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hell:ardal_svanenskjold

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Ardal Malcolm Svanenkjold


(formal, hearth, family name)
alignment: lawful evil

Svirfneblin (Favored class: unchained Rogue)
unchained Monk, unchained Rogue, wizard, weapon master, duelist

Ardal Svanenskiold ist ein abenteuerlustiger Tiefengnom, ursprünglich ausgeschickt, Verbündete im Kampf gegen ihre Totfeinde die Duergar zu finden. An der Oberfläche angekommen, schloss er sich zunächst einem Kloster wehrhafter Mönche an und hat dort seine Ausbildung zum Kata Master der ersten Stufe erfolgreich beendet. Doch Ungeduld, Wissensdurst und seine magische Affinität lassen ihn nicht zur Ruhe kommen und so brach er seine weitere Ausbildung ab und sucht in der großen Stadt Longacre nach neuen Methoden, seine Feinde niederzustrecken.

Da viele Gnome von der Bleiche betroffen sind, sammelt er zudem alle neuen Erfahrungen, die seinen in Isolation lebenden Artverwandten helfen können. Sein Sinn für Gerechtigkeit und die aufflammende Fremdenfeindlichkeit haben ihn früh seine Seite in der aufkommenden Rebellion wählen lassen. Auch wenn Loyalität nicht sein eigentlicher Antrieb ist, so weiß er doch seinen gerechten Zorn zu nutzen und ist gnadenlos bei der Durchsetzung von geltendem Recht. Dabei nimmt er jede Gelegenheit wahr, seine Kampfkraft in Kombination mit einfacher Magie zu verbessern und zu meistern, um eines Tages selbst den Kampf zu den Duergar zu tragen, um sie ein für alle mal auszuradieren.

Als er nach Longacre kam, nahm er Kontakt zur örtlichen Unterwelt auf, wo man ebenfalls nicht begeistert über die aktuellen Entwicklungen ist. Schließlich werden die Geschäfte der Gilde vom Haus Thrune geduldet und nicht weiter behindert. Er wurde entsandt, die lokalen Streitkräfte bei der Eindämmung der Revolte zu unterstützen und wenn möglich Informationen zu sammeln und sich bei Gelegenheit die Taschen zu füllen.

ability-scores

attribute sum start race levelup item inherited bonus AC bonus dodge* defensive*
STR 8 10 -2 -1 armor +4
DEX 28 17 +2 +3 +6 +9 shield 0
CON 13 13 +1 dex +9 +7 +8
INT 19 15 +4 +4 size +1
WIS 19 17 +2 +4 natural +1
CHA 9 12 -4 +1 -1 deflection +2
HP 88 misc* +6
combat BAB STR DEX Size modifiers*defensive* basic +10
CMB 28(def 26) +12 - +9 -1 +8 -2 AC 40 def(48)
CMD 10+ 44(def 52) +12 -1 +9 -1 +15 +8 touch 35 def(43)
AT 30(def 28) +12 - +9 +1 +8 -2 flat 24
saves monk rogue wizard fighter duelist attribute race item/profan
FOR 14 2 1 0 3 1 1 2 4/0 spellres 25
REF 27 2 4 0 1 4 9 2 4/1 Ini 11
WIL 17 0 1 3 1 1 4 2 4/1
BAB 12 1 3 1 3 4
  • misc: +4 (WIS, AC Bonus monk), +1 luck, +1 insight
  • dodge: +1 (dodge), +2 (Defensive Training), +4 cannny defense
  • defensive (CMD/AC): +2 (fighting defensively), +1 (crane style), +1 (3 ranks acrobatics), +4 (crane wing[vs. melee])
  • defensive (AT): -2 (crane style)
  • CMD modifiers: misc + dodge + deflection
  • CMB/AT modifiers: +2 (mithral/+2), +1 weapon focus (cestus), +2 moonlight, +3 weapon training

combat

weapon AT moonAT damage moondamage precision critical dmg vs. living
cestus +1 (keen) 28(def 26) 30(def 28) d3+14 d3+16* 2d6 17-20/x2 +4
unarmed 24(def 22) 22(def 20) d4-1 d4+1 x2
crossbow 23(def 21) 25(def 23) d8 d8+2 19-20/x2
acidsplash 21 23 d3+1 d3+3 x2
dan bong (grapple) 24(def 22)* * 26(def 24)

