird unterbunden.
    • Bonus: Spell Defense
    • Bonus: Mystic Armor
  • 300 Silver
  • Gorgobert (Firescale)
    • DEX: 8 STR: 12 TOU: 13 PER: 5 WIL: 8 CHA 5
    • Physical Defense: 9 (15)
    • Spell Defense: 12 (18)
    • Social Defense: 12
    • Physical Armor: 8 (15)
    • Mystic Armor: 8 (14)
    • Initiative: 9
    • Movement: 8
    • Actions: 2
    • Attack (5): 13 (20)
    • Damage:
      • Charge (8): 20
      • Horns (4): 16
      • Trample (2): 14
    • Death: 70 (94)
    • Unconsciousness: 62 (82)
    • Recovery Tests: 6
    • Wound Threshold: 19
    • Knockdown: 13
    • Powers:
      • Breath Weapon [Fire; 3/day] (5): 13 (19)
      • Charge (4)
      • ClimbingS (5): 13
      • Durability (1)
      • Enhanced Senses [Listen, Smell] (2): 7
      • Spellcasting (7): 12 (18)

Charakterwerte

Attributes

Attribute Start Value Increase Total Value Step
Dexterity 19 +3 22 9
Strength 13 0 13 6
Toughness 14 0 14 6
Perception 10 +3 13 6
Willpower 10 +1 11 5
Charisma 14 +2 16 7

Talents & Skills

Combat Type Karma Strain Action Rank Attr. Step
Acrobatic Strike Swordmaster 1 TO no 1 Simple 6 Dex 15
Avoid Blow Cavalryman 1 TO, Swordmaster 4 TO no 1 Free 8 Dex 17
Disarm Swordmaster 6 opt 1 Std. 0 Dex -
Maneuver Swordmaster 1 opt 0 Std. 8 Dex 17
Melee Weapons Cavalryman 1, Swordmaster 1 opt 0 Std. 10 Dex 19
Missile Weapons General Skill no 0 Std. 4 Dex 13
Parry Swordmaster 1 opt 1 Free 8 Dex 17
Riposte Swordmaster 3 opt 2 Free 8 Dex 17
Second Weapon Swordmaster 5 opt 1 Simple 6 Dex 15
Surprise Strike Swordmaster 5 TO no 1 Free 3 Str 9
Throwing Weapons Swordmaster 3 TO no 0 Std. 1 Dex 10
Unarmed Combat Swordmaster 2 TO no 0 Std. 5 Dex 14
Wound Balance Swordmaster 1 TO no 0 Free 6 Str 12
Mount Type Karma Strain Action Rank Attr. Step
Animal Bond Cavalryman 1 opt 0 Std. 3 Cha 10
Animal Training Cavalryman 6 TO no 0 Sust. 3 Cha 10
Armor Mount Cavalryman 6 opt 1 Simple 7 Wil 12
Blood Share Cavalryman 3 TO yes 0 Std. 3 Wil 8
Charge Cavalryman 1 opt 0 Free 7 Str 13
Empathic Command Cavalryman 2 opt 0 Free 7 Wil 12
Mount Attack Cavalryman 5 TO no 1 Simple 7 - -
Mount Durability (6/5) Cavalryman 5 TO no - - 4 - -
Spirit Mount Cavalryman 6 TO no 1 Std. 3 Per 9
Sure Mount Cavalryman 3 opt 0 Free 7 Str 13
Trick Riding Cavalryman 1 opt 1 Simple 9 Dex 18
Wheeling Attack Cavalryman 5 opt 1 Std. 0 Dex -
Wheeling Defense Cavalryman 7 opt 1 Simple 9 - -
Social Type Karma Strain Action Rank Attr. Step
Diplomacy General Skill no 0 Sust. 3 Cha 10
Etiquette General Skill no 0 Sust. 3 Cha 10
First Impression Cavalryman 1 TO, Swordmaster 3 TO no 0 Std. 5 Cha 12
Haggle Cavalryman 4 TO no 0 Sust. 5 Cha 12
Heartening Laugh Swordmaster 2 opt 0 Std. 0 Cha -
Leadership Cavalryman 7 TO yes 0 Sust. 6 Cha 13
Lion Heart Swordmaster 5 TO no 0 Free 6 Wil 11
Nobility Knowledge Skill no 0 Std. 2 Per 8
Read/Write Language Language Skill no 0 Std. 2 Per 8
Singing Artisan Skill no 0 Sust. 1 Cha 8
Speak Language Cavalryman 4 TO no 1 Std. 5 Per 11
Tactics Cavalryman 7 TO no 0 Std. 3 Per 9
Taunt Swordmaster 1 opt 1 Simple 5 Cha 12
Winning Smile Swordmaster 2 TO no 0 Std. 1 Cha 8
Misc. Type Karma Strain Action Rank Attr. Step
Air Sailing General Skill no 0 Sust. 1 Wil 6
Conceal Object Swordmaster 6 TO no 1 Std. 3 Dex 12
Creature Analysis Cavalryman 3 TO no 1 Std. 1 Per 7
Dominate Beast Cavalryman 2 TO no 1 Std. 7 Cha 14
Durability (7/6) Cavalryman 2 TO no - - 9 - -
Karma Ritual Cavalryman 1, Swordmaster 1 no 0 - 8 - -
Sprint Swordmaster 4 TO yes 1 Simple 1 - -
Thread Weaving Cavalryman 4, Swordmaster 4 no 0 Std. 8 Per 14
Tiger Spring Swordmaster 6 TO no 1 Free 5 - -

