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occ:willoughby_kipling

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Willoughby Kipling

character

level 4
class occultist 4 (d8)
race ratfolk
type humanoid (ratfolk)
alignment chaotic neutral
size small
speed 20 ft.
vision darkvision 60 ft.
languages common, undercommon, draconic, aklo, gnome
favored class occultist (skill rank)
weapon proficiency simple, martial
armor proficiency light, medium, shields (- tower shields)
BAB 3 = 3 (occultist 4)
AC (touch/flat) 19 (14/16) = 10 + 5 (scale mail) + 1 (size) + 3 (max DEX)
CMB 1 = 3 (BAB) + -1 (STR) + -1 (size)
CMD 15 = 10 + 3 (BAB) + -1 (STR) + 4 (DEX) + -1 (size)
INI 4 = 4 (DEX)
ranged attack 8 = 3 (BAB) + 4 (DEX) + 1 (size)
melee attack 3 = 3 (BAB) + -1 (STR) + 1 (size)
HP 31 = 8 + 5 + 8 + 2 + 4*2 (lvl*CON)
mental focus 10 = 4 (occultist lvl) + 4 (INT) + 2 (extra mental focus)
DC (focus power) 16 = 10 + 2 (½ occultist level) + 4 (INT)
SR d20+4 = 4 (occultist level)
DC (spells) 14 + spell level = 10 + 4 (INT)
spells per day (1st) 4 = 3 (occultist 4) + 1 (INT)
spells per day (2nd) 2 = 1 (occultist 4) + 1 (INT)
fortitude save 6 = 4 (occultist 3) + 2 (CON)
reflex save 5 = 1 (occultist 3) + 4 (DEX)
will save 5 = 4 (occultist 3) + 1 (WIS)
ability modifier value base race lvl other
STR -1 8 = 10 -2
DEX +4 19 = 14 +2 +1 +2 (transmutation implement)
CON +2 14 = 14
INT +4 18 = 16 +2
WIS +1 12 = 12
CHA -1 8 = 8

magic

object reading

Occultist can gather information on magic (or unmagic) item. Item must be handled and examined for 1 minute. Can identify magic items as if with detect magic and successful check. Cursed items are only identified if occultist level is equal or higher than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). If the item was used no longer than occultist level days ago, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature's appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock, but doesn't require a skill check and can be used at will.

implements

school mental focus resonant bonus
evocation 6 +3 damage to spells and powers
divination 1 +0 insight bonus on perception
transmutation 3 +2 DEX

powers

intense focus (Su) resonant evocation +1 damage per two mental focus, max: 3 (1 + 1 per two occultist level)
third eye (Su) resonant divination +1 insight bonus on perception per two mental focus, max: 4 (occultist level)
physical enhancement (Su) resonant transmutation +2 temporary enhancement bonus to physical ability score per three mental focus, max: +2 (additional 2 for every 6 occultist level)
energy ray (Sp) base evocation standard action, provokes attack of opportunity, 1 mental focus, ray, 30ft., damage 2d6 (1d6 + 1d6 per 2 occultist level beyond first), damage type decision: acid, cold, electricity, fire
sudden insight (Sp) base divination swift action, 1 mental focus, free action to gain for any ability check, attack roll or skill check in the same turn insight bonus +2 (½ occultist level, min 1)
legacy weapon (Su) base transmutation standard action, 1 mental focus, touched weapon increases enhancement bonus, +1 (1+1 for every 6 occultist level), stacks with weapon bonus to max +5, can used for special abilities, duration 1 minute
philosopher's touch (Su) transmutation standard action, 1 mental focus, touched weapon gains special material for overcoming damage reduction, number of weapons affected: 2 (1+1 for every 4 occultist level), duration: 4 minutes (occultist level)
danger sight (Sp) divination immediate action, 1 mental focus, when you are target of attack, or saving throw against spell, trap or special ability, insight bonus to AC or saving throw +2 (½ occultist level)

