Inhaltsverzeichnis
Willoughby Kipling
character
| level | 8 |
|---|---|
| class | occultist 8 (d8) |
| race | ratfolk |
| type | humanoid (ratfolk) |
| alignment | chaotic neutral |
| god | Cayden Cailean |
| size | small |
| speed | 20 ft. |
| vision | darkvision 60 ft. |
| languages | common, undercommon, draconic, aklo, gnome |
| favored class | occultist (skill rank) |
| weapon proficiency | simple, martial |
| armor proficiency | light, medium, shields (- tower shields) |
| BAB | 6/1 | = | 6/1 (occultist 8) |
|---|---|---|---|
| AC (touch/flat) | 20 (15/17) | = | 10 + 5 (scale mail) + 1 (size) + 3 (max DEX) + 1 (ring of protection) |
| CMB | 4 | = | 6 (BAB) + -1 (STR) + -1 (size) |
| CMD | 18 | = | 10 + 6 (BAB) + -1 (STR) + 4 (DEX) + -1 (size) |
| INI | 4 | = | 4 (DEX) |
| ranged attack | 11 | = | 6 (BAB) + 4 (DEX) + 1 (size) |
| melee attack | 6 | = | 6 (BAB) + -1 (STR) + 1 (size) |
| HP | 64 | = | 8 + 5 + 8 + 2 + 6 + 8 + 3 + 8 + 8*2 (lvl*CON) |
| mental focus | 17 | = | 8 (occultist lvl) + 5 (INT) + 4 (2*extra mental focus) |
| DC (focus power) | 19 | = | 10 + 4 (½ occultist level) + 5 (INT) |
| SR | d20+8 | = | 8 (occultist level) |
| DC (spells) | 15 + spell level | = | 10 + 5 (INT) |
| spells per day (1st) | 6 | = | 4 (occultist 8) + 2 (INT) |
| spells per day (2nd) | 5 | = | 4 (occultist 8) + 1 (INT) |
| spells per day (3rd) | 3 | = | 2 (occultist 8) + 1 (INT) |
| fortitude save | 12 | = | 6 (occultist 8) + 2 (CON) + 2 (cloak of resistance) + 2 (resonant power) |
| reflex save | 10 | = | 2 (occultist 8) + 4 (DEX) + 2 (cloak of resistance) + 2 (resonant power) |
| will save | 11 | = | 6 (occultist 8) + 1 (WIS) + 2 (cloak of resistance) + 2 (resonant power) |
| ability | modifier | value | base | race | lvl | other | |
|---|---|---|---|---|---|---|---|
| STR | -1 | 8 | = | 10 | -2 | ||
| DEX | +4 | 18 | = | 14 | +2 | +2 (transmutation implement) | |
| CON | +2 | 14 | = | 14 | |||
| INT | +5 | 20 | = | 16 | +2 | +2 | |
| WIS | +1 | 12 | = | 12 | |||
| CHA | -1 | 8 | = | 8 |
magic
object reading
Occultist can gather information on magic (or unmagic) item. Item must be handled and examined for 1 minute. Can identify magic items as if with detect magic and successful check. Cursed items are only identified if occultist level is equal or higher than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). If the item was used no longer than occultist level days ago, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature's appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn't require a skill check and can be used at will.
aura sight
The occultist can read the auras of creatures around him as a standard action. This functions as the aura sight spell with a duration of 1 round.
magic circles
At 8th level, an occultist learns how to draw magic circles. To draw a circle, he must have chalk, salt, blood, powdered silver, or some other appropriate substance at hand (although he can press a magic circle into a softer surface such as dirt or clay). Drawing a circle takes 1 minute and requires the occultist to expend 1 point of mental focus (either generic focus or focus from any one of his implements). Once completed, this circle functions as a permanent magic circle against any alignment of the occultist's choosing. The circle can't be against a component of the occultist's alignment (if he is lawful good, for example, it can't be a magic circle against good or law). The circle remains until its form is physically broken (for example, if the lines are smeared or the salt is scattered). Only a living creature can break the circle; environmental effects can't break it. An occultist can have only one circle created in this way at a time. If he creates a second circle, the first one loses all its magic powers. This type of magic circle can't normally be focused inward to bind an outsider.
outsider contact
At 8th level, the occultist learns the true name of one particular outsider. This outsider can have no more than 3 Hit Dice. Whenever the occultist creates a magic circle, he can expend 1 additional point of mental focus to focus the circle inward and lure that outsider to the circle (similar to using lesser planar binding). The outsider is bound for up to 10 minutes. During this time, the occultist can bargain with the outsider for one piece of information. This requires a payment of at least 20 gp (or items of at least that value that are of interest to the outsider). The bargaining requires the occultist to attempt a Diplomacy or Intimidate check opposed by the outsider's Sense Motive check. Succeeding at the check by 5 or more reduces this cost to 10 gp. Failure increases the price to 30 gp, whereas failure by 5 or more allows the outsider to escape without giving any information (or receiving payment). The information gained can be anything that might be learned through a divination spell. The information is always correct but is frequently cryptic. It typically takes the outsider 1d3 hours to gather the information, at which point it returns of its own accord to deliver the information as promised. The outsider always resents being used in this way, even if the occultist and the outsider share an alignment component. After the occultist bargains with the outsider, the magic circle loses all power and the outsider is sent back to its home plane.
