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ed:uhrd_grim

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Uhrd Grim

Uhrd Grim, ein vielversprechender junger Illusionist aus Glenwood Deep, ausgezogen auf der Suche nach Abenteuern und dem legendären Mantel von Tanid Agh.

Klassen

  • Illusionist (7)

Languages

  • Winding (S, R/W)
  • Dwarven (S, R/W)
  • Troll (S)
  • T'skrang (S)

Noteable Loot

  • Espagra Mantel
  • fully forged Hide, Fadenrüstung5)
  • fully forged Windlung-Dolch, Windling-Speer
  • Zettelsammlung (Grimoire sowie Reisetagebücher)
  • Jax (Zoak), getreues Lastentier welches diverse starke Seile und Taue transportiert

Known Talent Knacks

Shadow Hide

Erlernt von einem Meisterdieb in Indrisia, der als Gegenleistung die Beschaffung eines großen Edelsteins verlangte. Der erleichterte Juwelier glaubt bis heute, dass er von einer Trollfrau in seinem Laden in den Schlaf gesungen wurde.

  • Talent: Silent Walk
  • Rank: 4
  • Strain: 1

The adept not only moves quietly, but also conceals himself in the nearby shadows. His silent Walk test determines the Detection Difficulty for Perception Tests made to hear or see him move. During this time the adept may move no faster than half his Movement Rate without ending the talent. The adept requires some shadow to hide in—Partial darkness is ideal, but any shadow is enough for him to use. The complete absence of shadow, such as being in bright light or the effect of some light spells, prevents the knack from being used and ends the effect.

Name Spells

Erlernt von einem T'Skrang in Indrisia als Vorbereitung des Transports von Uhrds Flying Dragon einer gigantischen Sperrmülllieferung aus Indrisia an den Blutwald.

  • Talent: Spellcasting
  • Rank: 8
  • Strain: 1+ (see text)

The magician may cast Named spells. The Strain cost varies, based on the spell circle. See Name Spell for more information.

Create Thread Items

  • Talent: Thread Weaving (magicians only), Thread Smithing
  • Rank: 7
  • Strain: 2

The adept creates a thread item. Create Thread Item Tests are performed using the adepts Thread Weaving step (see Enchanting, p. 123, for more information).

Ghost Master Ritual

Erlernt von einem alten Windling Illusionisten im Glenwood Deep, nachdem er mit den Geschichten über Tanid Agh nach den Reisen ins Troll-Königreich zurückgekehrt war.

  • Talent: Thread Weaving (see text)
  • Rank: 7
  • Strain: 0

Unique to each Discipline. The adept summons ghost of a practicioner of his diciplin as a trainer for circle advancement. See Ghost Masters, p. 10, for more information. Unlike other Thread Weaving talent knacks available to all types of Thread Weaving, the Ghost Master Ritual talent knack is specific to the Thread Weaving talent of each Discipline, as the ritual to be per- formed differs, and if the knack is learned from a tutor, the tutor must follow that Discipline. For example, an adept who is a Warrior and Archer must learn this talent knack twice, once from a War- rior tutor and once from an Archer tutor, to be able to summon a ghost master for both Disciplines.

Ghost Master Ritual: The Illusionist learns and unerringly performs the ghost master ritual of another Discipline. If the Ghost Master Ritual Test succeeds, the Illusionist summons a ghost master of that Disci- pline. The Illusionist gives this ghost master an illusory orichalcum coin and must persuade him or her to bring an Illusionist ghost master when he returns in three days. At the next summoning, the Illusionist ghost master appears and receives a true orichalcum pledge coin. The Illusionist must also somehow pacify the ghost master he deceived.

1)
phys, Defense Item: PD +1, PD +1, Avoid Blow +1, PD +1
2)
spell Defense Item: SpD +1, SpD +1, Steel Thought +1, SpD +1
3)
Spellcraft +2, Thread Weaving +2, Spell Effect +2
4)
4 Ränge, je Rang kann die Größe von Illusionen um bis zu ± 25% verändert werden ohne das andere Eigenschaften der Illusion verändert werden
5)
ToDo
ed/uhrd_grim.1442731814.txt.gz · Zuletzt geändert: 2016/09/05 12:07 (Externe Bearbeitung)