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party:karaan:lyrakien

Lyrakien

FIXME

Abilities

Str Dex Con Int Wis Cha
5 19 12 14 17 20
  • BAB +3
  • CMB +5
  • CMD 12
  • AC 16, touch 16, flat footed 12 (+4 Dex, +2 size)
  • Fort +2, Ref +7, Will +6
  • HP: 19 (3d10+3)
  • Init: +8
  • Darkvision 60ft
  • Low-Light Vision
  • detect evil
  • detect magic
  • DR 5/evil
  • Immunity: electricity, petrification
  • Resistance: Cold (10), Fire (10)
  • Speed 30ft, fly 80ft (perfect)
  • Melee slam +2 (1d2-3) reach 0ft
  • Size: 2 1/2 ft, reach 0ft

Spell-Like Abilities

CL 3, Concentration +8

  • constant: detect evil, detect magic, freedom of movement
  • at will: dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
  • 1 per day: cure light wounds, lesser confusion (DC 16), silent image (DC 16)
  • 1 per week: commune (6 Questions, CL 12)

Starlight Blast (Su)

standard action, once every 1d4 rounds → holy starlight in a 5ft burst.

Damage: 1d4 + 1 point for every alignment step from CG, Ref. DC 12 negates, DC is Const based

Travelers Friend (Su)

Once per day a creature may spend a minute listening the performance of the Lyrakien → removes exhaustion and fatigue.

Skills

  • Acrobatics +10
  • Bluff +11
  • Diplomacy +11
  • Fly +12
  • Knowledge (any one) +8
  • Perception +9
  • Perform (any one) +11
  • Spellcraft +5
  • Stealth +18

Feats

Agile Maneuvers, Improved Initiative

Languages

Celestial, Draconic, Inferral, Truespeech

party/karaan/lyrakien.txt · Zuletzt geändert: 2016/09/05 12:07 von 127.0.0.1