implements
| school | mental focus | resonant bonus |
|---|---|---|
| evocation | 10 | +5 damage to spells and powers |
| divination | 0 | — |
| transmutation | 3 | +2 DEX |
| abjuration | 4 | +2 resistance bonus to saves |
powers
| intense focus (Su) | resonant evocation | +1 damage per two mental focus, max: 5 (1 + 1 per two occultist level) |
|---|---|---|
| third eye (Su) | resonant divination | +1 insight bonus on perception per two mental focus, max: 8 (occultist level) |
| physical enhancement (Su) | resonant transmutation | +2 temporary enhancement bonus to physical ability score per three mental focus, max: +4 (2 + 2 for every 6 occultist level) |
| warding talisman (Su) | resonant abjuration | +1 resistance bonus on saving throws per two mental focus, max: 3 (1 + 1 per 4 occultist level) |
| energy ray (Sp) | base evocation | standard action, provokes attack of opportunity, 1 mental focus, ray, 30ft., damage 4d6 (1d6 + 1d6 per 2 occultist level beyond first), damage type decision: acid, cold, electricity, fire |
|---|---|---|
| sudden insight (Sp) | base divination | swift action, 1 mental focus, free action to gain for any ability check, attack roll or skill check in the same turn insight bonus +4 (½ occultist level, min 1) |
| legacy weapon (Su) | base transmutation | standard action, 1 mental focus, touched weapon increases enhancement bonus, +2 (1+1 for every 6 occultist level), stacks with weapon bonus to max +5, can used for special abilities, duration 1 minute |
| mind barrier (Sp) | base abjuration | swift (or immediate) action, 1 mental focus (2 if immediate), prevents 16 damage (2 per occultist level), lasts until next turn or exhausted |
| philosopher's touch (Su) | transmutation | standard action, 1 mental focus, touched weapon gains special material for overcoming damage reduction, number of weapons affected: 3 (1+1 for every 4 occultist level), duration: 8 minutes (occultist level) |
|---|---|---|
| danger sight (Sp) | divination | immediate action, 1 mental focus, when you are target of attack, or saving throw against spell, trap or special ability, insight bonus to AC or saving throw +4 (½ occultist level) |
| energy blast (Sp) | evocation | standard action, provokes attack of opportunity, 2 mental focus, range 100ft., 20ft. radius burst, damage 6d6 (5d6 + 1d6 per 2 occultist level beyond fifth), reflex save half, damage type decision: acid, cold, electricity, fire |
| unraveling (Sp) | abjuration | standard action, provokes attack of opportunity, 1 mental focus, functions like dispel, but must be adjacent to unravel a magical effect. This functions as a targeted dispel magic spell, but you must be adjacent, +5 bonus on caster level for psychic magic, for an object in your possession, you automatically succeed at the check |
learned spells
| implement | knack | 1st | 2nd | 3rd |
|---|---|---|---|---|
| evocation | telekinetic projectile | shocking grasp | sound burst | twilight knife |
| divination | detect magic | heightened awareness | see invisibility | arcane sight |
| transmutation | mage hand | feather fall | rope trick | gaseous form |
| abjuration | resistance | shield | resist energy | dispel magic |
skills
skill points per level: 10 = 4 (class) + 5 (INT) + 1 (favored class)
class skills occultist: appraise, craft, diplomacy, disable device, disguise, fly, knowledge arcana/engineering/history/planes/religion, linguistics, perception, profession, sense motive, sleight of hand, spellcraft, use magic device
class skill trait: stealth
| skill | value | rank | class | ability | other | |
|---|---|---|---|---|---|---|
| appraise (INT) | 16 | = | 8 | 3 | +5 | |
| perception (WIS) | 15 | = | 8 | 3 | +1 | +2 (ratfolk) +1 (ioun stone) |
| use magic device (CHA) | 16 | = | 8 | 3 | -1 | +2 (ratfolk) +4 (½ occultist lvl) |
| spellcraft (INT) | 16 | = | 8 | 3 | +5 | |
| stealth (DEX) | 16 | = | 8 | 3 | +4 | +4 (size) -4 (scale mail) +1 (trait) |
| acrobatics (DEX) | 8 | = | 8 | +4 | -4 (scale mail) | |
| sense motive (WIS) | 5 | = | 1 | 3 | +1 | +1 (ioun stone) |
| disable device (DEX) | 4 | = | 1 | 3 | +4 | -4 (scale mail) |
| knowledge arcana (INT) | 16 | = | 8 | 3 | +5 | |
| knowledge religion (INT) | 9 | = | 1 | 3 | +5 | |
| knowledge history (INT) | 16 | = | 8 | 3 | +5 | |
