Dies ist eine alte Version des Dokuments!
receiver
tuned ???
-/25 calibrated gain vicious -/20 hardened +1 dmg 1/25 powerful +2 dmg 3/20 .38 4/30 .50 barrel 1/20 long inc range by by 1 step 1/35 ported inc range by by 1 step, +1 fire rate 1/36 vented inc range by by 1 step, +1 fire rate, gain reliable stock 1/10 full gain two-handed, remove inaccurate 2/20 marksman gain two-handed, remove inaccurate, gain accurate magazine 1/-3 large +1 fire rate, unreliable -/8 quick-eject gain reliable 1/23 large quick-eject +1 fire rate sights -/14 reflex may reroll hit location die 1/11 short scope gain accurate 1/29 long scope gain accurate, inc range by by 1 step 1/38 short night visiongain accurate, gain night vision 1/50 long night vision gain accurate, gain night vision, inc range by by 1 step 1/59 recon gain accurate, gain recon muzzle 2/10 bayonet melee weapon, deals 4dmg piercing 1 2/45 suppressor gain suppressed
Reliable: During each combat encounter, a Reliable weapon ignores the first complication you roll on a test to use that weapon. A weapon may not be both Reliable and Unreliable.
Unreliable: When you make an attack with an Unreliable weapon, increase the complication range of the attack by 1. A weapon may not be both Reliable and Unreliable.
Recon: When you Aim with a Recon weapon, you may mark the target you aimed at. The next ally to attack that target may re-roll one d20 on their attack.
Suppressed: If an enemy is not aware of you when you attack with a Suppressed weapon, they do not notice the attack unless they are the target or they pass a PER + Survival test with a difficulty of 2.
Accurate: If you take the Aim minor action before attacking with an Accurate weapon, you may spend up to 3 AP to add +1 DC per AP spent to the attack’s damage. If you gain damage in this way, you may not spend ammunition for extra damage. A weapon cannot be both Accurate and Inaccurate.
Vicious: The attack inflicts +1 damage for each Effect rolled.