learned spells

skills

skill points per level: 9 = 4 (class) + 4 (INT) + 1 (favored class)
class skills occultist: appraise, craft, diplomacy, disable device, disguise, fly, knowledge arcana/engineering/history/planes/religion, linguistics, perception, profession, sense motive, sleight of hand, spellcraft, use magic device
class skill trait: stealth

skill value rank class ability other
appraise (INT) 10 = 3 3 +4
perception (WIS) 10 = 3 3 +1 +2 (ratfolk) +1 (resonant power)
use magic device (CHA) 8 = 3 3 -1 +2 (ratfolk) + 1 (½ occultist lvl)
spellcraft (INT) 10 = 3 3 +4
stealth (DEX) 11 = 3 3 +4 +4 (size) -4 (scale mail) +1 (trait)
acrobatics (DEX) 2 = 2 +4 -4 (scale mail)
sense motive (WIS) 5 = 1 3 +1
disable device (DEX) 4 = 1 3 +4 -4 (scale mail)
knowledge arcana (INT) 8 = 1 3 +4
knowledge religion (INT) 8 = 1 3 +4
knowledge history (INT) 8 = 1 3 +4
knowledge planes (INT) 8 = 1 3 +4
knowledge engineering (INT) 8 = 1 3 +4
survival (WIS) 3 = 1 +1 +1 (trait)
craft alchemy (INT) 10 = 1 3 +4 +2 (ratfolk)
sleight of hand (DEX) 4 = 1 3 +4 -4 (scale mail)

attacks

weapon attack damage notes
light crossbow 8 (ranged) + 1 (point-blank) 1d6 + 1 (point-blank)
dagger 3 (melee) 1d3-1
energy ray 8 (ranged touch) + 1 (point-blank) 2d6 + 3 (resonant power) + 1 (point-blank) evocation power, cost: 1 mental focus
telekinetic projectile 8 (ranged) + 1 (point-blank) 1d6 + 3 (resonant power) + 1 (point-blank) evocation knack
shocking grasp 3 (melee touch) 4d6 + 3 (resonant power) evocation spell lvl 1, +3 on attack for metal
sound burst spell resistance 1d8 (sonic) + 3 (resonant power) 10ft. radius spread

equipment

start gold: 240gp

categorie item notes
weapons light crossbow 20 bolts
dagger
armor scale mail (small)
gear pathfinder's kit
money 91gp
start gold 240gp
light crossbow -35gp
crossbow bolts ×20 -2gp
scale mail (small) -100gp
pathfinder's kit -12gp

character build

ratfolk ability +2 DEX, +2 INT, -2 STR
type humanoid (ratfolk)
small +1 AC, +1 attack, -1 CMB/CMD, +4 stealth
slow speed 20 ft.
darkvision 60 ft.
rodent empathy +4 racial bonus Handle Animal to influence rodents
swarming up to two ratfolk can be in the same square without malus
tinker +2 racial bonus on craft (alchemy), perception, use magic device
languages common, undercommon, draconic, aklo, gnome
trait The Outsider +1 trait bonus on stealth/survival
class skill stealth
receiving aid another +1, giving aid another +3
lvl 1 feat extra mental focus (+2 focus points)
hp 8
occultist 1 implement 1: evocation resonant power: intense focus (Su)
base focus power: energy ray (Sp)
knack: telekinetic projectile
spell: shocking grasp (1st)
implement 2: divination resonant power: third eye (Su)
base focus power: sudden insight (Sp)
knack: detect magic
spell: heightened awareness (1st)
focus power philosopher's touch (transmutation)
lvl 2 hp 5
occultist 2 implement 3: transmutation resonant power: physical enhancement (Su)
base focus power: legacy weapon (Sp)
knack: mage hand
spell: feather fall (1st)
magic item skill use magic device + ½ occultist level
object reading identify items and information about last user
lvl 3 feat point-blank shot (+1 on attack and damage on ranged attacks in 30 ft. range)
hp 8
occultist 3 focus power danger sight (divination)
lvl 4 hp 2
ability score DEX
occultist 4 shift focus move mental focus between implements
occ/willoughby_kipling.1727820038.txt.gz · Zuletzt geändert: 2024/10/02 00:00 von mnementh