| knowledge planes (INT) | 10 | = | 2 | 3 | +5 | |
| knowledge engineering (INT) | 9 | = | 1 | 3 | +5 | |
| survival (WIS) | 3 | = | 1 | +1 | +1 (trait) | |
| craft alchemy (INT) | 18 | = | 8 | 3 | +5 | +2 (ratfolk) |
| sleight of hand (DEX) | 4 | = | 1 | 3 | +4 | -4 (scale mail) |
attacks
| weapon | attack | damage | notes |
|---|---|---|---|
| light crossbow | 11 (ranged) + 1 (point-blank) | 1d6 + 1 (point-blank) | |
| dagger | 6 (melee) | 1d3-1 | |
| energy ray | 11 (ranged touch) + 1 (point-blank) | 4d6 + 5 (resonant power) + 1 (point-blank) | evocation power, cost: 1 mental focus, damage type decision: acid, cold, electricity, fire |
| telekinetic projectile | 11 (ranged) + 1 (point-blank) | 1d6 + 5 (resonant power) + 1 (point-blank) | evocation knack |
| shocking grasp | 6 (melee touch) | 5d6 + 5 (resonant power) | evocation spell lvl 1, +3 on attack for metal |
| sound burst | 8 (spell resistance) | 1d8 (sonic) + 5 (resonant power) | evocation spell lvl 2, 10ft. radius spread, stunned for 1 round (only hearing, fortitude DC 16) |
| energy blast | 6d6 + 5 (resonant power), reflex DC 19 half | evocation power, standard action, provokes attack of opportunity, 2 mental focus, range 100ft., 20ft. radius burst, damage type decision: acid, cold, electricity, fire |
equipment
start gold: 240gp
| categorie | item | notes |
|---|---|---|
| weapons | light crossbow | 20 bolts |
| dagger | ||
| armor | scale mail (small) | |
| magic items | cloak of resistance +2 | |
| cracked dark blue rhomboid (ioun stone) | +1 competence bonus on perception and sense motive | |
| lesser metamagic rod of extend magic | ||
| ring of protection +1 | ||
| gear | pathfinder's kit, rope |
| money | 91gp |
|---|---|
| start gold | 240gp |
| light crossbow | -35gp |
| crossbow bolts ×20 | -2gp |
| scale mail (small) | -100gp |
| pathfinder's kit | -12gp |
character build
| ratfolk | ability | +2 DEX, +2 INT, -2 STR |
|---|---|---|
| type | humanoid (ratfolk) | |
| small | +1 AC, +1 attack, -1 CMB/CMD, +4 stealth | |
| slow speed | 20 ft. | |
| darkvision | 60 ft. | |
| rodent empathy | +4 racial bonus Handle Animal to influence rodents | |
| swarming | up to two ratfolk can be in the same square without malus | |
| tinker | +2 racial bonus on craft (alchemy), perception, use magic device | |
| languages | common, undercommon, draconic, aklo, gnome | |
| trait | The Outsider | +1 trait bonus on stealth/survival |
| class skill stealth | ||
| receiving aid another +1, giving aid another +3 | ||
| lvl 1 | feat | extra mental focus (+2 focus points) |
| hp | 8 | |
| occultist 1 | implement 1: evocation | resonant power: intense focus (Su) base focus power: energy ray (Sp) knack: telekinetic projectile spell: shocking grasp (1st) |
| implement 2: divination | resonant power: third eye (Su) base focus power: sudden insight (Sp) knack: detect magic spell: heightened awareness (1st) |
|
| focus power | philosopher's touch (transmutation) | |
| lvl 2 | hp | 5 |
| occultist 2 | implement 3: transmutation | resonant power: physical enhancement (Su) base focus power: legacy weapon (Sp) knack: mage hand spell: feather fall (1st) |
| magic item skill | use magic device + ½ occultist level | |
| object reading | identify items and information about last user | |
| lvl 3 | feat | point-blank shot (+1 on attack and damage on ranged attacks in 30 ft. range) |
| hp | 8 | |
| occultist 3 | focus power | danger sight (divination) |
| lvl 4 | hp | 2 |
| ability score | INT | |
| occultist 4 | shift focus | move mental focus between implements |
| spells (2nd) | evocation: sound burst divination: see invisibility transmutation: rope trick |
|
| lvl 5 | hp | 6 |
| feat | precise shot (no malus for range attack into melee) | |
| occultist 5 | aura sight | |
| focus power | energy blast (evocation) | |
| lvl 6 | hp | 8 |
| occultist 6 | implement 4: abjuration | resonant power: warding talisman (Su) base focus power: mind barrier (Sp) knack: resistance spell: shield (1st) spell: resist energy (2nd) |
| lvl 7 | hp | 3 |
| feat | extra mental focus (+2 focus points) | |
| occultist 7 | 3rd level spells | |
| focus power | unraveling (abjuration) | |
| lvl 7 | hp | 8 |
| ability score | INT | |
| occultist 8 | magic circles | |
| outside contact 1: ??? |
