Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Urbanite:
Elves who live in cities for more than a century can grow to know the ebb and flow of social situations just as their forest-dwelling cousins know the rules of the wild. Elves with this racial trait gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.
This racial trait replaces keen senses.
Elven Magic:
Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Arcane Focus:
Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
This racial trait replaces weapon familiarity.
Low-Light Vision:
Elves can see twice as far as humans in conditions of dim light.
Level 1: Arcanist 1
Hp: 6 (d6)
Favored Class Bonus: Hp +1
Class Base Attack Bonus: +0
Class Saves: +0(Fort), +0(Ref), +2(Will)
Class Skills: Appraise, Craft, Fly, Knowledge (all), Linguistics, Profession, Spellcraft, and Use Magic Device
Skillpoints: 6
Character Feat: Extra Arcanist Exploit: Aspect of Innocence (Su)
Trait: Asmodean Acolyte
Benefits: You gain a +1 trait bonus on Diplomacy, Knowledge (planes), and Knowledge (religion) checks, and one of these skills (your choice) is a class skill for you. You also know the Infernal tongue (this does not count toward your number of languages).
Trait: Outcast's Intuition
You are able to sense the motives of others and use that sense to bolster your magic against dispelling.
Benefits: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Languages:
Abyssal (Linguistics)
Celestial
Draconic
Gnome
Infernal (Trait)
Sylvan
Weapon Proficiency: all simple weapons
Armor Proficiency: none
Arcane Reservoir (Su)
3 + the arcanist’s level
Arcanist Exploit: Quick Study (Su)
Consume Spell (Su)
Spells per Day: 2
Spells Prepared: 4/2
Spellbook
Level 0
all
Level 1
Burning Hands
Cause Fear
Identify
Infernal Healing
Magic Missile
Mage Armor
Vanish
Level 2: Arcanist 2
Hp: 4 (d6)
Favored Class Bonus: Hp +1
Class Base Attack Bonus: +1
Class Saves: +0(Fort), +0(Ref), +3(Will)
Skillpoints: 6
Spells per Day: 3
Spells Prepared: 5/2
Spellbook
Level 1
Alarm
Charm Person
Level 3: Arcanist 3
Hp: 2 (d6)
Favored Class Bonus: Hp +1
Class Base Attack Bonus: +1
Class Saves: +1(Fort), +1(Ref), +3(Will)
Skillpoints: 6
Character Feat: Extra Arcanist Exploit: Charmer (Su)