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Inhaltsverzeichnis
Ammon Bes
- Holy Vindicator 1 / Cleric 8 (Pharasma), human male, N
- Meditates in the morning
Ammon Bes verlor als Knabe seine Familie als eine Gruppe Vampire durch das Land zog und in seinem Heimatdorf rasteten. Das Schicksal wollte es, dass sie Ammon in seinem Versteck nicht fanden, dies taten erst Pharasmas Diener als sie die Leichen der Dörfler zusammen trugen um sie zu beerdigen.
Anoya, eine Priesterin/Seherin Pharasmas, die die Totengräber begleitete, erkannte Ammons Schicksal, sie nahm ihn in ihre Obhut in den Tempel auf und leitete ihn auf dem für ihn vorbestimmten Weg des Undead Slayers.
Als die Kunde den Tempel erreichte, dass Pharaoh Khemet III die Tore zur Necropolis von Wati öffnet lag sein Schicksal offen vor ihm. Sobald seine Ausbildung abgeschlossen war, machte er sich auf den Weg nach Wati, um in der Necropolis untote Abscheulichkeiten endgültig Pharasmas Händen zu übergeben.
Am Tag vor dem Aufbruchs nach Wati befragte Anoya die Mysterien und gab Ammon Xander als Leibwächter mit an die Seite. Der Paladin soll dafür Sorge tragen, dass Ammon die Necropolis erreiche und nicht durch weltliche Feinde von seinem vorgezeichneten Schicksal abkommen vermag.
Loot
Value (gp) | Bemerkung | |
---|---|---|
Cloak of Resistance (+2) | 4000 | gefunden |
Belt of Giant Strength (+2) | 4000 | gekauft |
Amulet of Natural Armor (+1) | 2000 | gefunden |
Pearl of Power (1) | 500 | gebaut |
Dagger (+1) | 2001 | gefunden |
3 Dagger | 6 | gekauft |
Morningstar (+1) | 10008 | gekauft, undead bane1) |
Mithral Breastplate (+1) | 6200 | gekauft |
heavy Wooden Shield (+1) | 1007 | gekauft, verziert mit dem hl. Symbol der Pharasma |
Wand of Cure Light Wounds | 750 | gekauft, 27 Ladungen |
lesser Rod of Extend Spell | 3000 | gefunden |
Holy Symbols Pharasma (gold, wood) | 26 | gekauft |
2 golden Bracelets | 200 | gekauft, F Sacred Bond |
little Silk Pillow | 100 | gekauft, M Nap Stack |
5 Holy Water | 100 | 2 gekauft, 3 gefunden |
Backpack | 2 | gekauft |
Silk Robe (50ft) | 10 | gekauft |
Hot Weather Clothing Clerics Venstment | 6 | gekauft, verziert mit Stickereien von schwarzen Rosen und Skarabäen |
Headband of Alluring Charisma (+2) | 4000 | gefunden |
- 12313 gp
Holy Vindicator
- Vindicator's Shield (Su): A vindicator can channel energy into his shield as a standard action; when worn, the shield gives the vindicator a sacred bonus to his Armor Class equal to the number of dice of the vindicator's channel energy. This bonus lasts for 24 hours or until the vindicator is struck in combat, whichever comes first. The shield does not provide this bonus to any other wielder, but the vindicator does not need to be holding the shield for it to retain this power.
Domains
- Soul, Flowing
Souls
- Associated Domain: Repose (→ Souls, Pharasma friendly)
- Replacement Power: The following granted power replaces the gentle rest power of the Repose domain.
- Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
- Replacement Domain Spells: 3rd—speak with dead
animate dead, 6th— antilife shell, 9th—trap the soul.
Repose
- Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.- Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
- Domain Spells: 1st—deathwatch, 2nd—gentle repose,
3rd—speak with dead, 4th—death ward, 5th—slay living,6th—undeath to death, 7th—destruction, 8th—waves of exhaustion,9th—wail of the banshee.
Flowing
- Associated Domain: Water (→ Flowing SRD)
- Replacement Power: The following granted power replaces the icicle ability of the Water domain.
- Go with the Flow (Su): You can touch a creature as a standard action to suppress its strong emotions. The target is affected as the calm emotions spell, except it can still take violent actions and violent actions against the target do not end the effect. This effect lasts a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number times per day equal to 3 + your Wisdom modifier.
- Replacement Domain Spells: 2nd—cat's grace, 4th—freedom of movement, 6th—fluid form, 8th— mind blank.
Water
- Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.- Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
- Domain Spells: 1st—obscuring mist,
2nd—fog cloud, 3rd—water breathing,4th—control water, 5th—ice storm,6th—cone of cold, 7th—elemental body IV (water only),8th—horrid wilting, 9th—elemental swarm (water spell only).
Default Slots
SLvl | DC | Spells | Domain Slot | Annerkungen | |
---|---|---|---|---|---|
0 | [4] | 13 | create water , detect magic , light , purify food and drink | – | lro Extend |
1 | [5+1] | 14 | Divine Favor, Shield of Faith (2), Bless, Endure Elements | deathwatch | Pearl of Power, lro Extend |
2 | [4+1] | 15 | Align Weapon, Remove Paralysis, Resist Energy, Weapon of Awe | cat's grace | lro Extend |
3 | [3+1] | 16 | Invisibility Purge, Sacret Bond, Dispel Meagic, Prayer | speak with dead | lro Extend |
4 | [1+1] | 17 | Devine Power, Dimensional Anchor | death ward | – |
Feats
- Weapon Focus (Morning Star)
- Power Attack (-2/+4)
Requirements: Holy Vindicator
Holy Vindicator ab lvl 9 geplant.
Base Attack Bonus: +5.Special: Channel energy class feature.Skills: Knowledge (religion) 5 ranks.Feats: Alignment Channel or Elemental Channel.Spells: Able to cast 1st-level divine spells.
Xander
- Paladin 7 (Pharasma, Sacret Shield), Human, LG
Xander wurde Ammon Bes vom Tempel als Leibwache zur Seite gestellt.
Feets
Loot
Value (gp) | Bemerkung | |
---|---|---|
Longsword (+1) | 2015 | gekauft |
Club (mw) | 300 | gefunden |
Bandedmail (+1) | 5250 | gekauft, Expeditious |
heavy Steel Shield (+2) | 5020 | gekauft |
Cloak of Resistance (+1) | 2000 | gefunden |
Headband of Alluring Charisma (+4) | 16000 | gefunden |