* +9 DEX, +2 moon, +3 weapon training, +2 cestus
* * +12 BAB, +9 DEX, -1 size, +1 item, +3 weapon (+1 mwk, +2 dan bong)

skills

skill totalability ranksclassitemracialsize INT/LVLabilitymisc
acrobatics 15 +9 3 3 DEX
bluff 5 -1 3 3 CHA
craft alchemy 6 +4 2 INT
disable device 20 +9 4 3 2 DEX+2 trapfinding (1/2 rogue lvl)
know arcana 21 +4 14 3 INT
know dungeon 17 +4 10 3 INT
know local 21 +4 3 14 INT
know planes 21 +4 14 3 INT
perception 28 +4 14 3 5 2 WIS+2 hidden stonedoors/-traps, +2 traps
perform storytelling 4 -1 2 3 CHA
sense motive 21 +4 3 14 WIS
spellcraft 25 +3 14 3 5 INT
stealth 20 +9 2 3 2 4 DEX+2 in underground
use magic device 16 -1 14 3 CHA

classes/ feats at lvl

lvlBABfeat……………………classes…………….class feats
1 1 crane style unchained monk bonus feat (dodge), flurry, stunning fist, unarmed strike, AC Bonus
2 1 - unchained rogue finesse training (weapon finesse), sneak attack +1d6, trapfinding
3 1 craft wondrous item wizard arcane bond (cestus), shift (teleportation school[conjuration], opp:enchantment and evocation), cantrips, scribe scroll
4 2 - unchained rogue DEX, evasion, rogue talent (weapon training: weapon focus (cestus))
5 3 blind fight unchained rogue danger sense +1, finesse training (cestus), sneak attack +2d6
6 4 - unchained rogue debilitating injury, rogue talent (combat trick: combat expertise), uncanny dodge
7 5 moonlight stalker weapon master bonus feat (crane wing), favored weapon (cestus)
8 6 - weapon master DEX, bonus feat (mobility), weapon guard
9 7 agile maneuvers weapon master weapon training
10 8 - duelist canny defense, precise strike
11 9 outflank wizard
1210 - duelist DEX, improved reaction +2, parry
1311 craft arms & armor duelist enhanced mobility
1412 - duelist combat reflexes, grace

magic loot

Slots
ArmorBelt Body ChestEye Feet Hand Head HeadbandNeck Ring Ring ShieldShoulderWrist
- X X - X X X X X X X - - X X
  • belt DEX+6 (selfmade, CL 8th, 1 lb.)
  • otherworldly kimono (selfmade, CL 15th, 1 lb.)
  • eyes of the eagle (selfmade, CL 5th, 0 lb.)
  • boots of striding and springing (found, CL 3rd, 1 lb.)
  • gloves of … (CL 9th [6+5/2], 0 lb.)
    • dueling (selfmade, CL 5th)
    • storing (selfmade, CL 6th)
  • jingasa (selfmade, CL 15th, 3 lb.)
  • headband (CL 11th [8+5/2], 1 lb.)
    • INT+4 (selfmade, CL 8th)
    • veiled eye (selfmade, CL 5th)
  • NA +1 (found, CL 3rd, 0 lb.)
  • ring of protection +1 (found, CL 5th, 0 lb.)
  • cloak of minor displacement (selfmade, CL 3rd, 1 lb.)
  • bracers of armor/armbands of the brawler (found/selfmade, CL 9th [7+3/2], 1 lb.)
  • ioun stone +1 FO (found, CL 12th, 0 lb.)
  • ioun stone +1 AC (selfmade, CL 12th, 0 lb.)
  • ioun stone +1 CL (selfmade, CL 12th, 0 lb.) → Stefan (nur zum Waffenschmieden)
Weapon
  • mwk heavy crossbow 4 lb.
  • mithral cestus +4 keen (1) holy (2) courageous (1) 0,25 lb.
    • holy 12d
    • +2 6d
    • +3 11d * +4 13d * courageous 15d
  • mwk dan bong 0 lb.
Gear
  • mwk thieftools 2 lb.
  • bedroll 2,5 lb.
  • scrollbox 1 lb.
    • [2] divine favor, ant-haul, [2] mage armor, [3] see invisiblility CL1 st, see invisibility CL 3rd
  • potions 1 lb. + belt 0,5 lb.
    • [5] cure serious
    • [8] cure moderate
    • [10] cure light
    • [1] monkey fish
    • [1] delay poison
    • [1] lesser restoration
  • wands 0 lb.
    • cure crit wounds → Malcolm (5 charges)
    • fly (16)
    • fly (23)
  • travelling spellbook 0,5 lb.
  • reverse flying cauldron (found, CL 10th) 100 lb.
  • efficient quiver (found, CL 9th) 2 lb.
  • handy haversack (found, CL 9th) 5lb.
  • [2] pearl of power I (selfmade, CL 17th) 0 lb.
weight
  • belt, kimono, boots, jinghasa, headband, cloak, bracers, scrollbox, potionsbelt, quiver
  • 1 + 1 + 1 + 3 + 1 + 1 + 1 + 1 + 1,5 + 2
  • 1 + 1 + 1 + 3 + 1 + 1 + 1 + 0,25 + 5 + 1 + 1 + 0,5 = 16,75/26
  • cauldron: bedroll, sack
  • quiver: crossbow
  • sack: spellbook, thieftools, potions
ausgaben
  • beutegold 167.390
  • gekauft
    • mithral cestus 255
    • mwk dan bong 300 (1sp)
    • cold iron cestus 5
    • potion belt 1
    • backpack 2
    • bedroll
  • gebaut
    • belt 17.100
    • kimono 31.825
    • gloves 11.875 (7.125 + 1,5*[4.750])
    • headband 17.150 8.550(1,5*[5.700]+8.600)
    • cestus 1.000
    • scrolls 100 (8 stück lvl 1)
    • scrolls 100 (4 stück lvl 2 CL 1) + scroll box
    • cloak 11.400
    • jingasa 2.375
    • [2] pearl I 950
    • ioun stone CL+1 14.250
    • ioun stone AC+1 2.375
    • bracers 356 (1,5*237)
    • cestus 57.000
  • übrig: -849