Discipline Bonuses

Cavalryman 2

Defense: The adept adds +1 to his Physical Defense.

Cavalryman 4, Swordmaster 6

Karma: The adept may spend 1 Karma Point on Charisma-only Tests.

Cavalryman 5

Masterful Horseman: While mounted, the adept is not considered Harried when using Splitting Movement (see p. 226). The mount is not considered Harried when using Running (see p. 225) while the adept rides it. Strain from either combat option still applies.

Cavalryman 6, Swordmaster 4

Karma: The adept may spend 1 Karma Point on Dexterity-only Tests.

Cavalryman 7

Karma: The adept may spend 1 Karma Point on his mount’s Attack and Damage Tests.

Swordmaster 2

Defense: The adept adds +1 to his Social Defense.

Swordmaster 5

Flourish: Taking 2 Strain, the adept swings his weapon outward in as wide an arc as possible. He then makes a Charisma Test against his opponent’s Social Defense. If successful, the opponent cannot engage the adept in unarmed combat until the end of the round.

Languages

Spoken

  • Throal
  • Sperethiel
  • Iopos
  • Indian T'skrang
  • Theran

Read/Write

  • Throal
  • Theran

Threads

  1. Gruppenitem zum Schutz vor korrumpierten Umgebungen
  2. Anti-Horror-Talisman
  3. Reiteramulett
  4. Reon's Brooch
  5. Seelenspeer von Atrias
  6. Silberschwinge
  7. Thread Broadsword

Blood Damage

  • 5 Blood Damage von der Rüstung Silberschwinge

LP-Historie

Legend Points

Gesamt 300400
Ausgegeben
Übrig

1. Circle

Ausgabe Wert LP
Karmapunkte 2 20
Animal Bond 1 > 2 200
Avoid Blow 1 > 2 200
Charge 1 > 2 200
Melee Weapons 1 > 2 200
Gesamt

2. Circle

Ausgabe Wert LP
Karmapunkte 8 80
Dexterity +1 800
Avoid Blow 2 > 3 300
Charge 2 > 3 300
Dominate Beast 0 > 3 600
Durability 0 > 4 1100
Empathic Command 0 > 1 100
First Impression 0 > 1 100
Karma Ritual 1 > 2 200
Melee Weapons 2 > 3 300
Horrormark entfernt 100
Gesamt

3. Circle

Ausgabe Wert LP
Karmapunkte 9 90
Dexterity +2 1300
Avoid Blow 3 > 4 500
Charge 3 > 4 500
Blood Share 0 > 1 100
Creature Analysis 0 > 1 100
Dominate Beast 3 > 4 500
Melee Weapons 3 > 4 500
Sure Mount 0 > 4 1100
Trick Riding 3 > 4 500
Gesamt

4. Circle

Ausgabe Wert LP
Karmapunkte 40 400
Dexterity +3 2100
Charge 4 > 5 800
Avoid Blow 4 > 5 800
Dominate Beast 4 > 5 800
Durability 4 > 5 800
First Impression 1 > 3 500
Haggle 0 > 5 1900
Melee Weapons 4 > 5 800
Missile Weapons 3 > 4 800
Speak Language: Skill > Talent 2 > 3 100
Sure Mount 4 > 5 800
Thread Weaving 0 > 3 600
Trick Riding 4 > 5 800
Reon's Brooch 0 > 3 600
Gesamt

