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irongods:synthesist

Alita (synthesist)

race aasimar
alignment lawful neutral
favored class summoner
classes unchained Monk oracle summoner
archetypes maneuver masterscaled fist monk synthesist
favored class option DR 1/evil to eidolon. Each additional time increases by +1/2 (max DR 10/evil)
traits robot slayer, magicial knack (summoner)

flavor text

Alita kam in einer Krankstube des Abadar-Klosters zu sich. Ohne Erinnerung an Ihre Vergangenheit wurde sie von den Mönchen aufgenommen. Ihre Kampfkunst hatte sie nicht vergessen und das Muskelgedächtnis läßt sie zur tödlichen Maschine werden. Doch nicht zu wissen, wer sie war, treibt sie an, ihre Vergangenheit zu erforschen. Vieles deutet darauf hin, daß ihr Schicksal mit dem Schiff zu tun hat, das vor Jahrhunderten über Torch abgestürzt ist.

unsynthesist

ability-scores

attribute sum startracelevelup item bonus evolution AC bonusdodgedefensive*
STR 18 16 +2 +4 armor 4
DEX 12 12 +1 shield 0
CON 13 13 +1 cha 6 +1 +4
INT 14 14 +2 size 0
WIS 18 16 +2 +4 natural 4
CHA 23 18 +2 +1 +2 +6 deflection 0
HP 44 misc* 6
combat BAB STR DEX Size modifiers*defensive* basic +10
CMB 7(def 5) 3 4 - 0 0 -2 AC 31 def(35)
CMD 10+ 24(def 28) 3 4 1 0 6 +4 touch 23 def(27)
AT 7(def 5) 3 4 - 0 0 -2 flat 24
saves monk oracle eidolon attribute item
FOR 3 2 0 0 1 spellres 0
REF 8 2 0 0 6 Ini +1
WIL 9 0 2 3 4 SF/day 1(DC 16)
BAB 3 1 0 2 DR 1/evil, 5/negative energy
  • misc: +5 (CHA, AC Bonus monk), +0 luck, +0 insight
  • dodge: +1 (feat)
  • defensive (CMD/AC): +2 (fighting defensively), +1 (crane style), +1 (3 ranks acrobatics)
  • defensive (AT): -2 (crane style)
  • CMD modifiers: misc + dodge + deflection
  • CMB/AT modifiers: -2 additional combat maneuver (flurry), +4 CMB grab(ex) on claws

combat

weapon AT damage nonleathal critical
claws 7(def 5) d4+4 1d6 x2
unarmed/bite 7(def 5) d6+4 x2
acidsplash 4 d3+1 - x2
grapple 11(def 9)
flurry grapple 9(def 7)

skills

skill totalability ranksclassitemracialsize INT/LVLabilitymisc
acrobatics 7 1 3 3 DEX
diplomacy 13 5 3 3 2 CHA
know arcana - 2 0 3 INT
know dungeon - 2 0 3 INT
know engineering 6 2 1 3 INT
know local - 2 0 3 INT
perception 13 4 4 3 2 WIS
sense motive 11 4 4 3 WIS
spellcraft 9 2 4 3 INT
stealth 1 1 0 3 DEX
use magic device 9 5 1 3 CHA

feats and advancements at lvl

lvlBABEPATclassfeatseidolon feats
1 1 - Monk crane style, dodge (bonus feat), stunning fist, flurry of maneuvers, unarmed strike
2 1 - Oracle lore (mystery), lame (oracle's curse), orisons, sidestep secret (revelation)
3 2 3 3Synth craft wondrouse item, cantrips, fused eidolon, fused link, summon monster Idarkvision
4 3 4 3Synth CHA+1evasion
5 4 5 3Synth power attack, summon monster II
6 5 7 4Synth shielded meld
7 6 8 4Synth crane wing, summon monster IIISTR+1
8 7 9 4Synth CHA+1, maker's jump 1/daydevotion
9 8 10 4Synth forge ring, summon monster IV
10 9 11 4Synth
11 10 13 5Synth enforcer, summon monster Vmultiattack
12 11 14 5Synth CHA+1, aspectSTR+1
13 12 15 5Synth arcane strike, summon monster VI
14 13 16 5Synth greater shield meld, maker's jump 2/day
15 14 17 5Synth , summon monster VII

eidolon

evolution points: bite (1), grab(2), trip (2), improved NA +2 (1), reach bite (1)

racial traits

  • +2 WIS/CHA, +2 diplomacy/perception, medium, 30 ft. speed, 60 ft. see in dim light
  • Scion of Humanity: outsider (native) and humanoid (human) ← native outsider
  • languages: common, androffan, elven, draconic, sylvan ← celestian
  • Halo: can create light centered on her head at will (sp) while she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled ← Darkvision
  • Incorruptible: corruption resistance against evil 1/day (sp) (on herself 1 hour/level ← Spell-Like Ability
  • Deathless Spirit: resistance 5 against negative energy, do not lose hit points on negative level, +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. ← Celestial Resistance

magic loot

Slots

Armor Belt Body ChestEye Feet Hand Head HeadbandNeck Ring Ring ShieldShoulderWrist
- - - - - - - - - - - - - - -

Body

  • amulet of mighty fists [merciful] (CL 5th, selfmade) 2.000
  • [1] permanent greater magic fang claw I
  • shinobi shozoku +2 circumstance stealth bonus, 50 gp

Weapon

  • Quarterstaff B

Gear

  • wealth [150]
    • 60 start + 90 glücksspiel
    • mwk temple sword
  • ausgaben [3.512]
    • 2.000 hat of macromania
    • 2.000 STR+2
    • 2.000 amulet of mighty fists mercyful
    • 2.000 CHA+2
    • life link badge (spell lvl → charges max. 5) pro charge 1d6 heal eidolon (3.000 gp)

spells known

spell level oracle spell per day¹
0 spark, create water, detect magic, purify food and drink
1 blessed fist, cure light wounds, infernal healing 3+2
spell level summoner spells per day¹
0 acid splash, guidance, mending, message, read magic, resistance
1 mage armor, feather fall², rejuvinate eidolon, endure elements, enlage person², shield, mount² 2+2
2 barkskin, haste, inv, resist energy, restore eidolon (lesser), see inv 0

¹runestone of power (price pop*2)
²page of spellknowledge

Skills/Hitpoints

LVL1 2 3 456789101112131415+lvl*attributesummeHP+HPE
SP 4 4 2 22[2+INT]+lvl*INT12
HP 10 5 7 4 [d8]+lvl*CON18 -
HPE 10 4 [d10] - 14 44
irongods/synthesist.txt · Zuletzt geändert: 2025/04/01 22:21 von malcolm