wealth

  • beutegold 167.390
    • start 60
    • gehalt 28.150
    • ausschüttung 135.000
    • geschenkt 500 (Stefan), 220 (Tobias), 300 (Tom)
    • verkauft 175 (gloves), 50 (slippers), portable hole (500), robe (400), boots (35), headband (2.000)
  • found items
    • mwk heavy crossbow 350, mwk thieftools 100, cestus (+1 → +2; 6.000 von Phex), ioun stone 3.400
    • cauldron 10.000, quiver 1.800, ring 2.000, haversack 2.000, amulet 1.000, boots 5.500
    • bracers 16.000
  • sum: 215.540

spells

=== Grad 0=== 4

  • abjuration resistance
  • conjuration acid splash*
  • divination detect magic*
  • necromancy disrupt undead
  • transmutation mage hand, mending, message*
  • universal prestidigitation*

===Grad 1=== 2 + 1 + [conj slot] + (arcane bond) + [2] pearls

  • abjuration alarm, endure elements, protection from good* , shield*
  • conjuration mage armor, mount, obscuring mist[*] , unseen servant
  • divination true strike, identify, comprehent languages
  • illusion vanish* , disguise weapon
  • necromancy chill touch
  • transmutation ant haul, feather fall, bouncy body, crafter's fortune, long arm, monkey fish, windy escape

already known, *slotted

traits

  • magic:
    • –2 Strength, +2 Dexterity, +2 Wisdom, –4 Charisma
    • Gnome: Svirfneblin are humanoids with the gnome subtype.
    • Small: Svirfneblin are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
    • Slow Speed: Svirfneblin have a base speed of 20 feet.
    • Defensive Training: Svirfneblin gain a +2 dodge bonus to Armor Class.
    • Senses: Svirfneblin have darkvision 120 ft. and low-light vision.
    • Fortunate: Svirfneblin gain a +2 racial bonus on all saving throws.
    • Skilled: Svirfneblin gain a +2 racial bonus on Stealth checks; this improves to a +4 bonus underground. They gain a +2 racial bonus on Craft (alchemy) checks and Perception checks.
    • Hatred: Svirfneblin receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarf subtypes due to training against these hated foes.
    • Stonecunning: Svirfneblin gain stonecunning as dwarves.
    • Spell Resistance: Svirfneblin have SR equal to 11 + their class levels.
    • Svirfneblin Magic: Svirfneblin add +1 to the DC of any illusion spells they cast. Svirfneblin also gain the following spell-like abilities: Constant—nondetection; 1/day—blindness/deafness (DC 12 + Charisma modifier), blur, disguise self; caster level equals the svirfneblin's class levels.
    • Languages: Svirfneblin begin play speaking Gnome and Undercommon. Those with high Intelligence scores can choose from the following: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, and Terran.
      • known: common, draconic
hell/ardal_svanenskjold.1710922607.txt.gz · Zuletzt geändert: 2024/03/20 09:16 von malcolm