5. Circle

Ausgabe Wert LP
Karmapunkte 31 310
Perception +1 800
Willpower +1 800
Acrobatic Strike 0 > 3 1000
Animal Bond 2 > 3 300
Avoid Blow 5 > 6 1300
Blood Share 1 > 3 500
Charge 5 > 6 1300
Dominate Beast 5 > 6 1300
Durability 5 > 6 1300
Empathic Command 1 > 3 500
Karma Ritual 2 > 4 800
Maneuver 0 > 3 1000
Melee Weapons 5 > 6 1300
Mount Attack 0 > 6 5200
Mount Durability 0 > 4 1800
Parry 0 > 3 1000
Riposte 0 > 6 5200
Speak Language 3 > 4 500
Sure Mount 5 > 6 1300
Taunt 0 > 1 200
Thread Weaving 3 > 6 2600
Throwing Weapons 0 > 1 200
Trick Riding 5 > 6 1300
Unarmed Combat 0 > 3 1000
Winning Smile 0 > 1 200
Wound Balance 0 > 3 1000
Gruppenitem 0 > 1 100
Reon's Brooch 3 > 4 500
Thread Broadsword 0 > 4 1100
Thread Leather Armor 0 > 6 3200
Horrormark entfernt 300
Gesamt

6. Circle

Ausgabe Wert LP
Karmapunkte 56 560
Charisma +1 800
Perception +2 1300
Acrobatic Strike 3 > 5 2100
Animal Training: Skill > Talent 3 > 3 200
Armor Mount 0 > 7 8600
Avoid Blow 6 > 7 2100
Charge 6 > 7 2100
Dominate Beast 6 > 7 2100
Durability 6 > 7 2100
Lion Heart 0 > 3 1600
Maneuver 3 > 5 2100
Melee Weapons 6 > 8 5500
Mount Attack 6 > 7 3400
Parry 3 > 5 2100
Read/Write Language 1 > 2 300
Second Weapon 0 > 5 5000
Speak Language 4 > 5 800
Spirit Mount 0 > 3 1000
Sprint 0 > 1 200
Sure Mount 6 > 7 2100
Surprise Strike 0 > 3 1600
Thread Weaving 6 > 7 2100
Trick Riding 6 > 7 2100
Unarmed Combat 3 > 5 2100
Wound Balance 3 > 5 2100
Reiteramulett 0 > 3 1000
Seelenspeer von Atrias 0 > 5 3100
Gesamt

7. Circle

Ausgabe Wert LP
Karmapunkte 98 980
Charisma +2 1300
Perception +3 2100
Acrobatic Strike 5 > 6 2100
Avoid Blow 7 > 8 3400
Conceal Object 0 > 3 1600
Diplomacy 0 > 3 1000
Durability 7 > 9 8900
Empathic Command 3 > 7 4700
Etiquette 1 > 3 800
First Impression 3 > 5 1300
Karma Ritual 4 > 8 7600
Leadership 0 > 6 5200
Lion Heart 3 > 6 6800
Maneuver 5 > 8 11000
Melee Weapons 8 > 10 14400
Parry 5 > 8 11000
Riposte 6 > 8 8900
Second Weapon 5 > 6 3400
Tactics 0 > 3 1000
Taunt 1 > 5 2900
Tiger Spring 0 > 5 5000
Thread Weaving 7 > 8 3400
Trick Riding 7 > 9 8900
Wheeling Defense 0 > 9 23000
Wound Balance 5 > 6 2100
Anti-Horror-Talisman 0 > 4 1100
Reiteramulett 3 > 6 4200
Reon's Brooch 4 > 8 7600
Thread Leather Armor 6 > 0 -3200
Seelenspeer von Atrias 5 > 8 11000
Silberschwinge 0 > 8 14100
Gesamt

Was noch fehlt für Kreis 8 und 9

Ausgabe Wert LP
Toughness (Attribut 8) +1 800
Toughness (Attribut 9) +2 1300
Willpower (Attribut 8) +2 1300
Willpower (Attribut 9) +3 2100
Blood Share 3 > 9 13600
Charge 7 > 9 8900
Double-Charge 0 > 9 23000
Down Strike (TO 9) 0 > 1 300
Durability 9 0
Empathic Command 7 > 9 8900
Fearsome Charge (TO 8) 0 > 1 200
Karma Ritual 8 > 9 5500
Leadership 6 > 9 17800
Melee Weapons 10 0
Sure Mount 7 > 9 8900
Thread Weaving 8 > 9 5500
Trample (TO 9) 0 > 1 300
Trick Riding 9 0
Wheeling Defense 9 0
Gesamt
ed/andur.1444568589.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)