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Legofernandez
Elf, männlich
Arcanist 1
neutral evil
Inventar
Explorer’s Outfit
Wand of Magic Missile
Light Crossbow
Crossbow bolts x30
Quiver
Dagger (small)
Wizard’sKit
backpack
bedroll
belt pouch
flint and steel
ink
inkpen
iron pot
mess kit
soap
spell component pouch
torches (10)
trail rations (5 days)
waterskin
Rope, silk (50 ft.)
Scroll case x5
Traveling Spellbook
Acid Flask x1
400 gp
Charakterwerte
Abilities
Abilitiy | Start Value | Increase | Total Value |
Strength | 10 | 0 | 10 |
Dexterity | 17 | 0 | 17 |
Constitution | 11 | 0 | 11 |
Intelligence | 19 | 0 | 19 |
Wisdom | 12 | 0 | 12 |
Charisma | 17 | 0 | 17 |
Skills
Skill | Class Skill | Rank |
Acrobatics | | - |
Appraise | x | - |
Bluff | | - |
Climb | | - |
Craft | x | - |
Diplomacy | x | 2 |
Disable Device | | - |
Disguise | | - |
Escape Artist | | - |
Fly | x | - |
Handle Animal | | - |
Heal | | - |
Intimidate | | - |
Knowledge (arcana) | x | 2 |
Knowledge (dungeoneering) | x | - |
Knowledge (engineering) | x | - |
Knowledge (geography) | x | - |
Knowledge (history) | x | - |
Knowledge (local) | x | 1 |
Knowledge (nature) | x | - |
Knowledge (nobility) | x | - |
Knowledge (planes) | x | - |
Knowledge (religion) | x | - |
Linguistics | x | 1 |
Perception | | - |
Perform | | - |
Profession | x | - |
Ride | | - |
Sense Motive | x | 2 |
Sleight of Hand | | - |
Spellcraft | x | 2 |
Stealth | | - |
Survival | | - |
Swim | | - |
Use Magic Device | x | 2 |
Spells
Level | Spells per day | Spells Prepared |
0 | - | 5 |
1 | 3 | 2 |
Traveling Spellbook
50 pages
Level 0 (18 pages)
Acid Splash
Arcane Mark
Dancing Lights
Detect Magic
Detect Poison
Disrupt Undead
Ghost Sound
Mage Hand
Mending
Message
Light
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Spark
Touch of Fatigue
Level 1 (12 pages)
Alarm
Burning Hands
Cause Fear
Charm Person
Color Spray
Identify
Infernal Healing
Mage Armor
Magic Missile
Ray of Enfeeblement
Sleep
Vanish
Level-Historie
Experience Points
Favored class
Elf
Languages:
Elven Immunities:
Urbanite:
Elves who live in cities for more than a century can grow to know the ebb and flow of social situations just as their forest-dwelling cousins know the rules of the wild. Elves with this racial trait gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.
This racial trait replaces keen senses.
Elven Magic:
Arcane Focus:
Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
This racial trait replaces weapon familiarity.
Low-Light Vision:
Level 1: Arcanist 1
Hp: 6 (d6)
Favored Class Bonus: Arcane Reservoir +1
Class Base Attack Bonus: +0
Class Saves: +0(Fort), +0(Ref), +2(Will)
Class Skills: Appraise, Craft, Fly, Knowledge (all), Linguistics, Profession, Spellcraft, and Use Magic Device
Skillpoints: 6
Character Feat: Extra Arcanist Exploit: Aspect of Innocence (Su)
Trait: Asmodean Acolyte
Benefits: You gain a +1 trait bonus on Diplomacy, Knowledge (planes), and Knowledge (religion) checks, and one of these skills (your choice) is a class skill for you. You also know the Infernal tongue (this does not count toward your number of languages).
Trait: Outcast's Intuition
You are able to sense the motives of others and use that sense to bolster your magic against dispelling.
Benefits: You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.
Languages:
Abyssal (Linguistics)
Celestial
Draconic
Gnome
Infernal (Trait)
Sylvan
Weapon Proficiency: all simple weapons
Armor Proficiency: none
Arcane Reservoir (Su)
Arcanist Exploit: Quick Study (Su)
Consume Spell (Su)
Spells per Day: 2
Spells Prepared: 4/2
Spellbook
Level 0
Level 1
Burning Hands
Cause Fear
Identify
Infernal Healing
Magic Missile
Mage Armor
Vanish
Level 2: Arcanist 2
Hp: 4 (d6)
Favored Class Bonus: Arcane Reservoir +1
Class Base Attack Bonus: +1
Class Saves: +0(Fort), +0(Ref), +3(Will)
Skillpoints: 6
Spells per Day: 3
Spells Prepared: 5/2
Spellbook
Level 3: Arcanist 3
Hp: ? (d6)
Favored Class Bonus: Arcane Reservoir +1
Class Base Attack Bonus: +1
Class Saves: +1(Fort), +1(Ref), +3(Will)
Skillpoints: 6
Character Feat: Extra Arcanist Exploit: Charmer (Su)
Arcanist Exploit: Dimensional Slide (Su)
Spells per Day: 4
Spells Prepared: 5/3
Spellbook
Level 4: Arcanist 4
Hp: ? (d6)
Ability Score Increase: Intelligence
Favored Class Bonus: Arcane Reservoir +1
Class Base Attack Bonus: +2
Class Saves: +1(Fort), +1(Ref), +4(Will)
Skillpoints: 7+3
Spells per Day: 4/2
Spells Prepared: 6/3/1
Spellbook
Level 2
Blindness/Deafness
Scorching Ray
Level 5: Arcanist 5
Hp: ? (d6)
Favored Class Bonus: Arcane Reservoir +1
Class Base Attack Bonus: +2
Class Saves: +1(Fort), +1(Ref), +4(Will)
Skillpoints: 7
Character Feat: ?
Arcanist Exploit: Potent Magic (Su)
Spells per Day: 4/3
Spells Prepared: 6/4/2
Spellbook
Level 6: Arcanist 6
Hp: ? (d6)
Favored Class Bonus: Arcane Reservoir +1
Class Base Attack Bonus: +3
Class Saves: +2(Fort), +2(Ref), +5(Will)
Skillpoints: 7
Spells per Day: 4/4/2
Spells Prepared: 7/4/2/1
Spellbook
Level 3
Fireball
Ray of Exhaustion