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mummy:ammon

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Ammon Bes

Ammon Bes verlor als Knabe seine Familie als eine Gruppe Vampire durch das Land zog und in seinem Heimatdorf rasteten. Das Schicksal wollte es, dass sie Ammon in seinem Versteck nicht fanden, dies taten erst Pharasmas Diener als sie die Leichen der Dörfler zusammen trugen um sie zu beerdigen.

Anoya, eine Priesterin/Seherin Pharasmas, die die Totengräber begleitete, erkannte Ammons Schicksal, sie nahm ihn in ihre Obhut in den Tempel auf und leitete ihn auf dem für ihn vorbestimmten Weg des Undead Slayers.

Als die Kunde den Tempel erreichte, dass Pharaoh Khemet III die Tore zur Necropolis von Wati öffnet lag sein Schicksal offen vor ihm. Sobald seine Ausbildung abgeschlossen war, machte er sich auf den Weg nach Wati, um in der Necropolis untote Abscheulichkeiten endgültig Pharasmas Händen zu übergeben.

Am Tag vor dem Aufbruchs nach Wati befragte Anoya die Mysterien und gab Ammon Xander als Leibwächter mit an die Seite. Der Paladin soll dafür Sorge tragen, dass Ammon die Necropolis erreiche und nicht durch weltliche Feinde von seinem vorgezeichneten Schicksal abkommen vermag.

Loot

Value (gp) Bemerkung
Cloak of Resistance (+2) 4000 gefunden
Belt of Giant Strength (+2) 4000 gekauft
Amulet of Natural Armor (+1) 2000 gefunden
Pearl of Power (1) 500 gebaut
Dagger (+1) 2001 gefunden
3 Dagger 6 gekauft
Morningstar (+1) 10008 gekauft, undead bane1)
Mithral Breastplate (+1) 6200 gekauft
heavy Wooden Shield (+1) 1007 gekauft, verziert mit dem hl. Symbol der Pharasma
Wand of Cure Light Wounds 750 gekauft, 27 Ladungen
lesser Rod of Extend Spell 3000 gefunden
Holy Symbols Pharasma (gold, wood) 26 gekauft
2 golden Bracelets 200 gekauft, F Sacred Bond
little Silk Pillow 100 gekauft, M Nap Stack
5 Holy Water 100 2 gekauft, 3 gefunden
Backpack 2 gekauft
Silk Robe (50ft) 10 gekauft
Hot Weather Clothing
Clerics Venstment
6 gekauft, verziert mit Stickereien von schwarzen Rosen und Skarabäen
Headband of Alluring Charisma (+2) 4000 gefunden
  • 12313 gp

Holy Vindicator

  • Vindicator's Shield (Su): A vindicator can channel energy into his shield as a standard action; when worn, the shield gives the vindicator a sacred bonus to his Armor Class equal to the number of dice of the vindicator's channel energy. This bonus lasts for 24 hours or until the vindicator is struck in combat, whichever comes first. The shield does not provide this bonus to any other wielder, but the vindicator does not need to be holding the shield for it to retain this power.

Domains

  • Soul, Flowing

Souls

  • Associated Domain: Repose (→ Souls, Pharasma friendly)
  • Replacement Power: The following granted power replaces the gentle rest power of the Repose domain.
    • Touch the Spirit World (Su): With a touch, you can empower a weapon to affect incorporeal creatures. The weapon touched deals half damage to incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Replacement Domain Spells: 3rd—speak with dead animate dead, 6th— antilife shell, 9th—trap the soul.

Repose

  • Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
  • Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
  • Domain Spells: 1st—deathwatch, 2nd—gentle repose, 3rd—speak with dead, 4th—death ward, 5th—slay living, 6th—undeath to death, 7th—destruction, 8th—waves of exhaustion, 9th—wail of the banshee.

Flowing

  • Associated Domain: Water (→ Flowing SRD)
  • Replacement Power: The following granted power replaces the icicle ability of the Water domain.
    • Go with the Flow (Su): You can touch a creature as a standard action to suppress its strong emotions. The target is affected as the calm emotions spell, except it can still take violent actions and violent actions against the target do not end the effect. This effect lasts a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number times per day equal to 3 + your Wisdom modifier.
  • Replacement Domain Spells: 2nd—cat's grace, 4th—freedom of movement, 6th—fluid form, 8th— mind blank.

Water

  • Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
  • Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
  • Domain Spells: 1st—obscuring mist, 2nd—fog cloud, 3rd—water breathing, 4th—control water, 5th—ice storm, 6th—cone of cold, 7th—elemental body IV (water only), 8th—horrid wilting, 9th—elemental swarm (water spell only).

Default Slots

SLvl DC Spells Domain Slot Annerkungen
0 [4] 13 create water , detect magic , light , purify food and drink lro Extend
1 [5+1] 14 Divine Favor, Shield of Faith (2), Bless, Endure Elements deathwatch Pearl of Power, lro Extend
2 [4+1] 15 Align Weapon, Remove Paralysis, Resist Energy, Weapon of Awe cat's grace lro Extend
3 [3+1] 16 Invisibility Purge, Sacret Bond, Dispel Meagic, Prayer speak with dead lro Extend
4 [1+1] 17 Devine Power, Dimensional Anchor death ward

Feats

Requirements: Holy Vindicator

Holy Vindicator ab lvl 9 geplant.

  • Base Attack Bonus: +5.
  • Special: Channel energy class feature.
  • Skills: Knowledge (religion) 5 ranks.
  • Feats: Alignment Channel or Elemental Channel.
  • Spells: Able to cast 1st-level divine spells.

Xander

Xander wurde Ammon Bes vom Tempel als Leibwache zur Seite gestellt.

Feets

Loot

Value (gp) Bemerkung
Longsword (+1) 2015 gekauft
Club (mw) 300 gefunden
Bandedmail (+1) 5250 gekauft, Expeditious
heavy Steel Shield (+2) 5020 gekauft
Cloak of Resistance (+1) 2000 gefunden
Headband of Alluring Charisma (+4) 16000 gefunden

Default Slots

1)
Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against the foe
mummy/ammon.1473700907.txt.gz · Zuletzt geändert: 2016/09/12 19:21 von karaan